Dan
Premium
- 15,396
- United States
I really want to organize another massive raid like the one at LSIA and Vespucci Beach last year for the PS3 only. I had an idea for it to be at Fort Zancudo this time, so we'll have to deal with harder resistance than police helicopters and SUVs with N.O.o.S.E members hanging off the side.
My idea was to split the players into several teams all coordinated to attack the base. Some of these teams can be eliminated in order to assign players to more important roles:
We would ideally meet at the Sandy Shores Airfield before the raid. There, we would organize ourselves, check our headsets to make sure they work, take care of any last-minute things like stocking up on food and body armor, and take a group photo or two.
Ground vehicles should enter the base from the North along the Great Ocean Highway pictured here:
Entering from Mount Josiah is a bad idea, since Rhinos always patrol the road in this area:
In the event a team member (Ex: The gunner on an Insurgent pickup) is killed and a vehicle needs to pick them up, the driver should take the ramp at the western end of the runway (pictured below) and jump out of the base to pick up the other player. Then, they should re-enter from the Great Ocean Highway.
This is only an idea and I'm not very good at organizing big things like this, so I would need some people to help me out first. I'm sorry the pictures were taken at night, but I had to take them quickly. I'll try to replace them at another time, but that will have to be after this week as I'm very busy. Additionally, I don't know how many GTP'ers still play GTA V on their PS3s, too.
My idea was to split the players into several teams all coordinated to attack the base. Some of these teams can be eliminated in order to assign players to more important roles:
Insurgent team:
Two players in an Insurgent Pickup drive around and try to cause as much mayhem as possible. The event commander should probably be in one of these, since these are extremely safe.
Risks: Being unaware of how many hits the vehicle can take before exploding and getting teamkilled.
Armored Kuruma team:
Three Armored Kurumas drive around the base at top speed, perform stunts to confuse the soldiers, and prevent any jets from taking off (One shot at the jet will make the pilot jump out and run away).
Risks: Getting blown up by Rhinos or being teamkilled.
Hydra team:
Two players in Hydras attack any AI-controlled aircraft and provide close air support (CAS).
Risks: Getting shot down, crashing into light poles, accidentally teamkilling, or being mistaken for an AI Lazer.
Sniper/Rocket/Minigun team:
Several players take cover on top of the hangars and will shoot down any AI-controlled aircraft.
Risks: Being killed by soldiers climbing to the roof.
Rhino team:
Two Rhinos, which will be airlifted into the base via Cargobob, will be tasked with destroying AI Rhinos and shooting down police Mavericks in the event that they spawn.
Risks: Getting blown up by AI Rhinos, being mistaken for AI Rhinos and subsequently being teamkilled, accidentally teamkilling other players.
Valkyrie team:
Four players will fly in a Valkyrie and perform CAS runs. One of these players may double as the Cargobob pilot.
Risks: Being shot down by AI Lazers/team members, copilot accidentally teamkilling with the explosive cannon, hitting a light pole.
Savage team:
If chosen, this will replace the Valkyrie team. The Savage team will perform CAS runs. The copilot seat doesn't allow the player to use rockets, so only one person would be needed to fly it and the other players could fly their own Savages or be assigned a different role.
Risks: Being shot down, accidentally teamkilling, hitting light poles.
Cargobob:
One player is assigned the role of Cargobob pilot to drop in any ground vehicles, except the Insurgents which can not be lifted. The Cargobob pilot will be performing high speed, low altitude drops, cutting across narrow portions of the base to minimize the time they will be spending in hostile air. These areas include the western end of the runway and the eastern parking lot. Once a player has been dropped, the Cargobob should fly out of the base as quickly as possible, then dip below the fence line to avoid being shot down.
Risks: Getting shot down, slamming into a fence when attempting an airdrop, hitting a light pole.
Two players in an Insurgent Pickup drive around and try to cause as much mayhem as possible. The event commander should probably be in one of these, since these are extremely safe.
Risks: Being unaware of how many hits the vehicle can take before exploding and getting teamkilled.
Armored Kuruma team:
Three Armored Kurumas drive around the base at top speed, perform stunts to confuse the soldiers, and prevent any jets from taking off (One shot at the jet will make the pilot jump out and run away).
Risks: Getting blown up by Rhinos or being teamkilled.
Hydra team:
Two players in Hydras attack any AI-controlled aircraft and provide close air support (CAS).
Risks: Getting shot down, crashing into light poles, accidentally teamkilling, or being mistaken for an AI Lazer.
Sniper/Rocket/Minigun team:
Several players take cover on top of the hangars and will shoot down any AI-controlled aircraft.
Risks: Being killed by soldiers climbing to the roof.
Rhino team:
Two Rhinos, which will be airlifted into the base via Cargobob, will be tasked with destroying AI Rhinos and shooting down police Mavericks in the event that they spawn.
Risks: Getting blown up by AI Rhinos, being mistaken for AI Rhinos and subsequently being teamkilled, accidentally teamkilling other players.
Valkyrie team:
Four players will fly in a Valkyrie and perform CAS runs. One of these players may double as the Cargobob pilot.
Risks: Being shot down by AI Lazers/team members, copilot accidentally teamkilling with the explosive cannon, hitting a light pole.
Savage team:
If chosen, this will replace the Valkyrie team. The Savage team will perform CAS runs. The copilot seat doesn't allow the player to use rockets, so only one person would be needed to fly it and the other players could fly their own Savages or be assigned a different role.
Risks: Being shot down, accidentally teamkilling, hitting light poles.
Cargobob:
One player is assigned the role of Cargobob pilot to drop in any ground vehicles, except the Insurgents which can not be lifted. The Cargobob pilot will be performing high speed, low altitude drops, cutting across narrow portions of the base to minimize the time they will be spending in hostile air. These areas include the western end of the runway and the eastern parking lot. Once a player has been dropped, the Cargobob should fly out of the base as quickly as possible, then dip below the fence line to avoid being shot down.
Risks: Getting shot down, slamming into a fence when attempting an airdrop, hitting a light pole.
We would ideally meet at the Sandy Shores Airfield before the raid. There, we would organize ourselves, check our headsets to make sure they work, take care of any last-minute things like stocking up on food and body armor, and take a group photo or two.
Ground vehicles should enter the base from the North along the Great Ocean Highway pictured here:
Entering from Mount Josiah is a bad idea, since Rhinos always patrol the road in this area:
In the event a team member (Ex: The gunner on an Insurgent pickup) is killed and a vehicle needs to pick them up, the driver should take the ramp at the western end of the runway (pictured below) and jump out of the base to pick up the other player. Then, they should re-enter from the Great Ocean Highway.
This is only an idea and I'm not very good at organizing big things like this, so I would need some people to help me out first. I'm sorry the pictures were taken at night, but I had to take them quickly. I'll try to replace them at another time, but that will have to be after this week as I'm very busy. Additionally, I don't know how many GTP'ers still play GTA V on their PS3s, too.