- 89,766
- Rule 12
- GTP_Famine
So, I always quite liked the idea of Shuffle Racing, only I felt it needed more direction - a sort of handicapping system to make the racing close - so back in GT5 I came up with the Kerfuffle for our LANs.
GT6, at this point, has no Shuffle Racing, so we've worked to get the Kerfuffle functioning so it could be shared with the community. The file is attached and self-running - all you need to do is tell it who's driving and what the results are.
The cars required are in the final sheet* - everyone in the lobby will need the cars, though faster drivers will want to prioritise the slower cars and vice versa. They all need Sports Hards and can be oiled, wheeled and painted, but nothing else (total cost ~2.2m credits). This means you can run "Tuning Prohibited"** lobbies, with PP limits (520 works) and Sport Hard tyre limit to prevent a lot of cheating - though the Kerfuffle is remarkably good at sorting out drivers who cheat their cars by demoting them into slower ones while everyone else is moved up and sorting out sandbaggers.
Using the file:
When you're done racing, Select all, Copy, Paste Special (Text, Numbers) and copy the sheet to a new file and you have an easy reference results sheet too.
There's also a track generator at the bottom of each Kerfuffle sheet that outputs five tracks a time - one short, one normal, one long, on extra-long and one "niche" (SSR7/X, Kart Space, GT Arena). You can use your own tracks or use this to decide what's next if you like. I've not put reverse or weather, time, no chicane variants in - it's up to you.
Although we've tested it and found it generates a pretty close environment even with a large spread of driver abilities. We've not tried with a field of closely matched drivers, but it shouldn't do too badly either.
The math is all done in hidden cells within each sheet, but also the amount by which the drivers will move is in the second last sheet. It's all easily adjustable if you feel it's not doing the job - adjust it how you like. Spread it round if you want, I'm not fussy.
The zip file contains both .xls and .ooc files for ease of use.
*If you've got thirty cars you've tested and want those instead, just type them in (slowest at 1, fastest at 30) - you'll see our thirty approximately span 15% reduction in performance. This is a good ballpark to aim for.
**The exception to the "nothing else" rule is the Ford Focus ST, due to the broken gearbox. It can be used with the stock gearbox but ranks several places lower. The fix is:
Buy Fully Customisable Racing Transmission.
Set top speed to 174mph.
Set the individual gear ratios in order from 1st to 6th to: 1 - 3.231; 2 - 1.952; 3 - 1.321; 4 - 1.029; 5 - 0.821; 6 - 0.685
You will need to disable Tuning Prohibited for any race with a Focus in it.
Test credits to @Venari @Sureboss @P057code and "some other people"
GT6, at this point, has no Shuffle Racing, so we've worked to get the Kerfuffle functioning so it could be shared with the community. The file is attached and self-running - all you need to do is tell it who's driving and what the results are.
The cars required are in the final sheet* - everyone in the lobby will need the cars, though faster drivers will want to prioritise the slower cars and vice versa. They all need Sports Hards and can be oiled, wheeled and painted, but nothing else (total cost ~2.2m credits). This means you can run "Tuning Prohibited"** lobbies, with PP limits (520 works) and Sport Hard tyre limit to prevent a lot of cheating - though the Kerfuffle is remarkably good at sorting out drivers who cheat their cars by demoting them into slower ones while everyone else is moved up and sorting out sandbaggers.
Using the file:
- Pick the sheet in the file that has the number of people in your lobby in it (4-16).
- Type in the driver IDs in the "Driver" column for race 1
- Type in whatever car IDs you want into the "Car #" box for race 1 - the example uses all 15s (Ford Focus ST) but there's no reason you can't put in whatever you want. You can even handicap drivers according to known abilities if you like, but I'd suggest keeping the middle guy in car 15 (or the middle two in 15 & 16)
- Fill in the race results.
When you're done racing, Select all, Copy, Paste Special (Text, Numbers) and copy the sheet to a new file and you have an easy reference results sheet too.
There's also a track generator at the bottom of each Kerfuffle sheet that outputs five tracks a time - one short, one normal, one long, on extra-long and one "niche" (SSR7/X, Kart Space, GT Arena). You can use your own tracks or use this to decide what's next if you like. I've not put reverse or weather, time, no chicane variants in - it's up to you.
Although we've tested it and found it generates a pretty close environment even with a large spread of driver abilities. We've not tried with a field of closely matched drivers, but it shouldn't do too badly either.
The math is all done in hidden cells within each sheet, but also the amount by which the drivers will move is in the second last sheet. It's all easily adjustable if you feel it's not doing the job - adjust it how you like. Spread it round if you want, I'm not fussy.
The zip file contains both .xls and .ooc files for ease of use.
*If you've got thirty cars you've tested and want those instead, just type them in (slowest at 1, fastest at 30) - you'll see our thirty approximately span 15% reduction in performance. This is a good ballpark to aim for.
**The exception to the "nothing else" rule is the Ford Focus ST, due to the broken gearbox. It can be used with the stock gearbox but ranks several places lower. The fix is:
Buy Fully Customisable Racing Transmission.
Set top speed to 174mph.
Set the individual gear ratios in order from 1st to 6th to: 1 - 3.231; 2 - 1.952; 3 - 1.321; 4 - 1.029; 5 - 0.821; 6 - 0.685
You will need to disable Tuning Prohibited for any race with a Focus in it.
Test credits to @Venari @Sureboss @P057code and "some other people"
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