Formula Gran Turismo...READ thread, TUNE car, POST result

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OK,
I've just completed a few hours of testing on Nurburgring Nordschleife, and here is my final assessment of tune 1 vs tune 22 for this track...man is it mentally exhausting driving this car on this track, heh. It wears me out.

First off, a note on bottoming out. Both of these tunes are going to bottom out on you on this track, but #22 is MUCH worse. The front is lower to the ground and the springs are also softer so the front is smacking the ground constantly in turns, especially the uphill turns. I was forced to enter a lot of the turns slower, or else the car wanted to hit the ground. It made the car unpredictable, and every time I tried to push the car harder I ended up sliding off the track. I thought there was really only 1 or maybe 2 spots on the track with tune 1 where bottoming out really forced me to have to reduce speed significantly, but it happened a lot with 22.

The small amount of increases understeer with #22 was also a factor. As with fuji, I had to wait just a little bit longer to get on the gas coming out of turns...and on a track this long with this many turns, it added up big time.

The enhanced high speed grip of tune 1 also came into play in at least 2 areas. After the first section of turns in the first part of the course there is a long stretch of sweeping turns and hills. With tune 1 I could stay on the throttle all the way to the hairpin. This was impossible with #22 and resulted in a crash every single time it was attempted. There was a similar situation with the long, sweeping right hand toward the end of the course just before the super long straightaway.

BEST LAPS (engine worn out)

Tune 1 - 5:26.4
Tune 22 - 5:41.5






Nice work, Jorday! Yeah, I went back and ran Nurburg with tune #22 and I agree that it's great at lower/med. speeds, but some of the faster turns I ended up totally losing it. I also think tune #1 has a bit of a faster rate of acceleration.

Yah, i think the acceleration is because you can hit the gas sooner out of turns and come out of them faster as a result.
 
Dude, I need tips if you're really pulling those times. I pulled a 6:05:7 and thought I had really done something. I'll also try tune #1 out some more since you're getting about 15 seconds faster.

Honestly though, the super low ride height was an experiment to see if bottoming out really does happen on the game. I guess it does, I didn't see anything in the replays. I've seen the car tug at times when cornering, but it didn't actually seem like bottoming out to me. Never saw sparks or anything either.


BTW, have you had success in the FGT Championship in A-Spec? I can't do anything in that event. If I get in front really early it helps a lot, but for the most part it's been a disaster.
 
Dude, I need tips if you're really pulling those times. I pulled a 6:05:7 and thought I had really done something. I'll also try tune #1 out some more since you're getting about 15 seconds faster.

Honestly though, the super low ride height was an experiment to see if bottoming out really does happen on the game. I guess it does, I didn't see anything in the replays. I've seen the car tug at times when cornering, but it didn't actually seem like bottoming out to me. Never saw sparks or anything either.


BTW, have you had success in the FGT Championship in A-Spec? I can't do anything in that event. If I get in front really early it helps a lot, but for the most part it's been a disaster.

Hey man,

The first thing is that you have to have the track 100% memorized. Now way around this, gotta know every turn that's coming. I played nurburgring for weeks and weeks with the formula gran turismo and the f2007 on gran turismo for psp to get the track perfectly memorized. On PSP my best laps were 5:34 for the formula gran turismo and 5:07 with the F2007.

Eventually you get to where the car's behavior is always exactly what you expect and you are never surprised by what happens. You know exactly when you can hit the gas in all the turns, and which turns the car is going to bottom on so you can slow down, drove around that spot...whatever needs to be done. For the results to be the same every time, the car has to always take the same line through the turns...no easy task with the FGT. I'm not even that good. The most important thing is to figure out how to exit each and every turn with the highest speed. The most effective way to reduce lap times is to come out of corners faster.

Also, based on those lap times, I would bet you aren't quite trusting the old FGT enough. It'll go through the turns faster than you think.

Using tune #1 and using good technique, FGT championship in a-spec will be so easy to win it will feel like you are just turning practice laps all alone out there.

take the Fuji race for example. You start out in 7th place as always. From the start of the race, it is possible to overtake all 6 cars in front of you in the very first turn of the race and never see them again. On nurburgring GP/F on the Formula GT championship I can lap many of the enemy cars by the time 20 laps is over. On Suzuka, in the esses shortly after the finish line, you can overtake 1 or even 2 cars in every one of those turns if necessary. The car with tune #1 on it is extremely dominant over the CPU controlled cars, once you get used to it.
 
Hey man,

The first thing is that you have to have the track 100% memorized. Now way around this, gotta know every turn that's coming. I played nurburgring for weeks and weeks with the formula gran turismo and the f2007 on gran turismo for psp to get the track perfectly memorized. On PSP my best laps were 5:34 for the formula gran turismo and 5:07 with the F2007.

Eventually you get to where the car's behavior is always exactly what you expect and you are never surprised by what happens. You know exactly when you can hit the gas in all the turns, and which turns the car is going to bottom on so you can slow down, drove around that spot...whatever needs to be done. For the results to be the same every time, the car has to always take the same line through the turns...no easy task with the FGT. I'm not even that good. The most important thing is to figure out how to exit each and every turn with the highest speed. The most effective way to reduce lap times is to come out of corners faster.

Also, based on those lap times, I would bet you aren't quite trusting the old FGT enough. It'll go through the turns faster than you think.

Using tune #1 and using good technique, FGT championship in a-spec will be so easy to win it will feel like you are just turning practice laps all alone out there.

take the Fuji race for example. You start out in 7th place as always. From the start of the race, it is possible to overtake all 6 cars in front of you in the very first turn of the race and never see them again. On nurburgring GP/F on the Formula GT championship I can lap many of the enemy cars by the time 20 laps is over. On Suzuka, in the esses shortly after the finish line, you can overtake 1 or even 2 cars in every one of those turns if necessary. The car with tune #1 on it is extremely dominant over the CPU controlled cars, once you get used to it.



Sounds like you are clearly more experienced with the GT series than I am. I'll give the FGT championship another go later this afternoon using your tune. I really struggle on Fuji though in that last "hairpin" section. I'm trying to find the correct balance of acceleration vs. going too slow. I always lose about a half of a second on the leader through there, or I spin out trying to take it too fast. Needs works still. Thanks again.
 
Yeah, those turns at the end are tough. They are back to back decreasing radius turns so you have to go quite a bit slower than expected because the turns are getting sharper as you go through them, especially the last one. Also, with decreasing turns you have to wait longer than usual to get on the gas because if you try to accelerate too soon you run off the edge of the track. You almost have to wait until the car is pretty much pointed down the straightaway before acceleration. In this section it is better to go too slow than too fast.

If you're still having problem, go to Fuji on practice and run some laps through that section with the driving line turned on.
 
I have practiced and tried everything I can think of, still don't have a chance at winning the FGT championship yet. Are you using any assists like TCS or ABS? Also, do you play with a controller or a wheel?
 
The only way I could even get the FGT manageable was to put TCS 1 and ASM on. I couldnt control the thing withouth ASM on, and you need the TCS on just because it is an F1 car.

My best lap is 5'11 on the ring. I'll post my tune up for that in a little bit.

The ride height and suspension are a bit different than the tunes i saw on here. The FGT really needs some space to flex when taking those turns.
 
Hey there! I'm gonna try some of the settings you've posted in a while... it's been a nightmare so far... the car is a monster... and the AI cars drive extremely fast and are extremely agressive... I haven't finished a single lap on first... :nervous:

Also...I'm playing with a controler... Could this be part of the problem ???:confused:
 
I couldn't even get bronze forever on the FGT races, then I turned on TCS and whatever that slide protection is. Anyway, I golded it the very next try.


Stupid, IMO how the assists work.
 
The only way I could even get the FGT manageable was to put TCS 1 and ASM on. I couldnt control the thing withouth ASM on, and you need the TCS on just because it is an F1 car.

My best lap is 5'11 on the ring. I'll post my tune up for that in a little bit.

The ride height and suspension are a bit different than the tunes i saw on here. The FGT really needs some space to flex when taking those turns.

I couldn't even get bronze forever on the FGT races, then I turned on TCS and whatever that slide protection is. Anyway, I golded it the very next try.


Stupid, IMO how the assists work.

These computer aids & assist factors are turning out to be of crucial importance. I have finally figured out that too much TCS will kill your speed. It seems that too little is a problem, too. We need to zero in on what the correct settings are in this area. It may well be that suspension settings are less important than driver assists.
 
The only way I could even get the FGT manageable was to put TCS 1 and ASM on. I couldnt control the thing withouth ASM on, and you need the TCS on just because it is an F1 car.

My best lap is 5'11 on the ring. I'll post my tune up for that in a little bit.

The ride height and suspension are a bit different than the tunes i saw on here. The FGT really needs some space to flex when taking those turns.
I had it on 5.
Hey there! I'm gonna try some of the settings you've posted in a while... it's been a nightmare so far... the car is a monster... and the AI cars drive extremely fast and are extremely agressive... I haven't finished a single lap on first... :nervous:

Also...I'm playing with a controler... Could this be part of the problem ???:confused:
I play with a controller, too.
 
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I've always found with any car that has major power to the rear wheels that induces sliding on exiting turns, TCS 1. It's the only way to make the car manageable IMO. And like Dotini said too much TCS kills your speed, so anything higher than 1 adds a decent amount of time to my ring laps.
 
After a bit of tweaking with your 1st setup jorday i found a setup perfect for me.
i changed the camber & toe.

Camber-(-)0.5/0.5
Toe-0.2/0.2

Everything else stayed the same.
Dunno if you agree with these changes but i definately found the FGT car handled better for me.
 
I've always found with any car that has major power to the rear wheels that induces sliding on exiting turns, TCS 1. It's the only way to make the car manageable IMO. And like Dotini said too much TCS kills your speed, so anything higher than 1 adds a decent amount of time to my ring laps.
Interesting...I will try setting TCS = 1, and see how my fuji lap times are affected.
After a bit of tweaking with your 1st setup jorday i found a setup perfect for me.
i changed the camber & toe.

Camber-(-)0.5/0.5
Toe-0.2/0.2

Everything else stayed the same.
Dunno if you agree with these changes but i definately found the FGT car handled better for me.

wigs,

Thanks for posting your findings and adjusments. I will definitely try them. I like to try to make predictions on a tune before I use it.

Based on those changes, I think that some oversteer will probably return, and there will be a very small change in the car's ability to change direction. I also am thinking that high speed cornering grip will be reduced, but the car will be quite a bit easier to control while turning, making it easier to avoid spinning out. Let's see if I'm right.

Tonight's all night FGT tuning marathon is about to begin. Stay tuned. :)
 
Hey Jorday, what is your preferred camera view? I love the rear bumper view so that I can see the whole car, but I drive so much better with hood view, so I'm finding. I also think the driving physics are a lot different when in hood view vs the 3rd person bumper view. I can control drifts so much better and I take such better lines into corners.

I also went back to my original tune #14 and I'm glad I did. I think it works well for me, but I've adjusted to your 4/1 brake setting now and I agree with your points about being able to brake into the corners and come out faster. This is why I'm asking about your camera view, because since I've switched to hood view I've changed my driving style a lot, which makes those brake settings make a lot better sense now. I also bumped up the LSD just a hair for braking to 55, and borrowed your ride height.


Here's the tune I'm currently using if you're interested. The only assist I'm using with this is TCS on 1.


Aero: 70/90
Trans: 249
LSD: 15/45/55
Height: -5/-5
Spring: 17.0/17.5
Ext: 7/8
Com: 5/6
Anti-Roll: 7/7
Camber: -2.5/-0.6
Toe: -0.15/-0.12
Brakes: 4/1
Tires: Racing Soft


I just raced the 2nd FGT event and easily won with this setup. :)



Edit: ride height is -5/-5
 
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Hey Jorday, what is your preferred camera view? I love the rear bumper view so that I can see the whole car, but I drive so much better with hood view, so I'm finding. I also think the driving physics are a lot different when in hood view vs the 3rd person bumper view. I can control drifts so much better and I take such better lines into corners.

I also went back to my original tune #14 and I'm glad I did. I think it works well for me, but I've adjusted to your 4/1 brake setting now and I agree with your points about being able to brake into the corners and come out faster. This is why I'm asking about your camera view, because since I've switched to hood view I've changed my driving style a lot, which makes those brake settings make a lot better sense now. I also bumped up the LSD just a hair for braking to 55, and borrowed your ride height.


Here's the tune I'm currently using if you're interested. The only assist I'm using with this is TCS on 1.


Aero: 70/90
Trans: 249
LSD: 15/45/55
Height: -5/0
Spring: 17.0/17.5
Ext: 7/8
Com: 5/6
Anti-Roll: 7/7
Camber: -2.5/-0.6
Toe: -0.15/-0.12
Brakes: 4/1
Tires: Racing Soft


I just raced the 2nd FGT event and easily won with this setup. :)

Hey man,

Most of the time I drive with the view behind the car, but I also use the over the hood view a little bit. I don't like the first person view at all. I agree with you that they driving physics of the car seem to be a little bit different depending on which view you are using. The reason I like the view from behind the car is mostly because it's the only view where you can tell when the tires are smoking during braking and acceleration and cornering. The tire smoke can warn you that the car is about to go out of control unless you do something. Also, there are some times where I will try to make the car do it on purpose to help me get the car to change direction faster, slide, oversteer on purpose to avoid sliding off the track, etc. The appearance of smoke is usually the right time to cut the steering and hit the gas. Plus its the only view where you can see the whole car. :)

That's cool that you've adjusted your braking style and 4/1 is working well now. Although you have to initiate braking earlier, you can carry a LOT more speed deeper into the turns, and you don't have to worry about upsetting the car nearly as much as with high brake numbers. So with the changes in ride height and brakes, etc, it's basically a new tune #45. I'm going to drive it when my roommate is finished with the tv in a bit here.

So you won the indy road course. Question, does the front of the car sorta do a bounce/grab type thing in some of the turns? I have this problem with my tune on this course a little bit.
 
Hey man,

Question, does the front of the car sorta do a bounce/grab type thing in some of the turns? I have this problem with my tune on this course a little bit.



Hmm, I didn't really notice that. Maybe in the very first turn, and when you come out of the last turn to the straight, but there's a curb there which I attributed it to.
 
Hello! I'm back! I tried the 1rst setting of this thread in Fuji and... well... I got 1rst after several restarts :)... but man... those were the most intense 20 laps of my entire gaming carreer... every lap felt like a new race to me... it was... extremely wild... like it was never going to end... I was tension all the time, stress from the 1rst corner of the 1rst lap, to the last turn in the final lap... in fact I almost lose the race in the final corner... After I finished... I felt exhausted :crazy:... My fastest lap was 1:19 and something... and I won with only 0.7 secs of advantage...

Now I have even more respect for real drivers... this was as close as I'll ever get to real racing, I just can't imagine what's the real deal... and man!!! There are 5 races left in the game's series!!! And in the Championship series I can't restart the race... :sick:

The sad part of this (pretty bad I think :( ) is that I actually think I was pretty slow, compared to what I've read in this thread about this particular race... but anyway...

If any of you could give me a time average per lap for every track of the series with these settings I think I can work my way up to the fast times... :)

Thanks a lot! For the Setting and for reading this testament-like post!

Merry X-mas!:)
 
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would you mind giving it to me? please?



Not sure what you mean??





Jorday, I just ran about 10 laps on the Indy Road Course with your tune. I did notice what you are describing with the jerking. I think it's that your front spring rate is too soft. In the hood/roof cam (whatever it's called) you can really see the front springs at work, and I noticed that they were much looser in this tune. I think that they are possibly a little loose for the increased negative toe setting you are using. I also think the 249mph setting is just a hair high for this track since there are some real opportunities for faster acceleration in the midfield. I also found that I was able to get along fine down the straight with the 242mph setting.


I also just went through the race again with my tune. I still think your tune is probably just fine. The track is very bumpy, and I had a lot of front spring movement with my settings as well, just not in some of the corners that I was getting some of the movement in using your tune.



Edit: Also if you're going to try my most recent tune, I messed up the height settings in the post. They are -5/-5.
 
Hello! I'm back! I tried the 1rst setting of this thread in Fuji and... well... I got 1rst after several restarts :)... but man... those were the most intense 20 laps of my entire gaming carreer... every lap felt like a new race to me... it was... extremely wild... like it was never going to end... I was tension all the time, stress from the 1rst corner of the 1rst lap, to the last turn in the final lap... in fact I almost lose the race in the final corner... After I finished... I felt exhausted :crazy:... My fastest lap was 1:19 and something... and I won with only 0.7 secs of advantage...

Now I have even more respect for real drivers... this was as close as I'll ever get to real racing, I just can't imagine what's the real deal... and man!!! There are 5 races left in the game's series!!! And in the Championship series I can't restart the race... :sick:

The sad part of this (pretty bad I think :( ) is that I actually think I was pretty slow, compared to what I've read in this thread about this particular race... but anyway...

If any of you could give me a time average per lap for every track of the series with these settings I think I can work my way up to the fast times... :)

Thanks a lot! For the Setting and for reading this testament-like post!

Merry X-mas!:)



The FGT Championship is turning out to be one of my favorites on the game. Definitely winnable, but it has some challenge to it for sure.
 
Hello! I'm back! I tried the 1rst setting of this thread in Fuji and... well... I got 1rst after several restarts :)... but man... those were the most intense 20 laps of my entire gaming carreer... every lap felt like a new race to me... it was... extremely wild... like it was never going to end... I was tension all the time, stress from the 1rst corner of the 1rst lap, to the last turn in the final lap... in fact I almost lose the race in the final corner... After I finished... I felt exhausted :crazy:... My fastest lap was 1:19 and something... and I won with only 0.7 secs of advantage...

Now I have even more respect for real drivers... this was as close as I'll ever get to real racing, I just can't imagine what's the real deal... and man!!! There are 5 races left in the game's series!!! And in the Championship series I can't restart the race... :sick:

The sad part of this (pretty bad I think :( ) is that I actually think I was pretty slow, compared to what I've read in this thread about this particular race... but anyway...

If any of you could give me a time average per lap for every track of the series with these settings I think I can work my way up to the fast times... :)

Thanks a lot! For the Setting and for reading this testament-like post!

Merry X-mas!:)

Hey man, Merry Christmas.

Fuji just takes some practice to develop the right lines through the turns and you'll be dominating the other cars. I'd recommend running through the championship several times with the driving line on to help you get a feel for where the car needs to be on the track. Really important especially in Cote d'Azur because you will have to slow down A LOT if you take the wrong line through turns and wait much longer to begin accelerating or else you end up hitting the wall constantly.

Lap times:

Fuji - 1:13
Indy - 1:08
Cote d'Azur - 1:15
Nurburgring GP/F 1:26
Monza - 1:19
Suzuka - 1:30

Suzuka gives me the most trouble out of the 6 races by far. On Suzuka I usually spin out about 3 times per 20 lap race, while on the other 5 tracks I can usually complete the entire 20 lap race without spinning out or crashing.
 
I'm really struggling with this series in A spec I've picked up gold in a couple so far but it is seriously difficult :yuck:. I'd also like to point out as I'm a big follower of F1 and the cars are haven't been permitted to use ANY driving aids since 2008 and since repeatedly trying this series my respect for these drivers has risen enormously.

Keep up the work guys with these tunes and hopefully I can finally gold the whole thing!
 
Jorday, I just ran about 10 laps on the Indy Road Course with your tune. I did notice what you are describing with the jerking. I think it's that your front spring rate is too soft. In the hood/roof cam (whatever it's called) you can really see the front springs at work, and I noticed that they were much looser in this tune. I think that they are possibly a little loose for the increased negative toe setting you are using. I also think the 249mph setting is just a hair high for this track since there are some real opportunities for faster acceleration in the midfield. I also found that I was able to get along fine down the straight with the 242mph setting.


I also just went through the race again with my tune. I still think your tune is probably just fine. The track is very bumpy, and I had a lot of front spring movement with my settings as well, just not in some of the corners that I was getting some of the movement in using your tune.



Edit: Also if you're going to try my most recent tune, I messed up the height settings in the post. They are -5/-5.
Thanks for the suggestions I will try them in a minute. I was aware that the tune was probably in need of some adjustment for indy and nurburgring gp/f. I always forget to adjust the gearing down except for cote d'azur because it needs to be turned way, way down for that one.
The FGT Championship is turning out to be one of my favorites on the game. Definitely winnable, but it has some challenge to it for sure.
Agreed. I think it's easily the most challenging and exciting series of races in the game, and they were right to make it so only one car is allowed so you can't just use the x1 and kill the other cars. You actually have to be able to tame the FGT and win against other FGTs on some of the most fun courses in the game. Although, once you start getting more comfortable with the car, it starts getting to where you are just killing the CPU cars.
 
I'm really struggling with this series in A spec I've picked up gold in a couple so far but it is seriously difficult :yuck:. I'd also like to point out as I'm a big follower of F1 and the cars are haven't been permitted to use ANY driving aids since 2008 and since repeatedly trying this series my respect for these drivers has risen enormously.

Keep up the work guys with these tunes and hopefully I can finally gold the whole thing!

TCS is gone too right now then?

EDIT: Now that I think about it that sounds right. No active suspension, active handling, tcs allowed. F duct is gone now too.
 
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Ok guys for Fuji I used SS_1182 post #45 tune and at first I was having to be 100% spot on in order to stay in front. I was using TCS 1 with racing line all and all it took was 1 little spin and it was all over and I would have to start again. So I tried again and sadly had to break my golden rule. I put on ASM and skid recovery management along with TCS 1 and all of a sudden this race is a walk in the park. The car will not spin it's wheels and you don't have to be so careful with the throttle any more. I will keep you guys posted on how I go on the other races with this set up
 
Ok guys for Fuji I used SS_1182 post #45 tune and at first I was having to be 100% spot on in order to stay in front. I was using TCS 1 with racing line all and all it took was 1 little spin and it was all over and I would have to start again. So I tried again and sadly had to break my golden rule. I put on ASM and skid recovery management along with TCS 1 and all of a sudden this race is a walk in the park. The car will not spin it's wheels and you don't have to be so careful with the throttle any more. I will keep you guys posted on how I go on the other races with this set up



Hey Bobtehblob, to be honest I had to use that on the first race as well. It's lame I know, but I just did it to gold the race and move on. Once I turned that on it was a piece of cake. I don't mind though because I plan on replaying this series many times and once I gold everything I won't use assists anymore anyway.

BTW, I turned everything off for the 2nd race except TCS = 1. I won that race very easily with my tune. Took the lead on lap 3 and won by over 3 seconds. Make sure you have the trans. set on 242 or possibly lower for that one. The midfield is where you can really gain ground or push ahead of the pack in that race. The lower gearing is awesome for that.

I just tried Cote d'Azur for the first time. Wow, why isn't this track elsewhere in the game?? The thing I've found on this one is that the challenge comes at getting the lead and not making mistakes after that. For this course, I find that it's hard for the AI to get room to pass you if you are in front unless you really make a bad mistake. This course is wicked though. Coming out of the tunnel down that hill to the chicane is really hard to get the right braking on. Plus, I watched the replay of the AI cars on that one and the way they navigate within millimeters of the elbow turns on the back side of that race is just ridiculous. Good stuff.
 
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