Fanatec - General Discussion

  • Thread starter Thread starter PJTierney
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I wonder if you guys could comment on the wheel from DD Extreme bundle. I have GT DD Pro and considering an update as well, but not sure if I should pick up DD Extreme or DD+ and keep DD Pro rim or DD+ plus another round wheel (got GT3 Endurance as 2nd wheel).

The main downsides of DD Pro wheel that I look to upgrade on are shifters (they feel cheap especially in comparison with GT3), some cracking(?) noises that I sometimes hear (and it's not QR, as I upgraded to metal QR2) and overall toyish feel.

I am struggling to find round option from Fanatec that I fully like - I prefer leather or rubber over alcantara, want magnetic paddles, metal QR2 and better overall sturdiness. Screen and RPM LED would be nice to have. Will mainly use it for rally and street cars in GT7 and PC.

  • DD Extreme wheel seems to fill most of the boxes other than plastic QR2 (which can be changed) and possibly sturdiness (based on review from Boosted Media - around 16 minutes in video). Wonder if some of you have direct comparison between it and DD Pro in terms of build quality.
  • Podium Rally Wheel seems nice, but lacks an option for RPM LED, leather rim as a bundle and shifters in some. Not quite sure about the button layout either, as I like having button easily accessible by thumb while hand is on the rim for handbrake or boost (similar to R2 on DD Pro rim) and it seems like buttons sit quite far away from the rim in this case. Small screen and it's on the expensive side as well.
  • P1 V2, CSL WRC, CSL BMW and the ones based on hubs with button clusters do not appeal to me at all. They all seem like small upgrade over DD Pro if any.
  • Clubsport RS also ticks some of the boxes, but it's only funky switches next to thumbs and the 7 segment screen makes it look dated in my opinion.

Will be grateful for sharing your opinions on any of the above or anything I missed!
 
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After the last update I’m suddenly able to set FOR/SPR/DPR while on Xbox. I'm looking for a better understanding of the wheel base settings. In particular FOR / SPR / DPR in relation to NDP / NFR / NIN. Now I have read the information in Fanatec's own guides and how-to's but find that information conflicting with other sources including the base's manual.

Does anyone know how these work and how to best use them? Are they additional to the in game signal or do they act as multipliers?
My understanding, for which I’ll accept any corrections, is that the FOR/SPR/DPR are the 3 channels used by game devs to produce FFB behavior on the wheel. FOR is primary for suspension and grip, SPR is for wheel centering and DPR is for adding damping behavior

Not all games use all 3 or even 2 as centering can be done using FOR, and damping is often managed in game

So adjusting these is to change the level of that particular force contribution - sort of like tone controls on a sound system - boosting or lowering that part of the signal

NDP/NFR/NIN add to the signal being recieved

NDP is applying additional damping to the incoming signal, NFR is adding friction, making the wheel response more sluggish, and NIN is adding inertia or a weighty feeling to the wheel response.

FEI is a filter adjusting the intensity of force effects, such as impacts or suspension effects , and can only reduce, not boost
 
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I am struggling to find round option from Fanatec that I fully like - I prefer leather or rubber over alcantara, want magnetic paddles, metal QR2 and better overall sturdiness
I would highly recommend the 320mm Clubsport RS rim. I absolutely love it and sold my formula rim as a result. I now only use this. It’s leather and round.


Weirdly I always thought this was a 330mm room but I guess it’s actually only 320mm.

Still, once you get used to it, it’s perfect.
 
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My understanding, for which I’ll accept any corrections, is that the FOR/SPR/DPR are the 3 channels used by game devs to produce FFB behavior on the wheel. FOR is primary for suspension and grip, SPR is for wheel centering and DPR is for adding damping behavior

Not all games use all 3 or even 2 as centering can be done using FOR, and damping is often managed in game

So adjusting these is to change the level of that particular force contribution - sort of like tone controls on a sound system - boosting or lowering that part of the signal

NDP/NFR/NIN add to the signal being recieved

NDP is applying additional damping to the incoming signal, NFR is adding friction, making the wheel response more sluggish, and NIN is adding inertia or a weighty feeling to the wheel response.

FEI is a filter adjusting the intensity of force effects, such as impacts or suspension effects , and can only reduce, not boost
This is helpful, thank you. I got confused by Fanatec’s blog pages on FOR, SPR and DPR.

DPR as a game signal multiplier seems interesting as the console versions of ACC and EA WRC lack setting for damper that PC has.
 
DD Extreme wheel seems to fill most of the boxes other than plastic QR2 (which can be changed) and possibly sturdiness (based on review from Boosted Media - around 16 minutes in video). Wonder if some of you have direct comparison between it and DD Pro in terms of build quality.
The GT DD Extreme steering wheel has much better magnetic shifters.
Vegan leather that feels better than the rubber on the GT DD Pro steering wheel.
The GT DD Extreme steering wheel can utilize full torque (18 Nm), unlike the GT DD Pro steering wheel, which is limited to 8 Nm.
However, it features an all-plastic construction that has some flex compared to a steering wheel like the ClubSport RS.
 
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