Forza Horizon 6 - General Discussion

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Did anyone else's game suffer after installing the new Nvidia driver's? i lost about 15/20 fps the game didn't stutter but you could tell something was off and it didn't seem smooth like beforehand the only cure without lowering to many settings was to lock vsync at 60fps another 15fps loss 😔
The game doesn't seem as smooth as the first few days of early access I would agree. Some people have had luck turning ReBAR off for the game using Nvidia Profile Inspector. I did it and I find it hard to see much difference. Worth a go though might help you.
 
It just triggered for me. I wonder if ā€œroad circuitā€ does not actually include road racing circuits? I did my two races on street circuits.
I am almost 100% sure it does not.
"Circuit" just refers to races that are not point to point like sprints: they occur in a circuit/loop, and you are capable of lapping it. Even the logo on the map is different.
All 5 actual circuits in the game have a race associated with them and these races are race circuits, not race sprints, because they lap the track.
Curiously only 4 out of the 5 have the time attack feature. The Shimanoyama one doesn't, probably because it is a drift circuit. I wonder why they did not include a "drift attack feature" - it is not that much different from a drift zone.

Anyways, I tried today and the daily challenges triggered (the road circuit one triggered by winning races on actual circuits). It seems yesterday the game was bugged somehow.
 
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It's very deceptively hard to run a clean lap of Colossus while also trying to go as fast as possible. Took me 10 or so laps to finally get a clean one. Still can't beat the Highly Skilled AI.

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So it turns out it's not just the Daily Challenges that can unlock early. The Seasonal Job just popped for me despite that challenge being three days away. What the heck is goin' on here?

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EDIT: Turns out, doing it that way doesn't award you with the Be-1. Maybe once next week's stuff pops I'll get it, but I didn't get it from the early pop.
Oddly enough,

The one for taking a picture of a Toyota at Mei's house did not trigger early for me, but several others did. It's very buggy and inconsistent in seems. I've been avoiding doing more of the food delivery jobs because I don't want to trigger it and get a bug and not earn the Be-1.
 
Its been a while since I won a Forza Edition from a Super Wheelspin but now I have the 190E Forza Edition and now I just need the Mustang Fastback Forza Edition and 917 LH Forza Edition!
 

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I wouldn't worry too much about the Be-1. If it ends up not being rewarded correctly, it's enough of a widespread bug preventing people from earning it that Playground would give the car out to everyone in a message by next update. At least, that's what they've always done for major Playlist-breaking bugs, to my memory.
 
I wouldn't worry too much about the Be-1. If it ends up not being rewarded correctly, it's enough of a widespread bug preventing people from earning it that Playground would give the car out to everyone in a message by next update. At least, that's what they've always done for major Playlist-breaking bugs, to my memory.
I think we will get it Thursday once Autumn starts since we already did it.
 
I got the Gold wristband and Legends Island on Sunday, I have been more focusing on the exploration side of things since then by completing the Yuji's Auto story with three stars in each chapter (it was not hard at all!) I also done a few more street races and done the Touge races. Got a few more barn finds too but I'm struggling with the Treasure Cars.

I also did The Gauntlet, I used a stock Letterman Racing Fiesta for it and did it in 12.04.441, its was on above average difficulty though as I also have struggled a bit with the difficulty in this edition of the franchise. I was happy with the run and I will try again on harder difficulty in future.
 
My gripes with the game after having spent a good portion of time with it:

  • AI. I won't repeat what's already been said. We know what's wrong with the AI, but I will say this: this is the most offensively egregious the AI have ever been.
  • I'm very sensitive to understeer (I 🤬 hate when the car doesn't go where I'm pointing it) and why does every car in the game suffer from the most insane understeer I've ever experienced in a game? Why is the BAC Mono, on a racetrack, handling like a riverboat?
  • Then there's the flipside: why does every single car's rear end over-rotate through corners? Am I driving on ice? Does every car in the game have a live rear axle and there's just a ridiculous amount of wheel hop going on?
  • Remember how utterly unplayable the Porsche 919 was/is in Motorsport? It's almost as bad. Not as infuriating and nigh-on impossible, but having to stabilize the rear through every corner by pulsing the throttle is annoying.
  • Put an LSD on every car you own. Every. Single. Car.
  • Every second time I leave the Estate it auto loads onto the compound area. Is this a bug or is it supposed to happen?
  • STOP HAVING DRIFT EVENTS ON DIRT TRAILS DURING FORZATHON. This one isn't really a gripe, more comical frustration. :lol:
  • Why is Enchanted Stranger not on Gacha City Radio? Don't get me wrong, I like other songs on Horizon Pulse but let's be real: I'm there to hear Enchanted Stranger. Why are you tormenting me like this?
  • Why can we no longer preview liveries before applying them?

That's about all I have. Other than that, I don't need to say I love the game because if I didn't I wouldn't with ~~ gestures above ~~ that. :p
 
AND their 460kph car will have an amount of grip that is wayyyyy beyond what your 450kph car has, as you've been forced to ditch aero and grippy tyres to hit that speed. I've won against Unbeatable, but only by using rewind, which sometimes causes the AIs to bug out and crash, letting you win. I do want to see what I can do with the P1 some time if I try different builds. With the Venom F5 I can look competitive against the AI until I get to the first significant corner and it becomes clear they have like triple my grip while matching my speed.

Just searched on YouTube and didn't find anyone beating it, but did find yet more evidence of how the AIs simply go around the track 5 secs or so faster than your pace. I put 2 screenshots up in the past showing the AI driving 6:05 and 6:22 with the Centenario, depending my own car and pace, and now I see it's a 7:00 car if you drive slow enough!
Don't forget their sudden braking power if you're in front before a sharp turn. It's weird how you can overtake them on sweeping corners where there's a quick ounce red in the braking line & they'll tap the brakes, but on tight corners where it is helpful to follow the braking line's indication of when to brake, they will have no problem ramming you or dive bombing you off the track b/c you've slowed down too much for them.

Per grip, I also still feel the AI has a concerning amount of grip on off-road terrain in higher difficulties. They seem to apply just the perfect amount of power to put down coming off turns & it can give them a good distance ahead of you if you're trying to put power down yourself. The one combative thing I've found without changing difficulty is that some cars seem to be nicely suited against them on most circuits. I've had really strong luck with the Evo Tommi Makinen on off-road races against the AI as well as the RJ Anderson RZR Pro Truck.
 
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I suspect the wheel spin animation still isn’t the fully dynamic one I was hoping for — it’s certainly better than what we had in Forza Horizon 5, but if you look closely, it still comes across as pre-baked.
 
I wonder why the first Horizon Rush is the hardest to three-star. At least for me.

Probably because it's purely time-based as opposed to being a race against nerfed opponents.
 
Well, I finally found every road on the map along with completing the Horizon Life Events, and won my last Street Race need to get the Lexus LFA Forza Edition.
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I won another FE car in a Super Wheelspin plus some money.
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Though to note, not every wheelspin or super wheelspin I've had was good. I also got a lot of ones like this:
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I also put one of my other recent Wheelspin prizes to good use. This Sian Roadster I won, I used it for the Colossus event. I tried using a Koenigsegg to win it, but it couldn't quite cut the mustard on speed and grip. The Sian was a big improvement after some mods, but that even was a struggle to win. It took several tries and I eventually went down a difficulty before finally winning the race. Even then, I barely won it. So wierd that this one race gives me a hard time, but Goliath didn't.
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I wonder why the first Horizon Rush is the hardest to three-star. At least for me.

Probably because it's purely time-based as opposed to being a race against nerfed opponents.
If you're talking about the RS200, then I agree. That one was a pain to 3 star for me yesterday, I had to time my braking to get it done in 4 minutes.
 
It's funny that a lot of people are complaining about the grind from purple to gold. I'd argue that if you do a lot of different types of activity instead of being laser focused on race events, it doesn't feel like a grind. I put off the wristband events until I did as many of the new events on the map as I could and as much exploration as I could fit in and I've got everything nearly finished. If I filter the map for incomplete events the only events left are the Legend ones and about a dozen virtually untouched drift zones.

Once I got used to the handling and had a selection of suitable cars I was able to complete the vast majority of events on Expert level, same as FH5. I was attempting to take my time but it only took twelve days to reach Legend Island. The real slog (aside from all those drift zones) will be doing the playlist week after week and getting all the available cars. I've photographed over 300 of them and am halfway through Seasoned Delivery Driver.

Unlike in FH5 I didn't set a Rivals time on each race event after winning it so that's probably going to form the bulk of what I'll be doing once they've all been won. Oh, and buy Vision House. 1.5m credits is about a quarter of my savings so far but it fills out the journal. Link skills is probably going to be one of the hardest to complete as they happen virtually by chance unless you're in a convoy. I only received one Forza Edition car via wheelspins, so I hope I'll be able to pick up the remaining cars using alternative means.
 
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It's funny that a lot of people are complaining about the grind from purple to gold. I'd argue that if you do a lot of different types of activity instead of being laser focused on race events, it doesn't feel like a grind.
Also the game’s only been out a week.

I read somewhere that if you beeline the festival progression it’s about 15 hours from Yellow to Gold, which seems reasonable.
 
It's funny that a lot of people are complaining about the grind from purple to gold. I'd argue that if you do a lot of different types of activity instead of being laser focused on race events, it doesn't feel like a grind. I put off the wristband events until I did as many of the new events on the map as I could and as much exploration as I could fit in and I've got everything nearly finished. If I filter the map for incomplete events the only events left are the Legend ones and about a dozen virtually untouched drift zones.

Once I got used to the handling and had a selection of suitable cars I was able to complete the vast majority of events on Expert level, same as FH5. I was attempting to take my time but it only took twelve days to reach Legend Island. The real slog (aside from all those drift zones) will be doing the playlist week after week and getting all the available cars. I've photographed over 300 cars and am halfway through Seasoned Delivery Driver.

Unlike in FH5 I didn't set a Rivals time on each race event after winning it so that's probably going to form the bulk of what I'll be doing once they've all been won. Oh, and buy Vision House. 1.5m credits is about a quarter of my savings so far but it fills out the journal. Link skills is probably going to be one of the hardest to complete as they happen virtually by chance unless you're in a convoy. I only received one Forza Edition car via wheelspins, so I hope I'll be able to pick up the remaining cars using alternative means.
I really didn't feel a grind I've completed all events, stories,PR stunts,all Houses,bonus boards and mascots and that was just through playing the game normally and not playing for hours upon hours a day.

I've really enjoyed it so far and I'm looking forward to what's to come in the future. The handling took a few races to get used to but now I am it feels great.

I've got just over 12million credits and every Forza edition so I'm not doing bad.
 
Regardless of the misleading clickbait title, this software dev has major issues with the way the game code is written as its relatively lack of structure makes it difficult to run efficiently on Linux systems.

I hope for PlayStation owners' sake (not the Japanese rice wine, haha) that Panic Button won't encounter similar difficulties when it comes to porting the game to their platform.

According to the comments this seems to be a problem with DirectX in general, rather than with Playground and Horizon 6 in particular.
 
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So I’m on PC and bought FH6 through Microsoft store, I cannot seem to get anything online to work, Match making is just an infinite loop, do I need a subscription to something? Be on Horizon life in game? Something else?

Edit: this helped link
 
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I think Playground needs to be more clear what "three stars" actually means.

You have events that are childs play to three star, and events that are borderline impossible unless you're a speedrunner with multiversal knowledge to three star.
 
Finally got all the road driven last night. Got my gold wrist band, which incidentally I took didn't think of as a chore. I just played events, did PR stunts and through finding all Bonus Boards and Mascots I got enough points.

I'm just working towards getting a AE86 FE car now.
 
Compared to the above road hunt, "smashing" the bonus boards achievement was a relative cakewalk other than Hokobu 22 for which I had to beg @Famine for help.

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If anyone is interested in what ya boiiii Scotty had to say about it:


I thought he was going to reveal Warren's mystery surname ("it's just Warren, mate"), but nooooo.

Now to grab those last four Barn Finds so I don't screw up during the Kaido Trailblazer like the guy in the video I posted earlier.
 
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I think Playground needs to be more clear what "three stars" actually means.

You have events that are childs play to three star, and events that are borderline impossible unless you're a speedrunner with multiversal knowledge to three star.
They will have completion percentages for these recorded in their analytics tools. If the success rate is higher/lower than expected they can adjust the targets.

A Gold Wristband PR stunt should be harder than a Yellow Wristband one for example and they’ve probably designed around that.
 
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One of the unexpected pleasures of this game has been uncovering all those hidden dirt paths that act as unmarked shortcuts or that lead you to great sightseeing spots (and hidden boards). It's akin to hiking with cars, and after all, Japan is a hiking country.
 
They will have completion percentages for these recorded in their analytics tools. If the success rate is higher/lower than expected they can adjust the targets.

A Gold Wristband PR stunt should be harder than a Yellow Wristband one for example and they’ve probably designed around that.
It's basically how that worked in FH4, yeah, the further along the PR Stunt track you got, the harder they were. Honestly, I could see them being left the way they are, as a way to challenge veterans of the series, but... I'll bet the Seasonal PR Stunt versions of those areas get dropped in difficulty, they shouldn't be this heartless.

Besides that though, it's a good way of actually encouraging people to upgrade their cars or seek out others' tunes. I'm usually the kind of person who enjoys driving every car stock, but I'm fine with requiring upgrades if the game requires them for optional content, like three-star runs. It's only when it's expected for required content (like Festival Playlist challenges) that I get bothered. :P
 
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