FFB With New Patch .

  • Thread starter Thread starter SniperBravo57
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SniperBravo57
Wow. I was driving....hit a wall... and my wheel just went crazy. It shakes so much and make all this noise. I would rather have none of that damage than to wake my parents up when im racing at 1 am on a school night :rolleyes:

Dont know if its just cause i have FFB set for 10 or what. It sounds like how dirt 2 was. I mean its a good feature and all but dang.
 
Mine didnt. Like if i hit a wall. ya it would jerk back like a real car but once i get onto a strait away all i here is rattling. Might just be me but something fells different.
 
10 is way too high. I keep it at 3.

8 was too low for me. Can't tell for myself if the patch improved ffb because I'm at work. If ffb was improved with the new patch I will be happy, I get little feedback from my cars.
 
I don´t know how you like the FFB but I got it on 10 and cant feal any serious FF with my DFP...

Supercar Challenge had fantastic and very strong FFB... unfortunately GT series had always low and soft FFB effects :/
 
Setting the FFB to 10 or max will cause oscillation with a DFGT when driving down a straight...
 
Its pretty strong with the G25 thus far, though I haven't had a chance to play today with the update...
 
Well if you hit the wall with heavy damage on then yes, it will go stupid as the cars wheel ovals. Its definately too much for the g27 to drive all the way back to the pits with that as it feels like the wheels motors will give up any second... I have FFB on 3 FYI to counter the annoying rattles and pops the g27 already has.
 
My DFGT does that at 5... :yuck:

Same here. But 5 does good for me. I guess online damage causing large wheel movements, is going to get my DFGT making a lot more noise. As if the people on the other end of my mic weren't hearing enough from the DFGT already :sly:
 
I think we all need to establish what wheels we are using when we are talking about ffb and how our wheels are acting.

Example. I have played on both dfp and dfgt with ffb at 10 and the ffb wasnt overly noticable, Just some slight pulling here and there.

Switch over to a g25 and the ffb is much more profound at 10, And you may want to reduce it to 8 for a realistic experience.

Move onto a fanatec 911 turbo s, At 10 the wheel is ripping itself out of your hands, hurting your wrists and cracking your rig (if your rigs made out of ply or particle board) and you will want to reduce your ffb strength to 3-4 for a realistic experience.

Its worth mentioning that the fanatec wheels are ALOT quieter than any of the offerings from logitech also.
 
I've been using 6 with my Logitech DFP but this heavy thrashing of the wheel after suffering even slight wheel damage is too much. I like the idea, but at least give us a separate FF setting for simulating damage effects range 1 to 10.

They should probably address this immediately as I anticipate this game wrecking the motors on a variety of force feedback wheels and a possible class action (not that I would condone this).
 
I got the DFGT, and i have the ffb setting on 4, the force feedback as been fine for me, but when driving online with mechanical damage on, and if you crash so you damage your car it's a pain to drive, ofc that's how it should be, but i think there needs to be something done to the force feedback strength from driving around with a damaged car.
 
My wheel did that before the patch brother.

Agreed, even when I started out GT5 with my FFB level at 2. It still was noisy as heck, especially during rally sessions. Mind you this is 1.02, not 1.03. Now that I use level 10 since I started learning how to drift, it's almost the same level of noise.
 
How can it lack...and in the sametime it comes too late?

What?

Lack meaning the amount of feel. Late meaning when the lack of feel they give us actually reaches the wheel versus what is on the screen.
 
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