First impressions of F1 2011F1 2010-2016 

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Shaggy_Alonso
Please use this thread to give your feedback/reviews on the game and dicussion regarding them - nothing else.

I've just finished a couple of hours racing (PS3 version, G27 racing wheel, all assists off) and these are the first things that stuck out for me:

  • The graphics are a big disappointment - as far as I can tell they're just as murky/blotchy as F1 2010 just that the shades of colour are different. I will toggle with my display settings on the TV but i'm not very hopeful this will fix much
  • The handling takes a lot of getting used to - but it's overall a big improvement over F1 2010, you feel the car underneath you better and once you get into a rhythm it's very satisfying
  • The race experience is a lot more involving and dynamic thanks to lots of things; namely the extra information, the high deg pirelli tyres, DRS, Kers, improved race engineer and more challenging AI.
  • EDIT: Tyre and brake temps are 100 times more important than in F1 2010. The tyres take a good solid lap to get up to temperature, as opposed to just one corner in F1 2010, and the difference between cold and warm tyres is stark, they slew between understeer oversteer badly till you've got them in their best working window. They are relatively easy to maintain temperature once you have them there, but getting to that stage takes some careful and patient driving on your outlaps. For this reason I think the undercut won't work in this game any more than it did in F1 2010. Tyre and brake temps are made doubly hard in the rain, where you will see a massive difference in lap time till they're warmed up (you will lock up everywhere).
  • This game takes a certain degree of co-ordination and real practice compared to F1 2010 to get the DRS and Kers optimised on a qualifying lap, it's a lot to juggle around but I love the challenge 👍

These are my initial thoughts, will post more after i've had more time with the game.
 
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Are requests to test things allowed?

If so Shaggy can you test if it is faster with no assists or with assists? Also roughly how many seconds faster are you on time attack mode compared to Gold time preferably on a dry track?

Thanks for the update on the game. Handling by the looks of it will suit me better than it did in the 2010 game.
 
Definitely agree with the graphics. After playing GT5, F12011 fails dismally in that regard. It reminds me of the graphics from F1 Challenge.

Everything else seems pretty good so far though
 
Played that game for about 8 hours yesterday. took off from work early to do that.

graphics are great I would say for the first 30 yards beyond that the view become mirky. Kind of like changing the stop on a camera to blurr the back ground. gt5 will spoil you with its crystal clear graphics

handling and feel is great. not so much with the quick car setups. but the same tweaks are available just like in gt5 all the adjustments are there camber toe dampers gearing ect...ect...ect The cars seem to be very sensitive to adjustments

the AI does not follow a defined driving line. maybe because i am not a good driver. they attack for position defensively and offensively

the kers give a nice kick going down the straights very noticeable. drs not so noticeable.

I use a g27 all buttons on wheel are programable. very nice gui for adjusting wheel

so far im up to medium difficulty because I like to win, but im winning races by 7 seconds so time to move on to hard
 
I started out right away on hard with no assists. Graphics seem improved a little; some frame drop when leaving the pits in Melbourne; funny seeing only 10 people as of last night on the online racing Leaderboard :dopey: since I am still trying to dial in my G 25 hard to comment on physics and feel, but intially feels better-tyres lock up; damage is more refined (some wing, half a wing, entire wing..). FFB seems same, but again could fiddle more with settings. That is where I could use some advice...

Anyone know a good G 25 (ps3) setup :dunce:
 
set driving line to 2d curves only. setting driving line to always on or 3d will reduce frame rates and not appear until you are too close for braking. Gt5 proves the ps3 has the processing power for great graphics. This game is not optimized to take advantage of of ps3 processors.
 
I like how the opening cut scenes include the flying Renault and the Button/Hamilton incident in Montreal :)👍

They even have the infamous 'finger' in victory circle/lane :lol:
 
question is the pit bug gone or is it still in?
i mean the bug when you are in the pit and you have to wait for the cars behind you.
 
Please use this thread to give your feedback/reviews on the game and dicussion regarding them - nothing else.

I've just finished a couple of hours racing (PS3 version, G27 racing wheel, all assists off) and these are the first things that stuck out for me:

  • The graphics are a big disappointment - as far as I can tell they're just as murky/blotchy as F1 2010 just that the shades of colour are different. I will toggle with my display settings on the TV but i'm not very hopeful this will fix much
  • The handling takes a lot of getting used to - but it's overall a big improvement over F1 2010, you feel the car underneath you better and once you get into a rhythm it's very satisfying
  • The race experience is a lot more involving and dynamic thanks to lots of things; namely the extra information, the high deg pirelli tyres, DRS, Kers, improved race engineer and more challenging AI.
  • EDIT: Tyre and brake temps are 100 times more important than in F1 2010. The tyres take a good solid lap to get up to temperature, as opposed to just one corner in F1 2010, and the difference between cold and warm tyres is stark, they slew between understeer oversteer badly till you've got them in their best working window. They are relatively easy to maintain temperature once you have them there, but getting to that stage takes some careful and patient driving on your outlaps. For this reason I think the undercut won't work in this game any more than it did in F1 2010. Tyre and brake temps are made doubly hard in the rain, where you will see a massive difference in lap time till they're warmed up (you will lock up everywhere).
  • This game takes a certain degree of co-ordination and real practice compared to F1 2010 to get the DRS and Kers optimised on a qualifying lap, it's a lot to juggle around but I love the challenge 👍

These are my initial thoughts, will post more after i've had more time with the game.

Thanks for your review. Hmm graphics ok, but hopefully the framerate is better than in f1 2010?
How does the G27 behave and Force Feedback in general?

Best regards DarkPSI
 
MCT
question is the pit bug gone or is it still in?
i mean the bug when you are in the pit and you have to wait for the cars behind you.

Its still there, but much less likely as the AI controls the whole pit process.
It happened at Malaysia, i pit from P1, im running slower than the 5 guys behind me and holding them back by about 0.5secs a lap. We all pit togethor, i come out 6th. End up in 11th due to cold hard tyre, its very hard to drive with this tyre for the first couple of laps.

i restart and pit 1 lap later, i go on to win the race by 0.014seconds =P Webber and his DRS/KERS behind me.
 
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Thanks for your review. Hmm graphics ok, but hopefully the framerate is better than in f1 2010?
How does the G27 behave and Force Feedback in general?

Best regards DarkPSI

Framerate is about the same as F1 2010, I haven't experienced the massive slow downs like we got at Monaco but it's much the same as before otherwise.

G27 feels great, a good bit better than it felt for F1 2010 (post-patch). You can feel the weight of the car a lot better.
 
I use a Driving Force GT and this game sucks with this wheel. The only game I have ever played before (and a lot actually) is GT5 and man, let me tell you, what a difference from this F1 waste of money. I'm hoping someone can advice on a advanced wheel setup before someone buys it from me on EBAY. By the way, here is the link:

http://www.ebay.com/itm/Formula1-20..._Games_Games&hash=item1c1f39ffc0#ht_500wt_951.


There is a default setting for the Logitech DFGT and I find it works great. If you changed some of the settings i.e. steering deadzone and steering linearity then you will have problems.
 
MCT
creap i hoped it was solved by now, i ame not sure if i buy this game then
thanx jajeet

I advise you 'try/borrow' :sly: the game and test it yourself, its much more enjoyable than 2010, this is a minor thing now. If you do longer length races you wont have any issues. I was doing a 20% (11lap) race. Its not as bas as 2010, where it happens every race and you end up 24th.
 
There is a default setting for the Logitech DFGT and I find it works great. If you changed some of the settings i.e. steering deadzone and steering linearity then you will have problems.

Please tell me where I can find the default settings for the DFGT in F1 2011. I've only seen where you can adjust stuff in the advanced wheel options...I'm at my wits end with this game so far.
 
The handling isn't quite mine since I have to use oversteer instead of understeer setups now in order to keep the car on the track. I'm around 7 seconds slower in Melbourne than in F1 2010 (same difficulty etc.), so I think there's some room for improvement.
 
wow....switching from PS3 version in 2010 to PC now........the game is glorious!!!! 60fps at full detail and full HD, better finish all my work today fast so I can put in some laps!

edit: The AI level is spot on!!! I am very equal with my teammate on the hardest setting, so far I am pretty up to speed, got gold medals in the time attack I attempted so far.
 
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hmm, Idk, I think the new physics blow. When I turn the car, it feels like its swinging like a boat.

Graphics are a step back. Last year the tires had texture, this year its pixel gradient. Character models are worse, ie in cockpit view the arms look worse.
Track graphics are better some tracks, worse others.

Interface & Menus/Loading Screen also are really boring, I guess they fired their designer from last year.

Overall, I give this a 4/10. The physics I can't get into, then with everything else being worse it's a letdown.
 
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Okay, I managed to find a program called Catalyst - thanks, T-12! - that lets me run the game a little faster and a little smoother. I’m no longer getting the drops in frame rate that I was experiencing this afternoon, and with that in mind, I can give a much fuller review.

The first thing I’ve noticed is that for all its complexity, the game is very user-friendly. I picked it up very quickly – much faster than I was expecting – and I started learning some circuits. I only know three at the moment, and I’m hesitant to get into career mode until I know some more. And to be honest, I’m just having too much fun learning the circuits to want to do anything else. I haven’t even begun to explore the layers of complexity when it comes to DRS, KERS, tyre wear, fuel maps and setup, but I’m looking forward to it.

I’m also finding the overall presentation is very slick and very professional. Information is easy to find, and while you sometimes have to navigate layers of menus, it’s very easy to get there and back (unlike some games that I’ve played, like Final Fantasy VIII and the infamously complex Junction System). I also love the graphics; even on the lowest settings, everything looks great. The only one I don’t like is Singapore because the glare from the lights gives the cars a washed-out look.

I’m finding the handling a little funny; the game really requires a steering wheel. The cars are naturally heavy, but the limited travel of the analog stick means the steering is quite sensitive. So I sometimes feel like I’m wallowing into the corners, shifting the weight of the car to push it around the bend. It’s particularly noticeable in lower-speed corners; I can really feel it in the penultimate corner at Melbourne.

I’m a little disappointed in the Proving Grounds. F1 2011 has a new mode called Time Attack, which give you a pre-determined car and a pre-determined setup and challenges you to beat a set time. But there are only six trials, and no doubt doing a dry lap of Hungary in a Mercedes is very different to doing a wet lap in a Hispania. There were endless permutations and combinations of cars and circuits, so six feels a little short-changed. Hopefully Codemasters could make some more available as DLC.
 
Kazanski
hmm, Idk, I think the new physics blow. When I turn the car, it feels like its swinging like a boat.

Graphics are a step back. Last year the tires had texture, this year its pixel gradient. Character models are worse, ie in cockpit view the arms look worse.
Track graphics are better some tracks, worse others.

Interface & Menus/Loading Screen also are really boring, I guess they fired their designer from last year.

Overall, I give this a 4/10. The physics I can't get into, then with everything else being worse it's a letdown.

PC right?
 
hmm, Idk, I think the new physics blow. When I turn the car, it feels like its swinging like a boat.

Graphics are a step back. Last year the tires had texture, this year its pixel gradient. Character models are worse, ie in cockpit view the arms look worse.
Track graphics are better some tracks, worse others.

Interface & Menus/Loading Screen also are really boring, I guess they fired their designer from last year.

Overall, I give this a 4/10. The physics I can't get into, then with everything else being worse it's a letdown.

I think you should play some more or explain why you don't like the physics better. Everybody else I have read has said the handling is a massive improvement.
 
I've just finished a couple of hours racing (PS3 version, G27 racing wheel, all assists off) and these are the first things that stuck out for me:

  • The graphics are a big disappointment - as far as I can tell they're just as murky/blotchy as F1 2010 just that the shades of colour are different. I will toggle with my display settings on the TV but i'm not very hopeful this will fix much

    well shaggy this what you have said about the graphics really concerns me,because i know physics are the most important but so are graphics to me.i have read alot about the graphics being poor on the ps3 but i did nt want to believe it but i am now worried. i have nt got my copy yet i will get it on friday and i will see for myself,but if they are a let down then i will probably get it for the pc aswell and race on that platform,which would really annoy me as i would like to be in the new league here on the ps3,.
 
PC right?

PS3.


I said why I didn't like the handling, when I'm turning the car feels like its swaying like a boat. 2010 the car just turned, 2011 I get this sway effect. The steering with DS3 isn't quick enough to allow the fast counter steer. All they had to do was take out the instant spin bs from 2010, but I guess they are unable to program actual grip-loss/spin physics so they changed them to what's in 2011.

This game just reminds me of F1 2002 from EA.
 
PS3.


I said why I didn't like the handling, when I'm turning the car feels like its swaying like a boat. 2010 the car just turned, 2011 I get this sway effect. The steering with DS3 isn't quick enough to allow the fast counter steer. All they had to do was take out the instant spin bs from 2010, but I guess they are unable to program actual grip-loss/spin physics so they changed them to what's in 2011.

This game just reminds me of F1 2002 from EA.

Buy a wheel ;)
 
hmm, Idk, I think the new physics blow. When I turn the car, it feels like its swinging like a boat.

Graphics are a step back. Last year the tires had texture, this year its pixel gradient. Character models are worse, ie in cockpit view the arms look worse.
Track graphics are better some tracks, worse others.

Interface & Menus/Loading Screen also are really boring, I guess they fired their designer from last year.

Overall, I give this a 4/10. The physics I can't get into, then with everything else being worse it's a letdown.

you can't judge the physic with a pad and giving the game 4/10. an insane grade, i mean if this is 4 than you have to use negative number for games like wrc or gran turismo 5.

In my opinion overall is 9 (with a 0 for framerate and AA on ps3.)
 
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