"FFB loss" reason?

  • Thread starter soulless
  • 4 comments
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Is this an issue in the game or is it suppose to simulate the loss of traction ingame? Ive thought the second but it should only matter when traction is lost on front tyres, but i can sometimes feel the ffb drop even when having good grip with the fronts.
I remember feeling a similar effect when racing dirt or snow in GT5.

In any case, i enjoy this effect and having learned to use it as an indication of the grip have helped me to reach better laptimes.
 
Usually FFB disappears during rolling start (eliminator, hot lapping etc.) It's a bug. Pause/Unpause to get FFB back.
 
I think he's talking about the loss of FFB while going through a turn, I definately notice it too.

Like the OP stated, I think it's simulating the loss of tire grip. At first, it confused me, but now I just drive through it.

I'd say it helps me, too.
 
In actual cars, the steering wheel feedback comes from the self aligning torque generated with the tire, as the slip/steer angle increases, this torque increases, and thats what the driver feels as "grip" on the steered axle, as the lateral force also increases with the angle. BUT both forces will increase up to a point, and they will drop off, With the lateral force, this is when you feel that when you steer more, you are no longer turning harder. The self aligning torque follows the same pattern, but typically(based on tires properties, and not all are the same), this drops off EARLIER than the peak grip. So most time, in real car, when you feel the steering force drops off, you actually still have a bit more grip past that point, but it serves as an indicator where your peak grip is. A lot of the time driver see-saw the wheel at that point trying to keep the tire there. A lot of the time you class a tire as forgiving or not is how sharp that actual grip drop-off vs when the self aligning torque drops off. If the band is wide, the driver can be a bit more hamfisted and still get away with it. But if its sharp, he can over step that bound, and the car will start sliding....

The transition in Shift I think feels a bit artificial...Serves the purpose, but something is odd about it.
 
Too artificial i would say.
FFB is getting lost even when car is on fast turn (very slight turn). EA thinks that if front wheels start to slide to a side a little then FFB should disappear. But they don't take in account there is still enough grip to be able to turn. As a result, there is no FFB but car still can turn even if rotate steering wheel beyond that point.
 

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