- 155
- Blumenau
- jucksmanBR
I'm sorry if I'm off-topic, but I think this regars the tuning forum.
After a while running exclusively GT500 cars, I decided to give the Ferrari F10 a go.
I took it to monza for a practice session, then went to the setting menu to tune the car.
Being a former race driver, I have some experience with single seaters and even raced in monza in the late 90's.
When you set up a single seater race car for a track like monza, in real life you must:
1. Lower the car as much as possible without bottoming out at top speed
2. Give the car some 'rake' - i.e: make the front a little lower than the back - it helps with the aero setting
3. Stiffen the suspension as much as possible, while maintaining some 'go' to cope with the high curbs
4. Make 1st, 2nd and 3rd gear shorter, run longer 6th and 7th - the ideal is to have the engine about to 'cut out' just before the braking point of the longest straight.
That's not just me talking. It's the basic approach to racing in real life and in theory it would bring you to about 5-6 sec to the car's limit on the track, without any diff, camber, clutch biting point changes.
So here's what happened: I made a basic tune and took the car to track. It was undrivable!! Lowering the downforce by as little as 5 points would make the car spin on the straight if you went full throttle! There was no way to change car height at the settings menu, and the car doesn't respond anything like it should in the real world. It's like the laws of physics regarding inertia and aerodynamics don't apply to this car...
I've talked to my friend Luciano Burti (F1 driver for Prost GP and test driver for Ferrari for a number of years) and he agreed with me that this car makes no sense ingame and would never be able to race in real life at these settings...
Have any of you guys find 'strange' this kind of behaviour from the F10 (I haven't tested the F2007), or am I just being too picky and, as a former racer, expecting too much 'simulation' from this car?
And one more question: how many of you have found a workable tune with this car, that even resembles real life?
After a while running exclusively GT500 cars, I decided to give the Ferrari F10 a go.
I took it to monza for a practice session, then went to the setting menu to tune the car.
Being a former race driver, I have some experience with single seaters and even raced in monza in the late 90's.
When you set up a single seater race car for a track like monza, in real life you must:
1. Lower the car as much as possible without bottoming out at top speed
2. Give the car some 'rake' - i.e: make the front a little lower than the back - it helps with the aero setting
3. Stiffen the suspension as much as possible, while maintaining some 'go' to cope with the high curbs
4. Make 1st, 2nd and 3rd gear shorter, run longer 6th and 7th - the ideal is to have the engine about to 'cut out' just before the braking point of the longest straight.
That's not just me talking. It's the basic approach to racing in real life and in theory it would bring you to about 5-6 sec to the car's limit on the track, without any diff, camber, clutch biting point changes.
So here's what happened: I made a basic tune and took the car to track. It was undrivable!! Lowering the downforce by as little as 5 points would make the car spin on the straight if you went full throttle! There was no way to change car height at the settings menu, and the car doesn't respond anything like it should in the real world. It's like the laws of physics regarding inertia and aerodynamics don't apply to this car...
I've talked to my friend Luciano Burti (F1 driver for Prost GP and test driver for Ferrari for a number of years) and he agreed with me that this car makes no sense ingame and would never be able to race in real life at these settings...
Have any of you guys find 'strange' this kind of behaviour from the F10 (I haven't tested the F2007), or am I just being too picky and, as a former racer, expecting too much 'simulation' from this car?
And one more question: how many of you have found a workable tune with this car, that even resembles real life?