The wheels animation isn't the only thing that bothers me.
The animations are the same in FM6 also, and they do not depict anything above 180° for the steering wheel, and around 540° for the front wheels. This is why you have to use the telemetry to make sure you are able to use the full 900°.
These are the settings I use in both FM5 and FM6:
The cars feel more twitchy than in FM6 and I don't need to provide a lot of counter-steer input when sliding. Is that just a characteristic of the FM5 handling model?
I had to jump on to FM5 to double check, as I have not played it since last September. With regards to the FFB, it felt a lot lighter. But that is a given, as FM6 feels as though they have increased the FFB damping a fair bit. Which makes the wheel feel more sluggish to turn, kind of feels like semi-broken power steering.
The FFB aside, the actual driving is very much the same as FM6. FM5 does have slightly lower grip levels however, but there is no twitchyness with the steering, or anything of that ilk.
I did 5 laps in total of the ring, and I used a car I was very comfortable with. The 370z was my go to B-class hopper runner in FM5, as it was stable and fast running on with its 376HP and 3,064lbs of fat with 53% weight distribution on sport tire compound. The car always handled like a dream.
The race above was done on my old Thrustmaster TX wheel, the wheel settings are the same as I use for the G920 wheel, surprisingly. I had my TX well before Thrustmaster added in all the sensitivity adjustments, and even before they added "auto clutch" to the wheels firmware. So it was just me, the wheel, and Forza's in game wheel settings. Just how it is on the G920 wheel.