FM5 weird hand animation when shifting.

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mister dog

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Anyone else a bit disturbed on how the hand animation is done when paddleshifting?
Hand goes almost completely of the wheel just to shift up, it looks a bit stupid (in real life you barely notice paddleshifting as your hand stays on the wheel, it's just some tiny movement from your fingers behind the wheel).

The more i see it, the more i notice it and the more it works on my nerves.
 
The animation in FM4 was barely visible and annoying at best, they've kind of went the way PD did in GT5, the best animation for flappy paddles I've seen is Codemasters F1 games
 
The animation in FM4 was barely visible and annoying at best
But that's how it is in real life, the whole point of this game is to try and be as realistic as possible so why make the hand animation so overdone now?
 
By barely visible I meant the paddles didn't move and the hands didn't move off the wheel if changing gear when the wheel was turned but if the paddles were static like in all the ferraris etc etc
 
By barely visible I meant the paddles didn't move and the hands didn't move off the wheel if changing gear when the wheel was turned but if the paddles were static like in all the ferraris etc etc
Ah ok, as all the action happens behind the wheel i never noticed that :)
 
I'm more hoping they don't put the wrong animations in by where they put a manual animation in for an auto
 
I like the new shift animations. Sure they're exaggerated, but at least they're deliberate.

This time you know when you're shifting and not just left wondering if T10 bothered with the animation for the car.
 
I like the new shift animations. Sure they're exaggerated, but at least they're deliberate.

This time you know when you're shifting and not just left wondering if T10 bothered with the animation for the car.

This exactly i really like it to be honest. I think they made a design choice abd stuck with it. I'm glad they did.
 
I think animation was never among Turn 10's strong suite, and for some reason they've continued to push it back on the list of priorities.

At first I found the paddle shift animation in FM5 somewhat interesting as I saw videos. Though, after closer observation, I'd have to say it just looks overblown, a bit cartoony. I feel T10's trying to win audiences in the game by exaggerating certain aspects (like orange peel, lens flare or dirt accumulating on the car).

An ideal shift animation would be something set between FM4 and FH, fine tune it a bit, and you have realistic animation.

The gear/paddle shift and wheel animation is something T10 will probably beat about the bush until FM7 maybe. They've no excuse this time - powerful "XBONE" hardware has all the horsepower to fuel a new Forza game. They probably feel it's not an important design element.

With this kind of outlook, they may very well be overtaken in the not too distant future.
 
It's a shift animation. Come on it really has almost zero bearing on your game playing enjoyment. And honestly there are plenty of videos that show FM5 shifting in other cars as a small movement so maybe it's car dependent.

...also if that's one of your bigger gripes or concerns with this game after all we've seen then it sounds like T10 did an amazing job on the game:)
 
One thing that irked me is that they did not show the animation depicting shifting down multiple gears at a rapid pace when slowing down from the cockpit view. I imagine it would be just as weird. (E21 video)
 
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FYI I just rewatched the F12 at Spa video and the shifts look fine in that video. I think it is car dependant.
 
FYI I just rewatched the F12 at Spa video and the shifts look fine in that video. I think it is car dependant.


This one, speed up to 0:55 for the cockpit view; each time he shifts he takes his whole hand of the steering wheel...
Looks stupid there also if you ask me, looks like he's using this hand exercise tool :D:

01106handexercises.jpg
 
That is a bit clumsy-looking, the way his thumb unhooks from the wheel...

Edit: It of course doesn't change the fact that I'm going to put my firstborn on craigslist shortly to pay for the new box and FM5.

Edit2: Watch the video of the Lotus F1 car at Yas Marina. The clunky animation is on full display there...
 
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In fairness to Turn 10, animation isn't Polyphony Digital's strong point, either.


But than it was "improved" in GT6. Clearly someone wasn't watching enough GT6 videos to know that, huh? ;)


Skip to 8:29, showing you that the animations improved.
 
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But than it was "improved" in GT6. Clearly someone wasn't watching enough GT6 videos to know that, huh? ;)


Skip to 8:29, showing you that the animations improved.

I think he's referring to the fully animated Jeff Gordon, which was admittedly bad. The hand animations have always been good and these do look even better.
 
This one, speed up to 0:55 for the cockpit view; each time he shifts he takes his whole hand of the steering wheel...
Looks stupid there also if you ask me, looks like he's using this hand exercise tool :D:

That's really bad, it would get annoying quickly.

All you need is a little tap, PD was able to get this right 8 years ago.

Pause at 1:19 though, apart from the HUD, it looks real.
 
The animation is odd. But what if some how the Kinect detects your hands on the wheel? Like if you move your real hands the in game hands will do the same thing? Highly unlikely but I think it would be interesting if it did. But of course the dude was probably playing with a controller anyways.
 
Even though I prefer the (preliminary?) animations for 5 over the previous titles, I think the row this is causing in the (small percentage of the vocal online) community only serves to prove that there should be an option to remove the steering wheel and hands.

It'll never happen because your grandmother or Joe Blow on the street won't care about it, but it's nice to dream.
 
OK, I've been keeping this bottled up for a while and I think this is the right time to let it out:

For a game that's been around for over a decade, it is simply surprising to see how animation has always gotten pushed back on the list of dos. We've seen a series that's gotten better with every version, in terms of visuals, sounds and physics.

But when it comes to animation... nope, still leaving a lot to be desired. They can't get the various cockpit animations right. They can't get the body lean/roll animation right. They can't get the animation right when the car comes to a dead stop. Heck, they can't even get some of the shadows right and when you see the car going through elevation changes during replays, the tires look like they're hovering a few cms over the tarmac. And please don't get me started on the cars not looking completely up to scale or exhaust upgrades not showing. New hardware, new tools.. what's the excuse now? Cartoony tire smoke.. still not enough resources to get the smoke right T10? You think!?

It is quite annoying to see these little nuisances, when we're in so deep into the future of gaming. Gran Turismo nailed the animation almost perfectly when it was just a toddler on the PS1.

I could go on and on... but I hope I don't permanently lose interest in FM the way I did in COD and BF. I think you can guess where this is going. One measly consumer is not going to affect the business, but sooner or later people may open their eyes and start applying common sense.
 
OK, I've been keeping this bottled up for a while and I think this is the right time to let it out:

For a game that's been around for over a decade, it is simply surprising to see how animation has always gotten pushed back on the list of dos. We've seen a series that's gotten better with every version, in terms of visuals, sounds and physics.

But when it comes to animation... nope, still leaving a lot to be desired. They can't get the various cockpit animations right. They can't get the body lean/roll animation right. They can't get the animation right when the car comes to a dead stop. Heck, they can't even get some of the shadows right and when you see the car going through elevation changes during replays, the tires look like they're hovering a few cms over the tarmac. And please don't get me started on the cars not looking completely up to scale or exhaust upgrades not showing. New hardware, new tools.. what's the excuse now? Cartoony tire smoke.. still not enough resources to get the smoke right T10? You think!?

It is quite annoying to see these little nuisances, when we're in so deep into the future of gaming. Gran Turismo nailed the animation almost perfectly when it was just a toddler on the PS1.

I could go on and on... but I hope I don't permanently lose interest in FM the way I did in COD and BF. I think you can guess where this is going. One measly consumer is not going to affect the business, but sooner or later people may open their eyes and start applying common sense.
Just a comment, I am not attacking your opinions. I find it surprising how some focus on "...these little nuisances,...", not that my lack of focus in anyway makes these little nuances of less importance to those the pick up on them. There are so many little nusances that I don't notice until someone points them out - the shifting animation for one. When I am racing I am not focused, cannot focus, on the hand animation. A good virtual racing experience is the sum of the parts, no racing game is perfect or close to perfect - not going to offer a "vs" comparison to other games.
You make comment on how "Gran Turismo nailed the animation.." and I can't argue, or care to argue the point, as I can't say I focused on the shifting animation in GT either. Again, not going to offer a "vs" comment on GT faults.
Maybe I am losing sight of the reason these topics are started in the first place; the desire to discuss (hopefully not the need to nitpick for the sake of nitpicking).
Overall, regardless of the small nuances, FM just keeps getting better which is a good thing and worthy of a purchase in my book.
 
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The details do count. How come the things most vid game racers know and what Fortza or GT does not know goes unnoticed? Why are these little things being left behind? It is like Kaz and Dan refuses to listen to the outside world and continues to skip out on details. You and I and the rest of the world would have added and done certain things differently and better. These FOOLS and staff are not on point with what is currently going on. They are not listening to consumers and it is simple as that. I guess we can all thank the fanboys and sheep for lack of features and progression because they just defend and accept what is given to them. It is like we have to settle with something that could have been much more.

They are not doing the best that they can be. They are out of touch and they need someone within their corporation to step it up. Or maybe they are just like Apple and release features in small increments to continue the cash flow.
 
The details do count. How come the things most vid game racers know and what Fortza or GT does not know goes unnoticed? Why are these little things being left behind? It is like Kaz and Dan refuses to listen to the outside world and continues to skip out on details. You and I and the rest of the world would have added and done certain things differently and better. These FOOLS and staff are not on point with what is currently going on. They are not listening to consumers and it is simple as that.

Who is listening then? Which game is perfect for all of us?

I bet I can pick holes in any one you care to mention and make it seem like they are not listening to consumers.
 
Just a comment, I am not attacking your opinions. I find it surprising how some focus on "...these little nuisances,...", not that my lack of focus in anyway makes these little nuances of less importance to those the pick up on them. There are so many little nusances that I don't notice until someone points them out - the shifting animation for one. When I am racing I am not focused, cannot focus, on the hand animation. A good virtual racing experience is the sum of the parts, no racing game is perfect or close to perfect - not going to offer a "vs" comparison to other games.
You make comment on how "Gran Turismo nailed the animation.." and I can't argue, or care to argue the point, as I can't say I focused on the shifting animation in GT either. Again, not going to offer a "vs" comment on GT faults.
Maybe I am losing sight of the reason these topics are started in the first place; the desire to discuss (hopefully not the need to nitpick for the sake of nitpicking).
Overall, regardless of the small nuances, FM just keeps getting better which is a good thing and worthy of a purchase in my book.
This is an AAA game. There are no excuses or things to look over. Obscure PC games I can understand but a mammoth operation such as T10 I can not. Stop apologising for a corporation.
 
This is an AAA game. There are no excuses or things to look over. Obscure PC games I can understand but a mammoth operation such as T10 I can not. Stop apologising for a corporation.


Some corporation. T10 is still a team, they do not have unlimited resources despite being under the umbrella of Microsoft. They've done well to create one of the best selling racing games of a generation and to still be in business, they achieved a lot in that time.

I don't suppose it matters that some people still enjoy the game despite the hand animations or not having features other games do. I guess they must just sit still at the office all day twiddling their thumbs 365.
 

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