advanR
(Banned)
- 1,389
Caved and bought this at $50 with 2nd runner today. was going to wait for a better price. Waiting this long is long enough, besides Im really enjoying racing games now.
I just got finished playing for about 2 hours. It is not at all a disappointment. My expectations were very high, but damn this is a good game. So far I have just ran hot laps at monza. What I really like is that I know half of the circuits that are in the game already. It is nice having real tracks. I hope gt4 has many more.
The physics are good. Not gt good, but good enough. GT is just silky smooth with everything. The way in gt that you feel the grip through the tires, the body lean if any in corners, and tire noise is what makes gt "feel" so right.
Perhaps it is because I am new to the game, but I like the nervousness I have in f355 when driving the cars. In gt I can hop into anything with total confidence and just haul ass. Some if it though, is attributed to what I love about the game.
No ABS. Havent tried the game with it yet, the second I started playing I disabled ABS, TCS, and ASM (they call them different, forgot what). Anyway, with no ABS you have to know how to brake. If not braking distances are very long, steering input while locked up just gets you in a worse situation.
Something I have just recently started using in GT is trailbraking (IMO helps quite a bit. Ive found a way to quit all of that sliding I usually drive with. smoother IS faster. FYI, not trail braking in some situations, and just jumping off of the brakes all of a sudden, will cause a bit of oversteer. That oversteer scrubs speed.), here the need is more pronounced, in gt it is easier to get around it or forget it all together. Dont do it and you start sliding mid corner, which is not easy to fix.
Also the attitude of the car while sliding is a bit different. Almost like rally mode in gt. I kind of feel that on asphalt tracks in gt, if theres any oversteer or any type of sliding, its quickly remedied by doing whatever countersteering you need to do. All together gt just has too much grip. Rally mode with the wheel however is ****ing crazy. Smooth drifts, sometimes the tail comes out too much, so you give slightly less throttle and countersteer more. Then if the situation requires it, the cars weight will swing in the other direction. Its very hard to explain what I feel, but this same attitude is present in f355. Drifting is slow, and with more experience I will get rid of all traces of it in my laps of this game, but the way countersteering and throttle input come into play is beautiful. Like I said just like rally in gt3, if youve used a wheel with gt you know what I mean. It really feels like you are drving a car.
Everything is more sensitive. Braking in a straight line is the only way possible here. Any small input will result in a **** up. Saving a spin is tougher also. Braking in general is tough, you must be able to brake full without locking up. The way you work your way up after getting familiar with the car is very realistic. You can barely hear the tires starting to squeel when you are braking with full force. If you hear more or less squeel you know you need to modulate the brakes. I could probably use work on this, but the brake pressure I apply while preparing for a corner is hard at first, then let up if sound gets louder, then as it quiets down add a bit of pressure. haha. Anyway, I would have to say that is what it is like in real life when racing a car without ABS.
I have read in reviews of this game how insanely hard it is. It isnt. Reviewers had said that you would need a lot of practice before you could complete clean laps consistently. Some even said it was just made unrealistically hard to simulate a complex racing sim. (I hate games like this and believe f1 2002s crappy sliding physics is a perfect example) I was afraid of this when I bought it. Gladly its not like that at all. Well, after 10 laps getting familiar with how the game handled, I had it pretty well. No more crashing. In the next 10-20 laps I was bringing down my lap times and becoming more consistent. Considering how long it took me to master GT, this wasnt hard. (im not saying its easier than gt in any way, just kind of that even sim racing is a skill, develop car control and racing skills in gt and it will transfer to other things.) I was amazed how natural the car controlled in this game. The car slid and I could catch it almost perfectly, doing with the pedals and wheel what was needed to not spin. I attribute that to a bit of racing experience, and GT. Oddly enough, I attributed my ease of transitioning into real racing to the hours spent playing GT.
You can put this into the review section if youd like. Its not really a review with a rating and all of that. Just my thoughts on the game, and how it compares to GT3. As I started writing it I started rambling into a large post.
Anyone else play this? Arcade, dreamcast or ps2 version? What did you think?
I just got finished playing for about 2 hours. It is not at all a disappointment. My expectations were very high, but damn this is a good game. So far I have just ran hot laps at monza. What I really like is that I know half of the circuits that are in the game already. It is nice having real tracks. I hope gt4 has many more.
The physics are good. Not gt good, but good enough. GT is just silky smooth with everything. The way in gt that you feel the grip through the tires, the body lean if any in corners, and tire noise is what makes gt "feel" so right.
Perhaps it is because I am new to the game, but I like the nervousness I have in f355 when driving the cars. In gt I can hop into anything with total confidence and just haul ass. Some if it though, is attributed to what I love about the game.
No ABS. Havent tried the game with it yet, the second I started playing I disabled ABS, TCS, and ASM (they call them different, forgot what). Anyway, with no ABS you have to know how to brake. If not braking distances are very long, steering input while locked up just gets you in a worse situation.
Something I have just recently started using in GT is trailbraking (IMO helps quite a bit. Ive found a way to quit all of that sliding I usually drive with. smoother IS faster. FYI, not trail braking in some situations, and just jumping off of the brakes all of a sudden, will cause a bit of oversteer. That oversteer scrubs speed.), here the need is more pronounced, in gt it is easier to get around it or forget it all together. Dont do it and you start sliding mid corner, which is not easy to fix.
Also the attitude of the car while sliding is a bit different. Almost like rally mode in gt. I kind of feel that on asphalt tracks in gt, if theres any oversteer or any type of sliding, its quickly remedied by doing whatever countersteering you need to do. All together gt just has too much grip. Rally mode with the wheel however is ****ing crazy. Smooth drifts, sometimes the tail comes out too much, so you give slightly less throttle and countersteer more. Then if the situation requires it, the cars weight will swing in the other direction. Its very hard to explain what I feel, but this same attitude is present in f355. Drifting is slow, and with more experience I will get rid of all traces of it in my laps of this game, but the way countersteering and throttle input come into play is beautiful. Like I said just like rally in gt3, if youve used a wheel with gt you know what I mean. It really feels like you are drving a car.
Everything is more sensitive. Braking in a straight line is the only way possible here. Any small input will result in a **** up. Saving a spin is tougher also. Braking in general is tough, you must be able to brake full without locking up. The way you work your way up after getting familiar with the car is very realistic. You can barely hear the tires starting to squeel when you are braking with full force. If you hear more or less squeel you know you need to modulate the brakes. I could probably use work on this, but the brake pressure I apply while preparing for a corner is hard at first, then let up if sound gets louder, then as it quiets down add a bit of pressure. haha. Anyway, I would have to say that is what it is like in real life when racing a car without ABS.
I have read in reviews of this game how insanely hard it is. It isnt. Reviewers had said that you would need a lot of practice before you could complete clean laps consistently. Some even said it was just made unrealistically hard to simulate a complex racing sim. (I hate games like this and believe f1 2002s crappy sliding physics is a perfect example) I was afraid of this when I bought it. Gladly its not like that at all. Well, after 10 laps getting familiar with how the game handled, I had it pretty well. No more crashing. In the next 10-20 laps I was bringing down my lap times and becoming more consistent. Considering how long it took me to master GT, this wasnt hard. (im not saying its easier than gt in any way, just kind of that even sim racing is a skill, develop car control and racing skills in gt and it will transfer to other things.) I was amazed how natural the car controlled in this game. The car slid and I could catch it almost perfectly, doing with the pedals and wheel what was needed to not spin. I attribute that to a bit of racing experience, and GT. Oddly enough, I attributed my ease of transitioning into real racing to the hours spent playing GT.
You can put this into the review section if youd like. Its not really a review with a rating and all of that. Just my thoughts on the game, and how it compares to GT3. As I started writing it I started rambling into a large post.
Anyone else play this? Arcade, dreamcast or ps2 version? What did you think?