Forza Horizon 5 Coming to PlayStation 5: April 29

  • Thread starter Famine
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I love it but also hate it

UI is a mess. Microtransaction/DLC overload

Game is awesomme until i do anything outside of driving/racing


As much is Gran Turismo underutilising its features. Forza is all over the place.
I bought the game but it feals like im playing some mobile game mixed with AAA game
The map can be cleaned up; just select the events/sites you want to see. There are no microtransactions in the game (pay to win mechanics/cosmetics), just optional paid DLC content. Other than the Platinum edition I bought, I've just purchased one or two additional DLC packs.

And you don't need to wait months for an invitation to buy a car...
 
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Microtransactions? What all do you have to buy to keep playing? It's not a gacha game.
It is not. But multiple times I got cutscenes advertising "stuff I can buy"

it's anoying - I just bought the game. I guess It's modern gaming.
 
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I don't think calling out the microtransactions is an unreasonable criticism. It's not as egregious as lots of games out there for sure, but they are absolutely there. You can buy wheelspins, backstage passes, "treasure maps" whatever those are, multiple DLC's (it feels a little rough to see two full sized DLC expansions already for sale in a game I only just purchased, and a bunch of cars too!), car vouchers... and that's probably not all of it. Again it doesn't cripple the game for me but I definitely find it a little annoying. The first car I wanted to buy was a Lotus Emira, only to discover it was paid DLC from 2 years ago. And it worked! My sheer love for that car had me spending real money to own it, not to mention that I didn't really intend on driving any of the other cars in the DLC.

EDIT: nevermind I don't think you can buy wheelspins, got mixed up with the Forzathon shop.
 
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I don't think calling out the microtransactions is an unreasonable criticism. It's not as egregious as lots of games out there for sure, but they are absolutely there.
Where?
You can buy wheelspins, backstage passes, "treasure maps" whatever those are, multiple DLC's (it feels a little rough to see two full sized DLC expansions already for sale in a game I only just purchased, and a bunch of cars too!), car vouchers... and that's probably not all of it.
It's not even any of it, unless the PS port is radically different to the Xbox and PC versions. You may have only just purchased the game but the rest of us had to wait years for the expansions. They're year three DLC, not day one DLC. None of the car packs and definitely not the treasure map are necessary to progress in the game and I'd challenge you to find anyone on the main thread who's ever felt it necessary to purchase a car voucher as the in-game cars are easy to obtain via normal gameplay.
Again it doesn't cripple the game for me but I definitely find it a little annoying. The first car I wanted to buy was a Lotus Emira, only to discover it was paid DLC from 2 years ago. And it worked! My sheer love for that car had me spending real money to own it, not to mention that I didn't really intend on driving any of the other cars in the DLC.
If it doesn't cripple the game then it's not a microtransaction by definition. Car packs financed the continued development of the game and were responsible for the four years of content updates we got while you were waiting for it to be released on your platform.
EDIT: nevermind I don't think you can buy wheelspins, got mixed up with the Forzathon shop.
Or backstage passes, so yeah, I think it is an unreasonable criticism. Once again: the game is not designed to constantly make you spend real money to progress.
 
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If I can buy a car for let's say 3 bucks I would probably do it. What does a free car voucher cost?
You can buy four cars for five bucks unless they're expensive licenses like the Back To The Future cars which cost twice as much.

Car vouchers... they're also four for five bucks but can only be used for non-DLC cars in the Autoshow as I understand it (never bought one). I don't think you can buy a voucher pack and use it to obtain your pick of the DLC cars. They're just an alternative to the grind to earn in-game credits, except there is no grind as running playlists will earn you enough creds to buy any car you want.

The multitude of free wheelspins also help a lot. You get two free super spins a week plus more for completing most playlist events that don't award specific cars or #Forzathon Points instead.
 
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Where?

It's not even any of it, unless the PS port is radically different to the Xbox and PC versions. You may have only just purchased the game but the rest of us had to wait years for the expansions. They're year three DLC, not day one DLC. None of the car packs and definitely not the treasure map are necessary to progress in the game and I'd challenge you to find anyone on the main thread who's ever felt it necessary to purchase a car voucher as the in-game cars are easy to obtain via normal gameplay.

If it doesn't cripple the game then it's not a microtransaction by definition. Car packs financed the continued development of the game and were responsible for the four years of content updates we got while you were waiting for it to be released on your platform.

Or backstage passes, so yeah, I think it is an unreasonable criticism. Once again: the game is not designed to constantly make you spend real money to progress.
I disagree, but I'm not here to try and ruin your fun. :cheers:
 
I don't think calling out the microtransactions is an unreasonable criticism. It's not as egregious as lots of games out there for sure, but they are absolutely there.
There are no microtransactions in Forza Horizon 5; just like there have not been any in any Forza game since the lootbox fiasco blew up in Turn 10's face way back in Forza 7 (amusingly just a few days before PD made it clear they were lying about whether microtransactions would be in GT Sport). Whether you "agree" or not has no bearing on that fact. Money spent on the game above and beyond the base price adds new content to the game (even the VIP Pass). Additional post-launch DLC, nevermind two full-blown expansion packs, are not "microtransactions." They're not designed the same way. They're not implemented into games the same way. They're not targeted at the same people. They do not provide the same utility to the player. They both predate the concept of cosmetics microtransactions (where Bethesda's infamous horse armor is the go-to reference for such a thing with modern games) by a solid decade and pay to win microtransactions (whose common implementation nowadays can probably be most directly traced to either Team Fortress 2 or Gran Turismo 5 depending on implementation) by even more.

multiple DLC's (it feels a little rough to see two full sized DLC expansions already for sale in a game I only just purchased, and a bunch of cars too!),
1746224911034.png


There's an entire world of videogames outside of whatever console Sony releases every 6-7 years.
 
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lootbox fiasco blew up in Turn 10's face way back in Forza 7
There weren't microtransactions in FM7, but there is Car Voucher system in Horizon 5 which is microtransactions. Basically, current Horizon combine b2p, paywall and microtransactions in one game. The Crew monetization seems consumer friendly in comparison.
 
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There weren't microtransactions in FM7, but there is Car Voucher system in Horizon 5 which is microtransactions.
Which nobody needs to buy.
I'd challenge you to find anyone on the main thread who's ever felt it necessary to purchase a car voucher as the in-game cars are easy to obtain via normal gameplay.
There's no paywall in the game preventing players from progressing, either. Just additional content.
 
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Which nobody needs to buy.
There are plethora of really expansive cars which would take multiple hours of grind to obtain. Especially if you arent all that well aware of how properly farm in game $$$. I find mix of all those monetization types annoying by itself, if not scamy.
 
What wheel are you using and how is it tiring to use?
Hello,



sorry for the late reply.



I use the Trustmaster t300 RS GT.



i find it exhausting to ride the bike, it's relatively hard to steer, too much FFB. i also don't know if you can reduce it. i haven't found anything to do that yet.

But in the meantime I think it's a lot of fun with the controller.
 
Hello everyone, while the DualSense controller's precision is perfect in GT7, it's a disaster in FH5. The joystick is too sensitive; I can't stiffen the steering like I did in GT7, which is why I don't like FH5!

Are there any special settings to achieve a similar driving experience to GT7? I barely touch the joystick when the steering angle is abnormally high, and having to release it is unplayable for me! If you have any ideas for settings, I'm all ears, but for the moment, I regret buying this game, which is undriveable for my taste.
 
Hello everyone, while the DualSense controller's precision is perfect in GT7, it's a disaster in FH5. The joystick is too sensitive; I can't stiffen the steering like I did in GT7, which is why I don't like FH5!

Are there any special settings to achieve a similar driving experience to GT7? I barely touch the joystick when the steering angle is abnormally high, and having to release it is unplayable for me! If you have any ideas for settings, I'm all ears, but for the moment, I regret buying this game, which is undriveable for my taste.
Ok, in the difficulty tab check what steering setting you have, you may probably want to start with assisted and see how it feels, then move to standard (less assists). Avoid simulation steering for now.

Also check how that works with traction/stability control if you use them.

Next, in advanced controls, check your steering deadzones. Inner/outer default values are 10/100, there you can try something like 24/95 and see how it reacts and feels with the assisted or standard steering. Linearity should be set at 50, that's the default.

One other thing, take it easy at first and don't try to drive it like GT7, this is more relaxed, less sim-like. You'll get the driving soon enough!
 
At least with an Xbox controller you can really steer by just tapping the stick left or right a few times, rather than holding a small deflection. You can benefit from stick accuracy, but it's not required to be as precise as a circuit racing sim.
 
One tip I can give new PS5 players is to try creating your own races/routes with the Routecreator. It is very easy and you can create your own point to point routes that can be way longer than the standard routes.
I might have a look at that im getting bored already, there's not much reason to play after the discovery phase. I really wish I had played this before Motorfest, as its implementation of forza's model is more varied, exciting, vibrant & entertaining. I like FH5, but its foibles have been ironed out by its new competitor. I was gripped by motorfest, its not guite happened with Horizon the same way, but its an arms race. Im hopeful FH6 will learn from the competition.
 
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Hello everyone, while the DualSense controller's precision is perfect in GT7, it's a disaster in FH5. The joystick is too sensitive; I can't stiffen the steering like I did in GT7, which is why I don't like FH5!

Are there any special settings to achieve a similar driving experience to GT7? I barely touch the joystick when the steering angle is abnormally high, and having to release it is unplayable for me! If you have any ideas for settings, I'm all ears, but for the moment, I regret buying this game, which is undriveable for my taste.
Try this and and no TC or ABS

Lower linearity more for less sensitivity around center after you go through the deadzone. 45 feels way better to me than 50. Haven’t tried 40 yet.

IMG_7672.jpeg
 
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I might have a look at that im getting bored already, there's not much reason to play after the discovery phase. I really wish I had played this before Motorfest, as its implementation of forza's model is more varied, exciting, vibrant & entertaining. I like FH5, but its foibles have been ironed out by its new competitor. I was gripped by motorfest, its not guite happened with Horizon the same way, but its an arms race. Im hopeful FH6 will learn from the competition.
Try the Eventlabs via the Online (I think) tab. There are some great events to find there which liven up the repetitiveness of things.
 

Nacho Libre @ BWX

Thanks, I'll take a closer look. But well, this ultra-sensitivity is frustrating.
May I ask how do you steer? Fingertip or knuckle? For me, resting the knuckle on the lower half of the joystick works best for inputs. Also, the feel of grip is more important that the feel of speed when steering, you will notice this more on dirt/offroad races.
 
May I ask how do you steer? Fingertip or knuckle? For me, resting the knuckle on the lower half of the joystick works best for inputs. Also, the feel of grip is more important that the feel of speed when steering, you will notice this more on dirt/offroad races.
I use the pad of my thumb on the top of the joystick and in GT7 I have no problem in races on dirt or snow, I manage pretty well, because I love this type of races. But there in FH5, for me it's unplayable, uncontrollable, even on the asphalt I can't drive like in GT7.
 
One tip I can give new PS5 players is to try creating your own races/routes with the Routecreator. It is very easy and you can create your own point to point routes that can be way longer than the standard routes.
Hi,

In your opinion, what is the point of doing this?
 
It gives you the freedom of creating your own races on your favorite parts/roads of the map, it helps with the longevity of the game.
Definitely. Also when people play it you get a some Cr. for each play/user/like added. Not only that, you get credits for running on it vs. AI and players (They do limit the gains due to people having abused glitches in the past.), you can set your own rules including both realistic stuff or straight up hilarious stuff such as low/high gravity, up to x2 Torque, etc. or all the way realistic adding penalties to hitting the wall or other drivers.

If you check out for racing events in the Event Lab you're bound to find one you'll like or even really like.
 
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