Fix drafting

  • Thread starter Thread starter adramire
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Someone asked me to run some CFD to see how far the draft extends. I did a pretty large volume and didn't want to wait forever, so the CFD is a little less accurate than the others, but probably not by a whole lot

Top tick marks are 10 ft apart

Bottom ticks are car lengths

Speed is 220 mph. Also note that the wake is smaller when you're not directly behind the car.

DraftCFD220mphwakesizechart.png
 
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The drafting is unrealistic.

Keep a good draft and the Citroen Gt concept will beat a fully modded veyron around no chicane Le Sarthe and many other race cars too.
 
I got one more request, and finally managed to do CFD on it. The intention was to see the effect of distance on draft.

30 ft draft 150 mph

lead - 327 drag -594 lift > accel - 100%
foll - 263 drag -539 lift > accel 105.5%

120 ft 150 mph

lead - 303 drag -532 lift > accel 100%
foll - 271 drag -449 lift > accel 102.7%

Interestingly, the lead car drag changed in each case.
 
Can you shed some light on maybe why the drag would change if the car was set at the same speed for both tests? :\
 
Information in a fluid travels at the speed of sound, so as long as you're below that speed, you can affect things in front of you.

That said, if there was a change, I would expect that the lead car's drag would decrease as the cars got closer together because of the low pressure zones around the following car [Low pressure would ease the pressure gradient coming off the lead car, decreasing separation and lowering drag]. Although, there is always going to be stagnation ahead of the following car, which could cause the opposite [increase the gradient, more separation, etc].

I didn't study the results from this one very much. I have it saved, so I can check it later.


EDIT

The second answer is CFD inaccuracy
 
I do a lot of karting online, usually just for fun and improving my times. But when there is a race and everybody is close it's like they activate DRS and fly past the leader. Doesn't matter how good your laps are just stick behind the leader and wait till the last lap and overtake him.

Don't really notice this when driving in a race car but that's probaby because my times aren't good enough to compete with the top.
 
In Nascar at Daytona and talladega with no restrictor plate they most definitely would come close to 240 by themselves, but they would also have to brake. One of the biggest reasons for the draft and lack of "aero push" that they talk about at other large tracks such as California, Michigan, Atlanta, etc. At tracks outside of those two its the opposite. The biggest problem they have been trying to overcome is not being able to close in on the car in front of you even if you are faster. But, at Daytona and Talladega its different because they never hit the brakes. They run qualifying at a little over 180 average speed. It doesn't go up or down much maybe a difference of 4 miles an hour from fastest to slowest during the lap. However, in race they can average as much as 195 average speed. The fastest part of a qualifying lap is max 183, the fastest part in race can be as much as 205. 205 is 22 mph faster then the average fastest part of the qualifying session so yes, 22 MPH with restrictor plates is realistic. But unless we use the power limiter to achieve something similar these do not have restrictor plates. I tend to believe that the draft is overdone, maybe not by as much as some claim, but the game does not at least with a nascar simulate the aero push that happens particularly in corners at Indy. They do not pick up 20 mph at indy, it just does not happen.
 
The drafting in GT5 reminds me of the new DRS wing they have in F1 now. Once your opponent is within 2 seconds of you, they just sail past you.
 
Great job there Exorcet!

And yes, drafting needs to be toned down or be presented with options as boost is.
 
It is totally rediculous, worse than GT5 Prologue.
The first 3 or 4 gears is okay, but hit 5th and 6th and you start getting sucked in.
I never saw such drafting in the recent real life Le Mans. I was 1.2 seconds behind my brother with a slower car and just started getting sucked towards him on HSR.

I just hope they can fix it or as many of you say, give options for settings "Higher or lower"
 
Nowadays I never draft on the nurb straight unless I'm being drafted from.
 
They should add in an option similar to the grip option. Slipstream: High/Realistic

For short stints of 2-3 laps the overdone drafting can add to the intensity of the race as it somewhat evens out small mistakes and levels the playing field for those not using wheels (who tend to have a much harder time at smooth driving).

On longer races where there is enough time to close the gap to the other cars it wont be needed.
 
They should add in an option similar to the grip option. Slipstream: High/Realistic

This really needs to be implemented in an update for online racing soon. However, I fear all we're going to get next time is more clothes for our drivers!


:lol:
 

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