Ferrari F10 skating accross the track?

  • Thread starter Thread starter Bigbazz
  • 24 comments
  • 2,961 views
Messages
3,232
Wales
Wales
So today i finally forked out the 10m for the Ferrari F10, to do these seasonal events.

Jump into Suzuka and noticed this, just before the spoon corner, and just after it, then halfway through 170R and just after it before braking for the final corner the car scrapes along the ground, it slides about and you have almost no control over it, like as if it were aquaplaning accross water with the wheels not touching the ground.

Not only that but it causes my wheel (g27) to very violently shake and rumble to the point where it is making a lot of noise and getting extremely hot. Then did it and noticed that on the final straight of both Tokyo Route and Indy it shakes violently, at Nurburgring it does it just at the Schumacher S.


This car is pretty broken, considering you cannot increase the ride height to stop this from happening, i'm not really sure what to do, i was looking forward to this car, but it's either going to drive me nuts (so easy to lose control of it when its sliding about) or burn out my wheel.


Anybody else noticed this?
 
Same problem I think.. DFP...
Can't do the seasonal event because the wheel goes bonkers and the car flies out of the S turn..
I didn't try to tune it, I just decided I don't care about the seasonal or the car...
 
Same problem I think.. DFP...
Can't do the seasonal event because the wheel goes bonkers and the car flies out of the S turn..
I didn't try to tune it, I just decided I don't care about the seasonal or the car...

My F10 only had this problem right before the 130R but never spun off.
 
Downforce squares with speed. Have you ever noticed that the front of an F1 car LIFTS when it brakes rather then drops? That's because the downforce reduction (at a square of de-acceleration) is greater than the simultaneous weight transfer to the front.

This means that at speed F1 cars suffer from bottoming much more than most cars (some LMP cars have this too). That's why they're fitted with a wooden plank in real life. For more info look at the F1 rule changes after Ayrton Senna's fatal crash in Tamburello.

The F2010 bottoms out a LOT and for bumpy, cambered high-speed tracks like Suzuka you need to lift the floor more than you might think. It's actually worth going to third-person view from time to time and watching for sparks in the fast zones.

Simple ride-height adjustments make this car awesome!
 
Happened to me today as well. Its an easy fix just get off the throttle a second before the rough patch then straight back on again, I don't know why the car behaves like that but doing this will keep you pointing the right way round.
 
TenEightyOne has got it right.

Its the car bottoming out with high load created by high downforce, thus taking the load of wheels, reducing grip.

Increase ride height and stiffen suspension and it should be fine.

And please, think twice before calling a car broken. This is GT5 after all :sly:
 
Same here. Was having this problem prior to the patch with F10 as well [here]. Doesn't happen with F2007 and as someone said, letting off the throttle a bit helps avoid it. But, sometimes I miss it and end up taking a stroll outside the track
 
For the first 5 events i was running max downforce, each race i had the problem in some areas, on the last race i reduced the downforce considerably to test it but i still had the problem, while my car wasnt skating around so much it seemed to happen a lot more on this track (during the whole massive straight), i had to unplug my steering wheel to do it.

The problem is much less noticeable with the gamepad and simply causes a slight rumble and the skating wasnt as bad as when i used high downforce.

Fact is though the car is pretty broken like this, there is no way to adjust the car to fix the problem (though reducing downforce helped a little) and it will break steering wheels if you keep playing while the car is skating this much.

I should have saved that extra 2.5million for the F2007 ^^.
 
A high downforce setting with this car pushes the wheels through the track surface causing the violent shakes.

Downforce below 120 and 150 seems to be the only fix until Polyphony address the bug.
 
Downforce squares with speed. Have you ever noticed that the front of an F1 car LIFTS when it brakes rather then drops? That's because the downforce reduction (at a square of de-acceleration) is greater than the simultaneous weight transfer to the front.

This means that at speed F1 cars suffer from bottoming much more than most cars (some LMP cars have this too). That's why they're fitted with a wooden plank in real life. For more info look at the F1 rule changes after Ayrton Senna's fatal crash in Tamburello.

The F2010 bottoms out a LOT and for bumpy, cambered high-speed tracks like Suzuka you need to lift the floor more than you might think. It's actually worth going to third-person view from time to time and watching for sparks in the fast zones.

Simple ride-height adjustments make this car awesome!


As far as I know you cannot adjust the ride hight settings. That the problem I've got atm...

Suspension is already at max and the downforce reduced and it has improved a little, but it's not really all that good to drive with little to no suspension at all...

If only you could change the ride hight... is there a solution for not beeing able to adjust it or at least a reason?
 
Downforce squares with speed. Have you ever noticed that the front of an F1 car LIFTS when it brakes rather then drops? That's because the downforce reduction (at a square of de-acceleration) is greater than the simultaneous weight transfer to the front.

This means that at speed F1 cars suffer from bottoming much more than most cars (some LMP cars have this too). That's why they're fitted with a wooden plank in real life. For more info look at the F1 rule changes after Ayrton Senna's fatal crash in Tamburello.

The F2010 bottoms out a LOT and for bumpy, cambered high-speed tracks like Suzuka you need to lift the floor more than you might think. It's actually worth going to third-person view from time to time and watching for sparks in the fast zones.

Simple ride-height adjustments make this car awesome!

I love you dude, I've been trying to stiffen suspension and everything! And failed horribly at that.
 
I think I've experienced this and wondered why it happened. It was in arcade mode - time trial, and I was trying to set my quickest lap. Setup changes in car were: Transmission, Downforce(max at front, about 180 rear) and Ballast about 20 to the rear. Everything else was default, that means the suspension too. Racing softs were used.

With grip level set to low, I don't have this problem as much, and the car is fine. On a clean lap that was far from perfect, that is a fair few apexes missed, etc, I did a 1:28.2xx. The 'skating' across the track didn't occur at all unless I turned really hard at turn 1 or 130R.

With grip level set to real, the problem is more clear. With the same setup, the skating occured more easily at turn 1 and 130R. Best lap was a 1:28.9xx and this lap was a pretty good one imo. Some time to be found, maybe around .5s or so.

I realised what the problem was after some more laps. With turn 1 and 130R you can't turn the car hard and quick. You've really gotta be gentle and smooth with the steering and the car will remain stable. Especially at turn 1, where you apply a bit of brake and ease the car into the apex you don't need to turn the car that much. 130R is easier, but once again you have to be smooth with the car here. A good line here and you don't need that much steering angle and the car is ok.

I might be wrong with the solution and the problem, but its something that works when I tried it and now I'm not getting unexpected 'skating'. You've just gotta change the way you drive these cars as they are not normal car, and they aren't the X1. ;)
 
To be honest, they need to go back to the drawing board with the physics of the F10 - its way off the mark in almost every way.

Engine torque curve is wrong, tyre slip angles are wrong, tyre longitudinal grip levels are too high, lateral too low, car inertia is wrong... Suspension behaviour is the least of its problems but I can't help wondering what they were thinking when they put this car's physics together.
 
To be honest, they need to go back to the drawing board with the physics of the F10 - its way off the mark in almost every way.

Engine torque curve is wrong, tyre slip angles are wrong, tyre longitudinal grip levels are too high, lateral too low, car inertia is wrong... Suspension behaviour is the least of its problems but I can't help wondering what they were thinking when they put this car's physics together.

Not to mention the overly short 1st and 2nd gears. Thank goodness they can now be adjusted
 
Take out half of the toe angle in your front suspension, this fixed it for me. You'll lose some initial turn in, but the car will be more stable at high speeds.
 
You can still increase spring stiffness to something close to 20.0 (but keep your desired front/rear balance). This helped me. I could keep the default aero settings.
 
It has happened to me on the Nurburgring with my DFGT right when you enter the straight right before the last chicane (I'm not that into F1 so I don't know the exact names of the staights and turns)
 
It bottoms out every time you go through a dip on the track at medium-high speeds. Shame we can't adjust ride height. Awesome car otherwise
 
If the real car is anything like in GT5, then the world hasn't given Massa and Alonso nearly enough credit for their driving.
 
Back