- 1,103
- Cribanox
(Update 4/20/06)
Welcome to my little FF drifting guide.... yes, I said FF drifting, as in Front Engine, Front-Wheel Drivetrain.
This guide is for many real life questions about FF drifting, as well you can apply them to a point in GT4, but since this is a GT4 web forum, I'll try to stick to Gt4's guns (Bang!).
What do you call FF Drift?
- Whatever! Everyone has their own opinion, but most just call it drift, anything with four wheels can drift. Controlling the car sideways \ is drift.
But I thought only FR, and possibly AWD could drift?
- Wrong! Here's my quick little note that applies to all drivetrains.
FR: Easiest to drift. Hardest to recover.
AWD/4WD: In between. Best used off road (Situational).
FF: Hardest to drift. Easiest to recover.
How do you drift a FF car?
- There is a long list of answers to this question. A lot of the same ideas and theories apply to FF drifting. Weight transfer, balance, braking, etc, all keep the same idea, but, for example, I'll write down what I normally do to FF drift.
1. Select a curve (The longer the curve, or the higher the angle, the harder, depending on the entry speed, you may not be able to make a long curve sideways at a low speed as compared to FR or AWD).
2. Speed up as fast as possible.
3. Assuming it's a right-hand curve, I usually stay to the left of the road on the entry (as if going into the theoretical race line).
4. Brake a while before the turn (brake as late as possible, so you can take advantage of all the speed you can get).
5. Feint (swerve left and then right going into the turn)
6. Turn a few feet earlier than you would expect, and hit the e-brake.
7. Pointing your nose into the turn, before actually being in the turn, helps you drift sideways longer. The faster you're able to control the car, the longer you'll go.
8. Inside the corner, I don't countersteer. I roll the wheel back into center position.
9. Near the end of the curve or turn, before the straight exit, use understeer to pull straight. Practice this and you wont have to use countersteer, you can use the throttle to pull yoursellf straight and exit the turn, and then continue happily down the following straightaway.
Wow, that's a little different, isn't it?
- Yes, but practice makes perfect, unlike in FR drifting, you wont be able to use the throttle to keep yourself sideways, you'll have to depend on the e-brake for oversteer, and the throttle for understeer, it's kind of reverse thinking.
+04/20/06 What about rally FF?
- I enjoy trying to drift and slide off road with FF, E brake works fine as well as inertia/other methods of drift, having controllable understeer helps exit, but nothing compares to A/4WD.
I hope this helps players understand FF Drift a little more. FF Drift is more than possible, and it does infact exist.
--------------------
Welcome to my little FF drifting guide.... yes, I said FF drifting, as in Front Engine, Front-Wheel Drivetrain.
This guide is for many real life questions about FF drifting, as well you can apply them to a point in GT4, but since this is a GT4 web forum, I'll try to stick to Gt4's guns (Bang!).
What do you call FF Drift?
- Whatever! Everyone has their own opinion, but most just call it drift, anything with four wheels can drift. Controlling the car sideways \ is drift.
But I thought only FR, and possibly AWD could drift?
- Wrong! Here's my quick little note that applies to all drivetrains.
FR: Easiest to drift. Hardest to recover.
AWD/4WD: In between. Best used off road (Situational).
FF: Hardest to drift. Easiest to recover.
How do you drift a FF car?
- There is a long list of answers to this question. A lot of the same ideas and theories apply to FF drifting. Weight transfer, balance, braking, etc, all keep the same idea, but, for example, I'll write down what I normally do to FF drift.
1. Select a curve (The longer the curve, or the higher the angle, the harder, depending on the entry speed, you may not be able to make a long curve sideways at a low speed as compared to FR or AWD).
2. Speed up as fast as possible.
3. Assuming it's a right-hand curve, I usually stay to the left of the road on the entry (as if going into the theoretical race line).
4. Brake a while before the turn (brake as late as possible, so you can take advantage of all the speed you can get).
5. Feint (swerve left and then right going into the turn)
6. Turn a few feet earlier than you would expect, and hit the e-brake.
7. Pointing your nose into the turn, before actually being in the turn, helps you drift sideways longer. The faster you're able to control the car, the longer you'll go.
8. Inside the corner, I don't countersteer. I roll the wheel back into center position.
9. Near the end of the curve or turn, before the straight exit, use understeer to pull straight. Practice this and you wont have to use countersteer, you can use the throttle to pull yoursellf straight and exit the turn, and then continue happily down the following straightaway.
Wow, that's a little different, isn't it?
- Yes, but practice makes perfect, unlike in FR drifting, you wont be able to use the throttle to keep yourself sideways, you'll have to depend on the e-brake for oversteer, and the throttle for understeer, it's kind of reverse thinking.
+04/20/06 What about rally FF?
- I enjoy trying to drift and slide off road with FF, E brake works fine as well as inertia/other methods of drift, having controllable understeer helps exit, but nothing compares to A/4WD.
I hope this helps players understand FF Drift a little more. FF Drift is more than possible, and it does infact exist.
CoolGeekzWhen I drift FF without the e-brake, this is my technique:
1. Just like FR, Feint/Power Oversteer (yes full throttle) into the corner
2. It will drift really just like an FR, but to get more angle you need to use the opposite of countersteering instead of throttle and steering
3. Silky smooth FF exit
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