Formula gran turismo

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Quinny0711
Has anyone noticed how little grip the formula gt has at low speeds and how easy it locks up the inside wheel before snapping into oversteer, loosing all speed. In order to be quick in this car, you have to be flat out to keep grip. This needs looking at in the next patch because there is no transition between good grip into oversteer like with many other cars including both Ferrari f1 cars
A change is needed.:grumpy:

Psn Id: quinny0711
 
Yup, I noticed this too, makes it impossible to do a clean and good looking lap round Monaco.
 
Has anyone noticed how little grip the formula gt has at low speeds and how easy it locks up the inside wheel before snapping into oversteer, loosing all speed. In order to be quick in this car, you have to be flat out to keep grip. This needs looking at in the next patch because there is no transition between good grip into oversteer like with many other cars including both Ferrari f1 cars
A change is needed.:grumpy:

Psn Id: quinny0711



this is why mine is in my garage collecting dust.
 
Mightyquinn28
Has anyone noticed how little grip the formula gt has at low speeds and how easy it locks up the inside wheel before snapping into oversteer, loosing all speed. In order to be quick in this car, you have to be flat out to keep grip. This needs looking at in the next patch because there is no transition between good grip into oversteer like with many other cars including both Ferrari f1 cars
A change is needed.:grumpy:

Psn Id: quinny0711

I think thats how the F1 works more speed the more grip you have with downforce they aren't designed for slower driving.

Edit: thats what I heard on a episode of Topgear anyway.
 
I think thats how the F1 works more speed the more grip you have with downforce they aren't designed for slower driving.

Edit: thats what I heard on a episode of Topgear anyway.

This is correct, and considering the FGT has more power and less downforce then the F1 cars it makes that factor even worse
 
I don't find this a problem, just all part of the fun! I find the biggest challenge on low speed corners is under steer..
And a lot of the problems under breaking can be sorted by changing the brake balance!
 
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It's hard to put down a decent lap. Brake where you need to brake and get on the throttle slowly as you leave a corner. And - as said by Clarkson - you need to go faster to get the desired effects from downforce.
 
There is a bad understeer problem but there is no gradual transition from understeer to catastrophic oversteer, where you loose all your speed. Throttle application is not an issue. Once you're out of the corner grip is not important. The full Madrid circuit is the prime example of the formula gt's problem
 
jgancherjr
This is correct, and considering the FGT has more power and less downforce then the F1 cars it makes that factor even worse

You know what I mean then, aero grip at speed is not an issue by itself, compared to the ferrari ones, its poor. Its the fundermental grip of the 'bridgestone potenza' tyres it runs on. They overheat too much when you under or oversteer
 
You know what I mean then, aero grip at speed is not an issue by itself, compared to the ferrari ones, its poor. Its the fundermental grip of the 'bridgestone potenza' tyres it runs on. They overheat too much when you under or oversteer

Wait, different tyre makes offer different wear?! So are they worse than pirelli then?
 
The FGT handles beautifully

Granted at low speeds the downforce is ineffective and you have a 900hp go-kart

If you are having issues driving at low speeds its a technique problem. Not the cars fault

You need to practice your inputs. 3rd gear and on the car is planted

On the issue of FGT vs. Ferrari - the ferraris have much much more downforce, coupled with less hp and torque - less of an issue
 
The FGT handles beautifully

Granted at low speeds the downforce is ineffective and you have a 900hp go-kart

If you are having issues driving at low speeds its a technique problem. Not the cars fault

You need to practice your inputs. 3rd gear and on the car is planted

On the issue of FGT vs. Ferrari - the ferraris have much much more downforce, coupled with less hp and torque - less of an issue

I second this!
The second from last turn on Madrid, the roundabout, is where I get the most understeer.
In 3rd gear the harder you try push the wider you start going! But you can get away with a lot of throttle before the backend steps out!
I loved this car is gt4 and this Madrid seasonal has made me love it again!
 
Yeah, that Madrid Seasonal really teaches you how to control the FGT. It is really a question of technique, that and being slightly insane about braking for corners.
 
Has anyone noticed how little grip the formula gt has at low speeds and how easy it locks up the inside wheel before snapping into oversteer, loosing all speed. In order to be quick in this car, you have to be flat out to keep grip. This needs looking at in the next patch because there is no transition between good grip into oversteer like with many other cars including both Ferrari f1 cars
A change is needed.:grumpy:

Psn Id: quinny0711

I used to feel the same way about the Yellowbird, BTR etc. I still think the programming is flawed but mastering them is more of a question of mastering your own throttle, brake and steering inputs. They are simply more sensitive than other cars and you can't drive them the same way you drive most other cars in the game. They are driveable but within a much narrower range of inputs, FGT is the same for me. I rarely drive it because I don't enjoy it, but I do recall doing well in the TT at Indy I think it was. If memory serves I ran with a 2/0 brake balance for that one, on the old offline physics.
 
I don't find this a problem, just all part of the fun! I find the biggest challenge on low speed corners is under steer..
And a lot of the problems under breaking can be sorted by changing the brake balance!

and that tests the individual ability of managing the driving techs more clearly all the way to make a good lap without failure.
 
Formula cars are known as "downforce cars" which basically means the faster you go, the better it will perform. you can go into a corner at 50 mph and slide and lose control, but if you go into the same corner at 150 mph, the car will stick and not lose control.
It just takes a little bit of tampering with the suspension and the things a dream.
 
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All above is correct but F1 cars aren't really unstable at low speeds, they should understeer not start to drift even without any throttle input. The FGT in general feels unbalanced during braking and turn-in unlike the Ferraris.
 
but if you go into the same corner at 150 mph, the car will stick and not lose control.

While driving into a wall.

The car should stick at all speeds, it should just generate more cornering g at high speed.

The FGT should actually be worlds better than the Ferrari's according to its description. It's a toned down X1 without a fan. Yet the actual stats don't match up at all.

I still think it's fun to drive though. FGT online races are some of my favorites.
 
GTracer98
All above is correct but F1 cars aren't really unstable at low speeds, they should understeer not start to drift even without any throttle input. The FGT in general feels unbalanced during braking and turn-in unlike the Ferraris.

It has a serious balance problem an gtracer98 knows wat I mean. In response to others such as the indy response, indy is easy enough even in the formula gt because you are 150mph+ not 20mph. Back to the balance issue raised by gtracer98, the instability is made worse on quick downshifts. Driver input is not the cause because me, my brother an 3 of our friends have tried it, we all have different driving styles, using the logitech gt wheel and controller and have all had stability issues no matter how careful we are on throttle an steering application
 
It has a serious balance problem an gtracer98 knows wat I mean. In response to others such as the indy response, indy is easy enough even in the formula gt because you are 150mph+ not 20mph. Back to the balance issue raised by gtracer98, the instability is made worse on quick downshifts. Driver input is not the cause because me, my brother an 3 of our friends have tried it, we all have different driving styles, using the logitech gt wheel and controller and have all had stability issues no matter how careful we are on throttle an steering application

Firstly, Johnny meant Indy Road. Secondly, I got the feeling seanneedscar was trying to tactfully say "you aren't talented enough" (which is why saying you had others test it means nothing). I don't care about tact myself... :sly:

Just practise driving it if you actually care about getting good, if not, just leave it alone. Simple solution really.
 
mistersafeway
Firstly, Johnny meant Indy Road. Secondly, I got the feeling seanneedscar was trying to tactfully say "you aren't talented enough" (which is why saying you had others test it means nothing). I don't care about tact myself... :sly:

Just practise driving it if you actually care about getting good, if not, just leave it alone. Simple solution really.

Indy road is not bad with the fgt just the long turn 3, which means you need a softer compound on the front. As for your comment about talent, having other people who are good drivers and circuit racers on real tracks also try the formula gt and say similar things about balance means there is an underlying issue.
 
Really? I've seen a 14 year old drive it effortlessly without any assists and any driver I know who's good can drive it, either your friends aren't as good as you think they are or it's specifically your car or PS3, if they used the same one as you. Certain cars don't handle properly from the moment they're bought and an old PS3 can cause input problems.
 
mistersafeway
Really? I've seen a 14 year old drive it effortlessly without any assists and any driver I know who's good can drive it, either your friends aren't as good as you think they are or it's specifically your car or PS3, if they used the same one as you. Certain cars don't handle properly from the moment they're bought and an old PS3 can cause input problems.

My ps3 is a slim from 2010. As for the car, it has been noted on both the car I bought from online collectors dealership and the 1 given on the time trial on seasonal events. The problem is only really on tight tracks such as Madrid or Monaco, the car is more than effortless to drive on spa, monza or le mans
 
Oh god, silly disscusion again... We are not talking about talent here, we are saying that the FGT is unbalanced, not that it's completely undrivable because of our skill. I can control it well but I can't deny that it has some problems at low speed. :rolleyes:
 
GTracer98
Oh god, silly disscusion again... We are not talking about talent here, we are saying that the FGT is unbalanced, not that it's completely undrivable because of our skill. I can control it well but I can't deny that it has some problems at low speed. :rolleyes:

Ur totally right. Its wat ive been saying in pretty much every response to others. My response about other people driving the STOCK fgt in the time trial round the Monacoesque Madrid circuit and all reporting a balance issue at the same corners was made as a point of an underlying balance issue where low speed corners are. If it was not clear in my original thread I apologise, I was unsure as to the ultimate diagnosis. In my mind I was trying to point out the balance issue along with the tyre combination of how they react to the balance problem. So to put every1 rite, I am trying to highlight a balance issue.
 
Indy road is not bad with the fgt just the long turn 3, which means you need a softer compound on the front. As for your comment about talent, having other people who are good drivers and circuit racers on real tracks also try the formula gt and say similar things about balance means there is an underlying issue.

There is an underlying issue but it doesn't make the car undrivable, just means that that the range of inputs for a clean lap/corner etc. is smaller, but it can be done. I struggled with the Yellowbird for a long time. Usually drove a few laps and gave up. Did that several times. Then I sat down one day and said, "Dammit, I'm going to learn to drive this thing!!" And that's what I discovered. Once you know what the car will do with each steering/brake/throttle input you adapt to the car. Exceed those limits and unlike a lot of cars, the result isn't a push or slight oversteer, it's disaster. FGT is the same. It doesn't respond like 98% of the cars in the game, you just have to adapt to what the programming gives you and work with it. Watch some of the replays for the top guys in the current seasonal and you'll see it can be done. Not easily, but it's there for the taking.

Like this. Yellowbird, 40-60 weight distribution (tiny amount of ballast), SS tires, no ABS, for the current F.I.T.T. tuning contest. Commentary courtesy of Dirty Harry, Yoda, Spock and a cast of thousands...lol..

 
I like my FGT with 470 bhp and 750kg on SH tires. :D
 
and that tests the individual ability of managing the driving techs more clearly all the way to make a good lap without failure.

I agree with this, its a great "test" of skill and I find that in online races I do better in FGT races than in Ferrari F1 races because people become so discouraged in the FGT. :sly:

One thing to remember is that "standard" cars in GT5 seem to, for the most part be slightly harder to drive and offer less low speed grip than "premium" models. Although there are some insanely fast standards like the old Prototype sports cars, and of course the standard Nissan Road Car that won so many online TTs, they are in essence harder to handle for whatever reason or another.

I do a stock (no tuning) Formula Grand Turismo online race series with immortalpilot with no driving aids. Suzuka I found quite comfortable although challenging, now were at Cape Ring and its much tougher on the low speed hairpins.

I tested this low speed issue last night and this is what I've found:

The Formula GT seems to have a problem at low speeds and high speeds where the throttle sticks a little (I tested this and its unrelated to my new G27 I've had for only 3 months). Its a slight stick of the throttle thats no issue at high speeds since downforce overrides it and you have more grip anyways on the throttle. But at low speeds it MIGHT be a slight grip issue.

I also found that letting off completely causes the car to slide in the hairpins at Cape ring, but being on 1/3 or 1/2 throttle keeps the car from sliding. Its certainly a very odd car in GT5, but one thing to remember is that it is standard.
 
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