Fix drafting

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I am pretty sick of the ridiculous unrealistic drafting in this game. You can have a substantial lead on a car and they just blow by you like a sling shot, it totally doesn't reward the faster driver.

I'm tired of being in first and then as soon as you hit a straight it's just about who can get the last draft to win! :grumpy:
 
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Seems like a bad trade off between top speed and acceleration. Adjust your top speed higher (you are not racing with a fiat 500 among F1s, are you?).
 
There are a few threads on here already about the "cartoon draft" in GT5, & I agree, there should be an option to set it to realistic, the same with Grip & Damage etc. PD go to all the trouble to write a good physics model, & then they dumb it down with this nonsense by not making it optional, the same goes for forcing everyone to use SRF for certain events. Their monumental genius in some areas of their work, is only contrasted by their monumental stupidity in others!


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I'm tired of being in first and then as soon as you hit a straight it's just about who can get the last draft to win! :grumpy:

Practice tactics and that won't happen. It's not about being first, it's about when you're in first.

Give the place away a corner or so before the straight, run from deep in the final turn...
 
TenEightyOne
Practice tactics and that won't happen. It's not about being first, it's about when you're in first.

Give the place away a corner or so before the straight, run from deep in the final turn...

Or do some blocking, ah wait! Nah you can't!, because its frowned upon!
 
Hmmm,

The more I play, the more I like drafting, but also hate it

It's perfect at low speed but stupid at high.

In a shuffle race at Grand Valley, drafting for the whole straight, gives you about 8-10 MPH more speed = fine.

Le Mans with LMP cars = insanity speeds.

I agree, it needs to be toned down at higher speeds.
 
You can out accelerate a drafter... In the right car. ;)
 
You can out accelerate a drafter... In the right car. ;)

:crazy: Is this the dumbest thing I have ever heard... maybe. Thanks for stating the obvious... go now... don't waste your powerful observational skills here when there are so many crime to be solved
 
VBR
PD go to all the trouble to write a good physics model, & then they dumb it down with this nonsense by not making it optional...

👍 Bravo. That's exactly how I feel.

We praise and levy kudos on GT5 for it's physics model--arguably one of the best in the game console world. But then we have a slipstream effect which is nothing but a joke. A parody. You're right--it's a cartoon. And anybody who races in leagues where there's tight competition over 1~2 hours of racing, rather than 2~3 laps, will tell you that it completely destroys any 'proper' racing.

Take the PDI Kart and drive slightly behind another Kart and slightly off-set on a long straight, so that you're following behind but not in the other Kart's slipstream. When you both approach top speed, tuck in behind the other Kart and *WHAM!* it's like you've been hit with a giant sledgehammer as you suddenly, as if by magic, gain an additional 15 kmh in top speed in about 2 seconds. :odd: In a Kart!!!

Or take any of the SuperGT (GT500) cars. With the right gearing and downforce settings, if you time it just right, you can gain as much as 35 mph (55 kmh) in top end by the time you're right behind them. :rolleyes: This is not how it works in the real world. And I'm just amazed that there are still people on this site who defend it and claim that it's realistic. It isn't. Not by a long shot.

In aerodynamically sensitive cars like NASCAR on an oval track, you can probably gain 5-6-7 mph in extreme cases. In this game--30+. It's ridiculous. PD knows it's not accurate. And it's there for one purpose. Because when it comes down to it, GT is a game. And it's a game that has to appeal to sweeping tides of casual gamers as well as hard core enthusiasts. And they're trying to shake things up and make it fun. The draft effect in GT5 is no different than turning on 'boost'. It allows less skilled players to keep pace with more skilled players. Not only is the slipstream much, MUCH too strong, but it's affects can be felt from 100m or more behind the car in front if you're going fast enough. Back in the real world, you would have to be much closer to gain any advantage.

I really could care less about single player mode. But there's already a toggle for "real" or "low" grip on the track in online mode. I wish they would include a toggle for the slipstream as well. Or if that's not possible, simply shut it off completely like it is in practice mode online.
 
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I really could care less about single player mode. But there's already a toggle for "real" or "low" grip on the track in online mode. I wish they would include a toggle for the slipstream as well. Or if that's not possible, simply shut it off completely like it is in practice mode online.

This please.

We need this in an update.

Unrealistic drafting totaly ruins any race between two or more good drivers.

You can´t open up a lead unless the driver behind you is making serious mistakes.

It´s not how it works ans the game would benefit a lot if we had a slider from 1 to 10 to tone down this "bug".
 
I am pretty sick of the ridiculous unrealistic drafting in this game. You can have a substantial lead on a car and they just blow by you like a sling shot, it totally doesn't reward the faster driver.

I'm tired of being in first and then as soon as you hit a straight it's just about who can get the last draft to win! :grumpy:

Disagree on changing it. To be honest, it does not feel overly exaggerated to me, but then I am almost exclusively driving in 500 - 560 pp road cars; might be different in LM cars.

I think it is similar to the 'golden days' of Formula One, when they were using huge wings and tyres, increasing the effects of drafting, and making it closer racing. Nowadays I can't be bothered to watch F1, because (as it seems to me) the race is won by the quickest car and/or the best pit stop strategy, not by the best driver.

Just my $0.02
 
Disagree on changing it. To be honest, it does not feel overly exaggerated to me

We are not playing the same game.

What we are discussing is not a matter of opinion, but it´s something that can be proved in numbers. Cars DO NOT behave like that in real life.

In GT5 you can get sucked in into the draft almost a full second behind, it´s incredibly unreal.

Years and years of playing games with a boost system might have tricked you, but trust me, drafting is not supposed to be like that.
 
I've been waiting for a fix since release.... but I think they can't do it because the nascar special event and other such events relies on the uber-drafting capabilities :P the suggestions have been nice though, it doesn't have to be the same for online perhaps
 
Disagree on changing it. To be honest, it does not feel overly exaggerated to me, but then I am almost exclusively driving in 500 - 560 pp road cars; might be different in LM cars.

I think it is similar to the 'golden days' of Formula One, when they were using huge wings and tyres, increasing the effects of drafting, and making it closer racing. Nowadays I can't be bothered to watch F1, because (as it seems to me) the race is won by the quickest car and/or the best pit stop strategy, not by the best driver.

Just my $0.02

Really? It all depends on if your Sebastian Vettel or not! 👍 ;)

I agree though, I remember those good days of F1. I always woke up early in the morning for those races.
 
This is especially frustrating on the ring. You build up a decent lead until you hit the final straight. Then that lead is gobbled up by the drafting.
 
This is especially frustrating on the ring. You build up a decent lead until you hit the final straight. Then that lead is gobbled up by the drafting.

Yeah, but top speed on the Straight is usually a bad thing, since most traction is lost at the bends up towards the end.
 
In aerodynamically sensitive cars like NASCAR on an oval track, you can probably gain 5-6-7 mph in extreme cases. In this game--30+.

So right, I just recently went to NASCAR race this month, and something happened in that race that would be impossible in GT5.

The lead car opened up a gap. Even after cautions when everyone was brought back to being right on his bumper. GT5's ridiculous draft needs to go.

Keep boost option off in that case the drafting is realistic

Boost doesn't matter, the draft is unrealistic, period.

I thought the drafting is ridiculous just to make the race more "competitive" more than reality.

Real racing is competitive. Make it realistic, and it will be competitive. Competitive is not throwing a corner before the straight to win. The fact that that is not only a valid tactic, but a highly effective tactic in GT5 is idiotic.

Yeah, but top speed on the Straight is usually a bad thing, since most traction is lost at the bends up towards the end.

More speed is not bad.
 
The drafting is broken but much of the single player game is based on it being that way, so if they fixed it then some things would be impossible as they are (NASCAR events for example).

I can't see them fixing it due to those reasons, but yeah it is ridiculous.
 
The drafting is broken but much of the single player game is based on it being that way, so if they fixed it then some things would be impossible as they are (NASCAR events for example).

I can't see them fixing it due to those reasons, but yeah it is ridiculous.

Just fix the events, or leave single player broken.
 
I'll admit the crazy draft effect makes the racing a lot closer but it's not realistic. Someone who had shown to be consistently 1-2 second slower than someone else in practice should not be able to make up that difference in lap time during a race by drafting alone. Additionally, all that extra speed means that one has to re-learn how to attack the course mid-race because one finds out they're going much faster into corners than the practice session. Finally, anyone who likes using a slow-in fast-out technique don't get the advantage they should be getting. Pulling away from someone at a straight? That's okay because the slipstream will pull the driver a second behind right behind them or even around them if the straight is long enough. :sick:
 
Not realistic but fun it is! :) I always wait till the last corner of the track then overtake.. Unless it is a track like suzuki where there isn't so much track left after the last corner then you have to be in the first place.
 
I am pretty sick of the ridiculous unrealistic drafting in this game. You can have a substantial lead on a car and they just blow by you like a sling shot, it totally doesn't reward the faster driver.

I'm tired of being in first and then as soon as you hit a straight it's just about who can get the last draft to win! :grumpy:

If you watch Nascar races at Daytona and Talledega this is exactly what happens. Drafting = 20mph faster in those races
 
I did the Pick-Up Challenge race last night at Daytona. It was my first-ever time racing Daytona in GT5 because I didn't have a PS3 during the GT5P days. The drafting didn't seem as real as in real life or even from GT4. I grant you my Toyota Tacoma wasn't heavily modified, but I felt worried when I was getting drafted and passed. It took me only two completed tries to win, and I won that race by a fender. Posted a picture of the finish on Facebook. It was crazy!

But really, I don't know what really qualifies as realistic drafting. I can't say with absolute certainty if slipstream battle in GT5 is of any good compared to any other racing game. So I'm really undecided as to whether I like the slipstreaming in GT5 or not.
 

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