Ford GT: Make a hard turn and die?

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I'm not complaining just confused and frustrated by this car and the Elise. If I make a hard or sharp turn in this car it will oversteer and spin out. I don't get that. Why would anyone want a car to behave like that?

I'm guessing a sharp turn causes a weight transfer to the front wheels causing oversteer. Is that right?

The problem I have is if I'm taking a turn too fast and "lift off" the throttle...oversteer crash. If I try to correct an understeer...oversteer crash. Too much throttle coming out of the corner...oversteer crash.

But I keep hearing that these mid engine cars are "balanced" and great on turns but I only get the opposite. These cars seem HORRIBLE on turns.

Can someone explain how cornering on a mid engine should be done? How do you correct steering with crashing? Must you use trailbraking always?

I'm sure a lot of players are facing the same problem.
 
Always brake in a straight line with the Ford, then when you're in the corner keep the speed steady or accelerate only very slowly. As soon as the straight opens floor it. It's a very slippery car and has to be really nursed through the corners. Mid-engined cars are known to be tricky to drive but the actual cornering speeds you get out of them (after mastering them) far surpass the other drivetrains.
 
Yeah i really dislike this car, so hard to keep it on track haha
always feels like you can go faster, but when you do it bites you back in a sec.

There is a great Lotus Elise Setup ;) Maybe it will work on GT too?



(see my sig!)
 
Yeah I agree aswell, it's a really tricky car to use, it's just take a bit of getting used to but I'd rather not drive it too much :P
 
Greycap has said it perfectly. Brake before the turn, which will put the weight on the front tires and then turn in and be very smooth on the throttle through the corner.

Enthusia is a great way to learn mid-engine car driving, if you have it. It has a little "weight transfer" dot that floats around inside an icon of a car on-screen so you can see the weight graphically moving around. I never really "got" mid-engines and weight-transfer until I played it.
 
Greycap has said it perfectly. Brake before the turn, which will put the weight on the front tires and then turn in and be very smooth on the throttle through the corner.

Agreed, This car really does take some practice.
I'm not a fan of the Ford GT but it is rewarding when you can make it stick!

Suzuka is a really great test of nerves with this car.
 
A mid engine car will always be different to turn than a conventional front engine mounted car (Lets not touch rear mounted for the time being).
Always brake in a straight line or as straight as possible but you'll eventually notice that the car travels faster around a corner without accelerating. It is a very unusual feeling but after you brake into a corner and then turn, don't hit the gas and you'll find it corners a lot tighter than a front engine car. Hit the accelerator as you are straightening up. With practice you will know what I mean. I find the Honda NSX to be the best car to learn in. It is not overly powerful and not too light.
 
It's a diffecult car to drive at the limit, most rear wheel drive cars are diffecult to drive at the limit, especially if you're using normal tires to light sport tires with muscle cars that produces lots of low down torque; traction is easely lost (if your traction controller is set up lower then 3).

My advice driving this car is that you brake a bit harder then what you normally do with other cars right before the turn at the corner entry so the weight distribution pushes forward to the front end, this will help the car to do mild understeer safely in the corner insted of dangeriously oversteer, secondly keep the speed steady with this car through the corners and try to avoid to push too hard on the throttle or else you're gonna heavly oversteer and fly off the track.

This car is very diffecult to drive at the limit and you'll need alot of practise to feel safe and confident with it..
 
The Ford GT is an awesome car to use on the Oval track, the Elise 111R Tuned is awesome for the tight twisty tracks as you can blitz the other cars around the corners.....
 
I don't know about you guys, but I love to drift in the Ford GT, but that's just me. I'm currently waiting on the U.S. release of the prologue so I honestly have no idea how the car handles on the Prologue, but I do know how it handles on GT4, & I love it.
 
It's even better to drift in Prologue, if you get a decent speed up then the tail-happy nature can be used for some great drifts :D Wish GT5P had a photo mode so I could show you...
 
Thanks for all the info. I began to suspect that I had to drive the mid engine cars differently than other cars. One problem is that damn driving line. It doesn't adjust to your drive train and misleads you. I find in many situations the driving line is wrong.

So, let me get this straight.

1. No trailbraking in mid engine cars.
2. If you come in too hot into the corner nothing you can do. you're toast.
 
I'm not complaining just confused and frustrated by this car and the Elise. If I make a hard or sharp turn in this car it will oversteer and spin out. I don't get that. Why would anyone want a car to behave like that?

I'm very disappointed with both the Ford GT and the Elise 111R in GT5 Prologue. (I also find the F430 a bit over-sensitive. OTOH, the GT-R seems very well balanced and can easily be 4-wheel drifted*).

As you suggest, the oversteer is insane. The Elise also has ridiculously low adhesion at the front.

Before anyone attacks me, I must add that my settings are full sim mode with all aids off and I am using the G25 in a cockpit, so it is not for lack of the right equipment. As for my own abilities, I actually own a real Lotus – which I have used enthusiastically on track a lot – so I believe that I do know what I am talking about.

I'm even considering going out of pro mode to escape this unrealistic behaviour – something I never dreamed of in GT4 or GT3.


* A provocative question, but one that perhaps has to be posed: Is this perhaps Japanese programmer bias, deliberately making foreign cars less drivable to present their own in a better light? Surely not – I believe the big boss man owns a Ford GT – or is it a GT40 (or both)?
 
I'm very disappointed with both the Ford GT and the Elise 111R in GT5 Prologue. (I also find the F430 a bit over-sensitive. OTOH, the GT-R seems very well balanced and can easily be 4-wheel drifted*)

You are talking about the regular 111r 04 and not the tuned one? I just tried the regular 111r with s2 tires(time trial) and it didn't feel that difficult to drive. It mainly oversteered when provoked and not on accident. The tuned elise is ridiculous without doing some tuning to make it more drivable but I suppose the tuned one has very little to do with real life especially with default setup.
 
The problem I have is if I'm taking a turn too fast and "lift off" the throttle...oversteer crash. If I try to correct an understeer...oversteer crash. Too much throttle coming out of the corner...oversteer crash.

Its seems your the problem more than anything :crazy:

Too much of anything is a bad thing. Try perfecting your driving technique in an easier car before you get into anything like the Ford GT.

Beause in real life of you take a turn too fast or give too much throttle, you DO crash!
 
* A provocative question, but one that perhaps has to be posed: Is this perhaps Japanese programmer bias, deliberately making foreign cars less drivable to present their own in a better light? Surely not – I believe the big boss man owns a Ford GT – or is it a GT40 (or both)?

One that has been posed many times. The pro-Japan bias in GT3 is huuuuge - run-of-the-mill Japanese cars with a little very mild upgrade can beat some of the true monsters from other countries. In fact, in GT3 it was almost insulting to Westerners. GT4 is similar but not so blatant.
 
Just tried the Elise 111R (with max power) again in the S Cup at the Highspeed Ring.

Sorry, but this is simply not how a Lotus handles. It is just not realistic that where Evos and similar are rushing through a corner the Elise struggles. On the contrary, it actually wastes almost any other road-legal car – including track specials such as Porsche GT3s.

(Off topic:
And, while I'm ranting ( :lol: ) the penalties are stupid too: I keep my racing line and a car that's been off the track simply drives back on side-swiping into me without any attempt to wait and I am the one that gets punished for ramming?! I don't think so.

These points have meant that GT5 Prologue is a huge letdown for me – and, worse than this, it doesn't bode well for the full version. I fear I may have to seriously think if I really want to buy the full game – maybe PC sims are the way to go... never thought I'd have to say that :sick:)
 
Actually, I am with you. I've never driven a Lotus in real life, yet I can't believe that so many of the cars represented in this game are as tailhappy as simulated.

I do like it that way, if there's something I can't stand, it is understeer. But this is just too much, and I can't accept that this is true to real life. I do accept things like liftoff-oversteer and similar effects, and it is nice to see that in a game. But for me personally, effects like these feel totally overdone in the current Prologue.

I can't say the game is a letdown though, cause I've never had so much Gran Turismo fun wrestling the tuned Elise into shape with my DFP. Still, we all know there are many things still to be fixed and done, and I won't complain as I'm pretty sure they are being worked on. I just hope there will be further upgrades addressing the manners of many RWD cars.
 
Maybe all the cars handle properly but the tire grip needs to be bumped up for S type tires?

They should release the Top Gear test track already because that will give us an excellent indication of proper grip. If you have unrealistically low grip lap times will be very low. Too much grip and average players will be able to beat Stig lap times.
 
I agree with you guys. I've just made the jump from PS2 & GT3 A-Spec to the PS3 & GT5P and I simply can't believe how some of the cars handle..

In GT3AS I was lapping Midfield in the Calsonic Skyline with all aids off, doing 00:59:9** and SS5Wet in the Poly001 F1 car in 01:03:4** so I'd like to think I can handle decent cars at decent speeds..

But in this GT5P I'm really struggling to 'balance' the car on the thumbsticks, particularly the Ford GT 06 when coming out of a corner on a flat level surface, opposed to a banked/cambered corner where I can control it even when the rear steps out.

I did a week's race tuition at Donington with Jim Russell in their final year there and raced there at the end, so again, I have an idea of what I'm talking about.

The only advice which I can give from the little I've played this game is try the cockpit view. I have ALWAYS raced with bumper cam/only tarmac on screen and ALWAYS used the thumbsticks. I was struggling to place with the GT 06 but then changed and got used to the view. I won and got the gold on my 3rd attempt from inside the cockpit.

Hope this is of some help.

.m.
 
I have driven an Elise (a few actually) and when you are driving below the limits of the tyres grip (so say 7/10ths) they are very predictable and easy to hustle along, and on the public road and messing about on a track day that's pretty much how it would be.

However push one right the way to the edge of its grip and/or abuse the brakes or throttle in this situation and it will bite you. The Elise is a very light mid-engined car with a low Polar moment of intertia, upset its balance when its right on the edge (sudden throttle off or power on) and it will start to go and it will do it quickly.

I've both experienced this myself and seen the results of it on many an occasion, what we do have in the real world that is absent in all sims is the overall feel of the car. When a car starts to let go, particularly one as communicative as an Elise, you can feel it with every part of your body. It gives us that sense not to be brutal with the throttle, steering or brakes and gives us the sense of when it is starting to go.

To give a real world example of this, a few years ago I was following an Elise on my way to work, the driver of which was being relatively spirited (but certainly not OTT). However as he approached a particular corner that I know tightens on exit it was quite clear he was carrying too much speed. I had an unfortunately grandstand view as he lifted off the throttle mid-bend to try and shed some speed. The car span a good 180 degrees before removing its rear wheel on the opposite curb.

Fortunately the driver was fine, apart from his pride I guess, but as he said, once it let go it all just happened so fast. The reason why mid-engined cars are ideal for racing its that the central mass helps ensure they turn with very little inertia, that however remains true both when we want them to turn and when you don't.


The following is from an Elise owners club...

Cornering
Under consistent, hard acceleration or 'power drift' through corners the Elise is very controllable. You can use additional power to drift the rear as required and gently easing off to bring the rear end back in. When at the edge of adhesion, mid-corner, you do not want to lift off of the throttle too abruptly or the rear end will try to overtake the front. This means that you should enter corners at a speed you can be sure you can maintain through the whole corner, i.e. a slow in and fast out approach. You should allow for obstacles and variations in road surface that may not be visible at the approach.

Under these 'lift-off oversteer' conditions the Elise is also quite controllable if the lift-off is gentle, though no where near as controllable as under power through a corner. You can use this characteristic to control the attitude of the car through a corner but as the back end comes further round, more and more power is required to regain control and at about 30° the power of the standard car is insufficient to regain control, resulting in a spin. If you are forced to lift off abruptly, i.e. you meet an obstacle mid-corner, you have no option and the car will spin and you will lose control. If at all possible, maintain a constant throttle pressure and power your way round or through (e.g. an animal) any obstacles. This may result in less damage.

The Elise can also be forced to understeer by rapid changes in direction with the steering wheel, though I have found this hard to reproduce on my car and the effect to be minimal. It is more likely to occur in the wet.

Always bear in mind that a corner may have unexpected surface conditions or adverse cambers which will take the car from a point well within it's performance envelope to one well outside in a split second. If this happens the rear-end may 'step out' and catching it requires the driver to be very alert and familiar with the cars behaviour under these conditions. The first time I found myself in this situation, I over-corrected. The Elise is not forgiving in this situation, the rear end will snap back quickly often resulting in the driver losing the rear end in the other direction and spinning out of control. For me this proved an expensive learning exercise only, on another day it could have proved fatal.
Source - http://www.elises.co.uk/miscellaneous/handling.html



With any mid-engined car smooth application of al controls is a must, but its particularly true of those with short wheel bases. The Elise does have a reputation of biting on the limit, just as a number of other cars with a very similar layout do, such as the Clio V6 Mk1 and the Stratos.

Regards

Scaff
 
All mid-engine cars take a certain amount of finesse to drive, (I have A Toyota MR2 Mk 1 sat outside). As has already been mentioned, brake in a straight line, feather the throttle through the corner, and feed the power in on exit.
 
An Elise will bite when pushed, there's little doubt about that. And even with getting quite a good feedback of what the car does in Prologue, you'll never be as close to actually feeling what's happening than sitting in the actual car. So driving a tailhappy MR on the limit might be harder in the game.

However, there are cars in Prologue where you wouldn't except such a tailhappy behaviour, like the BMW 135i, which neither is MR, nor outstandingly powerful or known for heavy oversteering.
 
Is it just me, or is the Aston DB9 way too over-steery aswell? :scared:

I have all the aids off for the car and on pro mode, is that the way it is mean't to be driven in the game?
 
As I mentioned, I do have a Lotus – an Exige Cup car (with full motorsport equipment) with a 270bhp supercharger. This is my fourth mid-engined car.

1st was Fiat X1/9 1500
2nd was Talbot-Matra Murena 2.2
3rd was Opel Speedster (Vauxhall VX 220 in UK) built by Lotus on Elise chassis

I've successfully completed the training for an International Race licence and have plenty of track experience at the limit both in the Speedster and in my Exige – and they are not so stupidly slippy as the Elise 111R in the game.

Sorry, but it is a joke!

Edit to add short clip of my old Speedster (same tyres, Bridgestone Potenza, and chassis as the Elise 111R showing how they really are when at the limit:

http://video.google.co.uk/videoplay?docid=-980304974860446087&q=speedyK&total=14&start=10&num=10&so=0&type=search&plindex=1
 
Edit to add short clip of my old Speedster (same tyres, Bridgestone Potenza, and chassis as the Elise 111R showing how they really are when at the limit:

http://video.google.co.uk/videoplay?docid=-980304974860446087&q=speedyK&total=14&start=10&num=10&so=0&type=search&plindex=1

Thanks! Great video. You can hear your tires squealing so it's clear you're at the limit.

I'm sure PD will work on the mid-engine cars. I knew they seemed too hard to drive. If they really handled the way they do in GT they would be death traps.
 
As I mentioned, I do have a Lotus – an Exige Cup car (with full motorsport equipment) with a 270bhp supercharger. This is my fourth mid-engined car.

1st was Fiat X1/9 1500
2nd was Talbot-Matra Murena 2.2
3rd was Opel Speedster (Vauxhall VX 220 in UK) built by Lotus on Elise chassis

I've successfully completed the training for an International Race licence and have plenty of track experience at the limit both in the Speedster and in my Exige – and they are not so stupidly slippy as the Elise 111R in the game.

Sorry, but it is a joke!

Edit to add short clip of my old Speedster (same tyres, Bridgestone Potenza, and chassis as the Elise 111R showing how they really are when at the limit:

http://video.google.co.uk/videoplay?docid=-980304974860446087&q=speedyK&total=14&start=10&num=10&so=0&type=search&plindex=1


A slight correction on this, the VX220 and Elise do not share an identical chassis, while the VX220 chassis was built by Lotus and was based on the Elise chassis it is different.

The VX220 chassis is similar but is wider, heavier and longer to accomodate the GM engine.
Source - http://www.elises.co.uk/components/s2/chassis/index.html

Which is enough to give the two cars differing characteristics, not massively, but they will not react in exactly the same manner. Principally weight transfer characteristics will differ (being more extreme on the Elise with its shorter wheelbase) and the Polar Moment (again the Elise will be slightly more twitchy due to a short wheelbase and narrower track).

Don't get me wrong I'm not saying that GT5:P is perfect, but it is better than anything else currently on the console market, I personally a lot of peoples major issues with it are due to previous games in the series poorly replicating sudden throttle position changes.

I have personally experienced S2 chassis Elise reactions when you lift right off mid corner (while developing training for the product launch of the Clio V6 Mk1) and if you fully remove all throttle while on or close to the limit the damn thing will try and swap ends, and unless you are very, very quick you will not catch it.


Regards

Scaff
 
I generally agree that the oversteer of the Ford GT borders on being totally ridiculous. If the car would handle like this IRL, nobody would drive it longer than 2 weeks without getting killed.

But at least I found a way to corner the GT (talking about professional physics) in GT5P: what you have to do when closing in on a corner is to start breaking slowly and at the same time keep your right foot on the gas pedal. This way you are somehow offsetting the massive oversteer with a slight understeer and as result get more balanced cornering. It worked for me especially on the Highspeed Ring in A-Class.
Of course this only works using a wheel, no Joypads.
 
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