- 4,038
- United States
Now that FM3 is gold, and released in every country, I am thinking that many of us now are sporting a shiny new copy of FM3 on our gaming shelves.
If you are interested in offering your reviews or impressions of the game here, that would be cool. I am really interested in getting everyone's impression of the game.
I have been a Forza gamer since the release of Forza 1. My only other "sim" experience is with GT5p and Race Pro 09. So my experience is now FM1, FM2, GT5p, Race Pro 09 and now FM3.
I picked up my pre-order on the way home last night from Gamestop. I received my LCE Edition. Very nice packaging. I haven't looked over the USB key or keychain yet, but I will do that soon.
The first thing I had to do was redeem the codes for the 3 different cards that I received. The R8 car from Gamestop, the Track/VIP/Legends packs. I believe that was about 550mb of content total before everything was downloaded.
Then I put in disk one of two of the FM3 package, and did the 2nd disk 1.9gb install onto my 120gb Elite. Once that was complete, I installed disk one to the HDD as well. By the time all the packs were downloaded, and both game disks were installed, it must have been "about" an hour.
You know how hard it is to wait ANOTHER hour for a game that you have been waiting for since they announced it? That was some serious overkill to get a game started IMO. Oh well.
This review will be short, as I am only working driver level 5 and car level 5 of my Fiat.
The announcer isn't bad. When I first heard about it, I wasn't keen on the idea. But it hasn't ruined the experience any so far. I like that you can disable future tips from him after you hear them for the first time. I chose to use Season play and follow that to a "T" and see how that pans out. So far, it's been a joy.
I have chosen to go "Expert" with every assist off, and with AI at medium and using cockpit view. This gives me a +85%, which is pretty good. My first car was the Aveo. I only used the aveo until the Fiat was awarded to me, and never looked back. Right now, in my season, I just finished the second "weekend" championship, and I am starting my second 2 week session.
To me, this title is night and day better than FM2 in most areas. The cars feel heavier, they feel better connected to the ground, and I have found the oversteer and understeer to finally be represented properly. So much so, that it's pretty close to Race Pro 09 in respect to oversteer/understeer.
I have to preface by saying that I have not looked to see if the wheel/pedal settings can be adjusted. But as is, the braking is like FM2. Way too sensitive, requiring you to feather your brake pedal (where as in Race Pro, you can hammer the brake just like a real car when needed). I am not too excited about this. Granted, I have only toyed around with a few cars (Abarth 500, Aveo in career and 2010 Camaro and Veyron to dink around on the high speed ring). My hopes are that the settings can be changed, otherwise I will need to get "adjusted" again.
The feed back in the MS Wheel on some rumble strips is not as effective as other rumble strips for some reason, at least in my experience. Once I was doing a chicane and used the rumble strips, and felt nothing. No bump, no vibration. Yet in another chicane, I got some excellent FFB. Bug? Intentional? (doubt it), but I hope this gets addressed (I don't think it will).
I can't comment much on the engine sounds, but of the 4 cars or so that I have driven, those sound good. I don't know what a real Abarth sounds like. However, I have been in an Aveo, Corvette ZR1 and 2010 Camaro and they all sound spot on. I didn't notice much difference (if any) between the screeching sounds of the respective tires. Either it's not there, or I need to listen a little harder next time.
I found the AI to be far improved over FM2, probably the best yet on console, but I am still not too happy with it. I lost count the number of times that the AI spun me around or tipped my tail out from behind. Granted, I am pulling the inside turns quite a bit as they are coming from the outside, but they seem to being taking me out a bit too much. I guess I will need to change my driving line. I do love the fact that I was on a couple AI's tails for a long stretch, and it made them nervous and they screwed up in the turn. That is how I react in racing as well in real life, so it's a pleasure to see this added.
Graphically, overall considering the awesome physics in this game, it's very good. Car models do not look as real as the GT5p models...but it's damn close. If I had to put the realism on a scale for consoles, with 100 being the best, GT5p would be 100, and FM3 would be about 95. Cockpits are where FM3 loses at least 3 points to GT5p (exterior loses 2). Don't get me wrong, I love that FM3 added cockpits (it's the only way I want to race), but the details and 3D are just not there compared to GT5p. I don't give a crap about the shifting animations, as I wish we could turn the wheel and arms off anyway. The environments are the best though. I am madly in love with the track choices this year. Represented the best, and it's representing exactly what the community wanted. Even the artificial track at Sedona is awesome. Highspeed ring will end up getting countless hours of time from me.
I went through and did many of the acheevos. Made a very custom Aveo with a sticker on it, made a 30 second movie clip, bought something from the storefront, got air for 5 feet, drifting for the 1000points, etc. You name it, those were easy to whip out. But the one thing that bugged me was the video/movie maker. With encoding a 30 second movie AND uploading it to FM.net, it took about a half hour. That is something I just won't have time for. More power to the people that elect to use this feature, but that is way too time consuming for me. Not to mention, your Xbox 360 is getting MAXED out of RAM during the encoding. When you try to pull up your Xbox 360 min-guide during the encoding, it struggles to allow you to even scroll through to access your friends list, etc. Be prepared to grab a cold one while you wait, just an FYI.
I took some quick photo..(I love photo mode) to get the acheevo quickly. I do not recommend using your MS Wheel in photo mode. Pain in the butt. Use the controller for the win, please.
Storefront...is pure awesomeness. This can't be touched by anything I have ever seen on any console game in regards to community. There is so much love and sweetness there. The different options, sorting, all the content, liveries, vinyls, custom cars and tunes, paint jobs, photos, videos, it's just beyond what I expected.
I am glad that the loading is faster than than the loading that the demo experienced (noticeable), but it's still not fast enough for my tastes. Also, during one of my hot laps (or maybe I was testing drag), the game decided to rewind on me all by itself. I was like..WTF, what is going on here?! Speaking of rewind (and this isn't a thread for rewind and sim debate), I used rewind a couple times already in my career. I will be the first to admit it. Both times are when the god damn AI took my back end out and put me into a wall. I thought to myself, literally, the guys at GTP would cringe if they saw me doing this. But you know what, it felt DAMN GOOD to get back into that turn and avoid the AI. Call me a non-sim racer or what you want, but I was happy to have it for that.
There is so much more to cover, and I have so much more racing to do, but I have to say, this is my favorite racer of all time so far. Just my 2 cents. And thanks to those who bothered to waste a few minutes in their life to read my little review.
Edit: Added Race Pro to my experience. I forgot about my favorite redheaded stepchild.
If you are interested in offering your reviews or impressions of the game here, that would be cool. I am really interested in getting everyone's impression of the game.
I have been a Forza gamer since the release of Forza 1. My only other "sim" experience is with GT5p and Race Pro 09. So my experience is now FM1, FM2, GT5p, Race Pro 09 and now FM3.
I picked up my pre-order on the way home last night from Gamestop. I received my LCE Edition. Very nice packaging. I haven't looked over the USB key or keychain yet, but I will do that soon.
The first thing I had to do was redeem the codes for the 3 different cards that I received. The R8 car from Gamestop, the Track/VIP/Legends packs. I believe that was about 550mb of content total before everything was downloaded.
Then I put in disk one of two of the FM3 package, and did the 2nd disk 1.9gb install onto my 120gb Elite. Once that was complete, I installed disk one to the HDD as well. By the time all the packs were downloaded, and both game disks were installed, it must have been "about" an hour.
You know how hard it is to wait ANOTHER hour for a game that you have been waiting for since they announced it? That was some serious overkill to get a game started IMO. Oh well.
This review will be short, as I am only working driver level 5 and car level 5 of my Fiat.
The announcer isn't bad. When I first heard about it, I wasn't keen on the idea. But it hasn't ruined the experience any so far. I like that you can disable future tips from him after you hear them for the first time. I chose to use Season play and follow that to a "T" and see how that pans out. So far, it's been a joy.
I have chosen to go "Expert" with every assist off, and with AI at medium and using cockpit view. This gives me a +85%, which is pretty good. My first car was the Aveo. I only used the aveo until the Fiat was awarded to me, and never looked back. Right now, in my season, I just finished the second "weekend" championship, and I am starting my second 2 week session.
To me, this title is night and day better than FM2 in most areas. The cars feel heavier, they feel better connected to the ground, and I have found the oversteer and understeer to finally be represented properly. So much so, that it's pretty close to Race Pro 09 in respect to oversteer/understeer.
I have to preface by saying that I have not looked to see if the wheel/pedal settings can be adjusted. But as is, the braking is like FM2. Way too sensitive, requiring you to feather your brake pedal (where as in Race Pro, you can hammer the brake just like a real car when needed). I am not too excited about this. Granted, I have only toyed around with a few cars (Abarth 500, Aveo in career and 2010 Camaro and Veyron to dink around on the high speed ring). My hopes are that the settings can be changed, otherwise I will need to get "adjusted" again.
The feed back in the MS Wheel on some rumble strips is not as effective as other rumble strips for some reason, at least in my experience. Once I was doing a chicane and used the rumble strips, and felt nothing. No bump, no vibration. Yet in another chicane, I got some excellent FFB. Bug? Intentional? (doubt it), but I hope this gets addressed (I don't think it will).
I can't comment much on the engine sounds, but of the 4 cars or so that I have driven, those sound good. I don't know what a real Abarth sounds like. However, I have been in an Aveo, Corvette ZR1 and 2010 Camaro and they all sound spot on. I didn't notice much difference (if any) between the screeching sounds of the respective tires. Either it's not there, or I need to listen a little harder next time.
I found the AI to be far improved over FM2, probably the best yet on console, but I am still not too happy with it. I lost count the number of times that the AI spun me around or tipped my tail out from behind. Granted, I am pulling the inside turns quite a bit as they are coming from the outside, but they seem to being taking me out a bit too much. I guess I will need to change my driving line. I do love the fact that I was on a couple AI's tails for a long stretch, and it made them nervous and they screwed up in the turn. That is how I react in racing as well in real life, so it's a pleasure to see this added.
Graphically, overall considering the awesome physics in this game, it's very good. Car models do not look as real as the GT5p models...but it's damn close. If I had to put the realism on a scale for consoles, with 100 being the best, GT5p would be 100, and FM3 would be about 95. Cockpits are where FM3 loses at least 3 points to GT5p (exterior loses 2). Don't get me wrong, I love that FM3 added cockpits (it's the only way I want to race), but the details and 3D are just not there compared to GT5p. I don't give a crap about the shifting animations, as I wish we could turn the wheel and arms off anyway. The environments are the best though. I am madly in love with the track choices this year. Represented the best, and it's representing exactly what the community wanted. Even the artificial track at Sedona is awesome. Highspeed ring will end up getting countless hours of time from me.
I went through and did many of the acheevos. Made a very custom Aveo with a sticker on it, made a 30 second movie clip, bought something from the storefront, got air for 5 feet, drifting for the 1000points, etc. You name it, those were easy to whip out. But the one thing that bugged me was the video/movie maker. With encoding a 30 second movie AND uploading it to FM.net, it took about a half hour. That is something I just won't have time for. More power to the people that elect to use this feature, but that is way too time consuming for me. Not to mention, your Xbox 360 is getting MAXED out of RAM during the encoding. When you try to pull up your Xbox 360 min-guide during the encoding, it struggles to allow you to even scroll through to access your friends list, etc. Be prepared to grab a cold one while you wait, just an FYI.
I took some quick photo..(I love photo mode) to get the acheevo quickly. I do not recommend using your MS Wheel in photo mode. Pain in the butt. Use the controller for the win, please.
Storefront...is pure awesomeness. This can't be touched by anything I have ever seen on any console game in regards to community. There is so much love and sweetness there. The different options, sorting, all the content, liveries, vinyls, custom cars and tunes, paint jobs, photos, videos, it's just beyond what I expected.
I am glad that the loading is faster than than the loading that the demo experienced (noticeable), but it's still not fast enough for my tastes. Also, during one of my hot laps (or maybe I was testing drag), the game decided to rewind on me all by itself. I was like..WTF, what is going on here?! Speaking of rewind (and this isn't a thread for rewind and sim debate), I used rewind a couple times already in my career. I will be the first to admit it. Both times are when the god damn AI took my back end out and put me into a wall. I thought to myself, literally, the guys at GTP would cringe if they saw me doing this. But you know what, it felt DAMN GOOD to get back into that turn and avoid the AI. Call me a non-sim racer or what you want, but I was happy to have it for that.
There is so much more to cover, and I have so much more racing to do, but I have to say, this is my favorite racer of all time so far. Just my 2 cents. And thanks to those who bothered to waste a few minutes in their life to read my little review.
Edit: Added Race Pro to my experience. I forgot about my favorite redheaded stepchild.
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