Far Cry 4 (November 18)

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Taking a sharp turn away from the lush island jungles of the top-rated Far Cry 3, Far Cry 4 is set in Kyrat, an untamed region currently ruled by a despotic self-appointed king. But don't be lulled into a false sense of security by the achingly beautiful views; Kyrat is a wild land full of perils. Once again, players will be able to craft their own stories as they travel through this exotic open world teeming with wildlife – using their wits along with an assortment of powerful weapons and diverse vehicles.

"Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans' expectations," said Dan Hay, Executive Producer. "Given the unique setting, we feel Far Cry 4 will stand out as a top first-person shooter and we're eager to reveal more about the game in the coming months."
Coming up November 18 for everything except the WiiU.

And yeah, the probable villain looks fabulous.
 
So we go from Rakyat to... Kyrat? Ubisoft's imagination department may have been told to stay at home that week, but their anagram division must have worked night and day to come up with that. :lol:

I do think a Himalayan setting is a more compelling prospect than the tropical islands and savannah of previous games. Strictly mountainous terrain should make it more a challenge to get around however diverse the vehicles on offer will be.

And the description makes it out to be Bhutan's evil twin. Complete with bleached-haired Vaas 2.0 in charge.
 
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Bet that they also inspired by ND's Uncharted 2: Among Thieves Kathmandu, Nepal, Location as well.
 
We were able to craft our own stories in Far Cry 3?


Because I could have sworn every 30 seconds a huge graphic popped on the HUD taking up the entire corner of the screen telling me to stop screwing around shooting pirates with .44 Magnum revolvers while sliding down zip lines with Predator vision engaged to instead do a mission where I (for example) do not simply shoot the rapist Australian in the face for reasons never adequately explained.
 
Sounds like (what I know of) all the other games in the series, with the only difference being that it is freezing cold rather than hot and humid.
 
FC3 was one of my most favorite games of 2012/2013 so I'm looking forward to this :) Taking over posts silent as possible, hunting animal, just fooling around enjoying the scene, it was really nice.

I liked the story too, still love my Vaas wobble head in a tutu :lol:
 
The interesting thing about Ubisoft is that they (now) seem to treat all their games as a whole, rather than as separate products. When reading about Assassin's Creed IV, whoever from Ubi was being quoted in the article said something to the effect of "we were influenced more by feedback from Far Cry 3 than we were Assassin's Creed 3", I thought that was interesting. Maybe they'll steer Far Cry 4 away from the bizarrely restrictive linear missions of FC3 and towards just letting people have some actual fun even when there's an objective at hand? Not that I can think of any Ubisoft games that fit that bill, though I haven't played ACIV.

On the other hand, they're still pushing the ever-awful Uplay - that'll always be a black mark against them until they at least address the fact that it always gets stuck in an update loop for me - and apparently ten different studios are working on Assassin's Creed: Unity, so I wonder a) if they've ever heard the idiom 'too many cooks spoil the broth' and b) how many studios are working on Far Cry 4? Nothing ever good has come from having so many people working on it... I don't think. Maybe I'm wrong, maybe the best games are those with 900+ people in the dev credits.

Anyway, if they address my main complaints of FC3 - the linear missions despite the 'hey guy, go and do whatever you want!*' promise of the open world in which it was set and the ridiculous dudebro 'I was once a geek but now I AM MAN... ...because I shot someone after being peer pressured into it' or whatever it was. I haven't played it in over a year so my memory is rusty, but I remember the missions being a slog I had to wade through to get to the second island, and maybe you could only reset the outposts (aka the second most entertaining thing in the game, after the random encounters with enemies, wildness or both) after you finished the game? I really can't remember.

So, er, put me down as 'eyebrow tentatively raised'.
 
Maybe they'll steer Far Cry 4 away from the bizarrely restrictive linear missions of FC3 and towards just letting people have some actual fun even when there's an objective at hand?

I always like how the game story spent half the time emphasizing stealth, but you had to learn how to drag bodies. Or that you could at any time commandeer a Patrol Boat they took the time to mount rocket launchers to, but you weren't allowed to take it to that island all of 90 seconds away until the game decided you could.
 
The interesting thing about Ubisoft is that they (now) seem to treat all their games as a whole, rather than as separate products. When reading about Assassin's Creed IV, whoever from Ubi was being quoted in the article said something to the effect of "we were influenced more by feedback from Far Cry 3 than we were Assassin's Creed 3", I thought that was interesting.
Ubisoft usually have a dozen branches of their studio working on a game, with each one responsible for a different aspect of the game. All of the feedback they can get would be useful.

Not that I can think of any Ubisoft games that fit that bill, though I haven't played ACIV.
ACIV does it. The missions themselves can be linear, but between missions, you can go practically anywhere. There are forts to conquer, plantations to raid, ships to plunder and treasures to find.

I always like how the game story spent half the time emphasizing stealth, but you had to learn how to drag bodies. Or that you could at any time commandeer a Patrol Boat they took the time to mount rocket launchers to, but you weren't allowed to take it to that island all of 90 seconds away until the game decided you could.
Open-world games have always had some degree of restriction on the player. The GTA games gave you a four- or five-star wanted level for crossing onto an island too soon. RED DEAD prevents you from entering Mexico or the West Elizabeth regions too soon by blocking the bridges until you unlock them. The AC series gradually unlocks new areas as you progress. Even GTA V, which allows you full access to the game world after the first mission, has restrictions - there are no activities available, and no weapons.

I am reminded of FINAL FANTASY IX, which had a near game-breaking glitch if you went to areas too soon. Over the course of the story, a character loses her voice. She gets it back eventually, but she is useless in battle while she has lost it, as she cannot use magic. Most of the story's progression is limited by the need for particular vehicles to access new areas, but with a little bit of grinding in a mini-game, you can unlock the ability to fly - and with it, you can skip large sections of the game, including the scene where your character regains her voice. She will therefore be stuck in this silenced state for the rest of the game,
 
Open-world games have always had some degree of restriction on the player.
I'm aware of that. Most of them tended to offer a bit more justification for why there are areas you can't visit besides:

outofbounds.jpg




And very, very few of them go so far as to force respawn your character if you try anyway. It's a very lazy, very immersion-breaking conceit to force the story on the player rather then let them explore this huge world they so painstakingly created; or even bother to make the story fit said world.
 
I think the bigger issue is the way the games tend to be padded out with unnecessary story that serves no real point except to extend the story. And a lot of series, from GTA to AC, do it. If ever you find yourself asking "wait, why am I doing this again?", it's usually a bad sign.

Having said that, the worst offenders have also made the biggest steps forward. GTA kept things fresh by giving each character their own, self-contained side-story alongside the main storyline, and ACIV had two interwoven subplots. If ever you get sick of one, you can go to the other(s) for a while, whereas in previous games, you would be off carrying out missions in an obscure corner of the map for no real reason except to see them.

Ultimately, I think the best model to follow is FINAL FANTASY XII. The world gradually opened up to you, and while enemies naturally got more powerful as you progressed, there was almost always an extra area or two available that provided that extra bit of challenge, and of course, bigger rewards. At the same time, it had to be balanced, because it was easy to over-level early on, which made the first act of the game very easy.
 
Bet that they also inspired by ND's Uncharted 2: Among Thieves Kathmandu, Nepal, Location as well.
It's more likely that Ubisoft have been influenced by Lost Horizon, a 1933 novel about Shangri-La, a mythical kingdom deep in the Himalayas. After all, it influenced Among Thieves.
 
Oh my god, what an incredible feedback you are giving us, make that neuron of yours tells us more about the magnificence that MoH: Warfighter was.

MOH's gameplay mechanics were excellent. The shooting, the duck/cover system. The level of interaction with the weapons. The brilliant sound design. Everything else was meh.

There... I just lent you a few neurons.
 
I'm aware of that. Most of them tended to offer a bit more justification for why there are areas you can't visit besides:

outofbounds.jpg




And very, very few of them go so far as to force respawn your character if you try anyway. It's a very lazy, very immersion-breaking conceit to force the story on the player rather then let them explore this huge world they so painstakingly created; or even bother to make the story fit said world.

Far Cry 2 didn't have these restrictions. It was terrible, don't get me wrong, but it didn't have these issues.
 
I really enjoyed playing Far Cry 3, but I never finished the story, which is odd. I still have it however, so maybe I'll play it again at some point. One memory I do have of the game is the immense graphics, I can't wait to see the next-gen visuals :drool:

I'll probably end up getting this to be honest.
 
PS3. I thought it looked really good for a previous-gen console game (apart from the odd severe frame-rate drops ;)).
 
FC2 was terrible. Easily worst game of the series IMO.
FC3 was amazing. They took the series back to its original roots and back to the beautiful tropical islands. Excellent storyline, excellent graphics, very well designed, and overall excellent game. However the map making went a huge step backward for the series. Nowhere near as user friendly and was quite restricted.
It will be interesting to see what they do with FC4 on the next gen consoles. It is a game I will be keeping an eye on for sure. Always been a fan of the series. I still have the PC version. I really do miss how amazing the community used to be for this series. The map makers are still THE best map makers out there. Just a shame the community is so small now.
 
PS3. I thought it looked really good for a previous-gen console game (apart from the odd severe frame-rate drops ;)).

I have the X360 version. Don't like the choppy frame rate. Backdrops are nice, but up close detail and resolution ain't all that great. Gears of War looks way more impressive than this! Just saying for comparison's sake, I know they're different games.

FC2 was terrible. Easily worst game of the series IMO.
FC3 was amazing. They took the series back to its original roots and back to the beautiful tropical islands. Excellent storyline, excellent graphics, very well designed, and overall excellent game. However the map making went a huge step backward for the series. Nowhere near as user friendly and was quite restricted.
It will be interesting to see what they do with FC4 on the next gen consoles. It is a game I will be keeping an eye on for sure. Always been a fan of the series. I still have the PC version. I really do miss how amazing the community used to be for this series. The map makers are still THE best map makers out there. Just a shame the community is so small now.

OK, so what do you recommend I do to enjoy the game more? It's just not doing it for me. (FC3)
 
OK, so what do you recommend I do to enjoy the game more? It's just not doing it for me. (FC3)
If you are not enjoying a game, then its a simple as you dont enjoy it. We don't all like the same games and that's perfectly fine. If its not for you then just sell the game so someone else can enjoy it. No sense in keeping a game you don't enjoy.
 
Yeah...

Don't understand though how the console versions got such good reviews.

Anyway, I think I'll do just that. Never been a fan of Ubisoft games. They seem unfinished, at times unpolished to me.
 
Plot details have reportedly been leaked by accident on uPlay. The main character is said to be named Ajay Ghale, and he visits Kyrat to fulfil his mother's dying wish, but soon discovers that the land has fallen under the sway of the Pagan Man, the aforementioned despotic, self-appointed king.
 
Still to finish Far Cry 3. The game seems to be quite slow in the beginning, I got bored of the linear controlled type quests and dialogue and stopped playing.

Regarding Uplay, it was a pain at first. I had issues loading the game and then knowing what I should be doing with uplay, from memory there were two different screens and one of them does nothing.

Himalayas setting for FC4 should be real purdy. :)
 
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I can't wait for this. I pre ordered FC3 special ed when it was anounced and it was one of the few games that deserved such an long and agonizing wait for release. It was the first ever game I bothered to platinum and I enjoyed it immensely. Now I just can't wait to see what the FarCry series can do on PS4. I feel another long agonizing wait for the postman to kindly bring me some FarCry epicness. :)
 
I just watched parts of this E3 video showing what looked like a co-op campaign!!?? Is that true? Or is it co-op modes like in FC3? Regardless this is looking amazing.

EDIT: Oh wow its true!!!

"REVOLUTIONARY OPEN WORLD CO-OP: Far Cry 4 allows for a second player to drop in and drop out at any point, re-imagining the cooperative experience in the true spirit of Far Cry for the next generation. You'll now be able to discover and explore the living open world of Kyrat together."

 
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