Forza Horizon 6 - General Discussion

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Not seeing any paddles on that Integra either (though you never know it could be the CVT and they forgot to put the paddle shifters in that car model but its probably manual) plus I feel like they purposely avoid CVT spec cars which is why we got that VB WRX in manual when a CVT is also available So I am in Team TGR55 and I guess we will see the real answer very soon. And my guess is the Integra Type S and current Civic Si could come too.
I think you're overlooking the point that it really doesn't matter what gearbox they model. The car will drive the same in the game b/c you will have control over the transmission. It's nothing more than a visual animation.
 
I think you're overlooking the point that it really doesn't matter what gearbox they model. The car will drive the same in the game b/c you will have control over the transmission. It's nothing more than a visual animation.
At the same time it could be the blue one from the press release which is manual. And not gonna lie I know its just a animation but manual cars are my favourite cars to drive ingame and I find them fun and drive them more than the automatic cars we have.
 
And what are the chances that the devs are enthusiasts personally as well?
It's been proven by many of the cars that they have added that they are enthusiasts, not that it really has any affect on anything other than what cars are added and modeled. Most of the 3D models are done by a third party anyway, unless it was recently brought in house.
At the same time it could be the blue one from the press release which is manual. And not gonna lie I know its just a animation but manual cars are my favourite cars to drive ingame and I find them fun and drive them more than the automatic cars we have.
It could be, yes, but the odds of that being the only blue Integra to scan are slim.

There is literally no difference as to how the cars drive in game. You are focused on a minor detail that has no affect on gameplay at all. In the grand scheme of things it makes no difference what transmission the car the has gameplay wise and only affects appearance of the interior.


Manual cars are becoming less common as less people know how to drive them and the CVT transmissions function in a similar fashion. They also improve fuel economy and operate smoother, which may be part of the reason why they are replacing a traditional automatic as well as manual transmissions. That being said, it is probably much easier for them to source an automatic or CVT powered car than it is to source one with a manual transmission.
 
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It's been proven by many of the cars that they have added that they are enthusiasts, not that it really has any affect on anything other than what cars are added and modeled. Most of the 3D models are done by a third party anyway, unless it was recently brought in house.

It could be, yes, but the odds of that being the only blue Integra to scan are slim.

There is literally no difference as to how the cars drive in game. You are focused on a minor detail that has no affect on gameplay at all. In the grand scheme of things it makes no difference what transmission the car the has gameplay wise and only affects appearance of the interior.


Manual cars are becoming less common as less people know how to drive them and the CVT transmissions function in a similar fashion. They also improve fuel economy and operate smoother, which may be part of the reason why they are replacing a traditional automatic as well as manual transmissions. That being said, it is probably much easier for them to source an automatic or CVT powered car than it is to source one with a manual transmission.
I havent seen any paddle shifters on that white Integra unless its a bug. And maybe they like adding cars like these in manual because they are enthusiasts. The M2 and CT5-V Blackwing have automatics which are faster and more fuel efficient but they added the manual anyway. And I have also seen several cases where they add a press car of a certian model so that blue Integra could certainly be the one they scanned. There is many more modern cars with manuals and automatic options where they went for the manual.

Not sure why I thought they wouldnt be enthusiasts but I just wanted a debunk as I have seen a few people say they arent enthusiasts and they are the same blaming the devs for everything even though its probably the higher ups influencing some of the decision making and not the people who actually work on the game.
 
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I havent seen any paddle shifters on that white Integra unless its a bug. And maybe they like adding cars like these in manual because they are enthusiasts. The M2 and CT5-V Blackwing have automatics which are faster and more fuel efficient but they added the manual anyway. And I have also seen several cases where they add a press car of a certian model so that blue Integra could certainly be the one they scanned. There is many more modern cars with manuals and automatic options where they went for the manual.

Not sure why I thought they wouldnt be enthusiasts but I just wanted a debunk as I have seen a few people say they arent enthusiasts and they are the same blaming the devs for everything even though its probably the higher ups influencing some of the decision making and not the people who actually work on the game.
Really it all comes down to what cars they can obtain to scan for modeling, I doubt it's something like they opted to add a manual as opposed to an automatic, it's just what they could source.

The people saying the aren't enthusiasts are in most cases, not enthusiasts themselves and just look for things to nitpick and at this stage, judging anything by pre-release footage is kinda of dumb because we don't know at what stage in development the screenshot was made.

I do agree that higher ups do influence a lot of the decision making, which is why we have every car with SS in the name labeled as Super Sport whether that is correct or not.

That was a decision made by Microsoft and not T10 or PG, I guarantee it.
 
The outdated Bridgestone logo on the S14 all but confirms that the manufacturer decals will still be the same old, sorta surprised they get away with it from a licensing perspective to be honest, but I also have no idea, lol.

It's not necessarily something that I want back, but FH1 featured real world brands sponsoring events and such, I wonder why that has practically disappeared from Forza entirely? Going back further, the early FM games all featured plethora of in game advertising and trackside signage, as did pretty much all racing games of the 2000s-early 2010s. Gran Turismo has scaled that back quite majorly too when they introduced in universe brands with GT Sport.

I don't know anything really about it, but to me it seems such a simple way of advertising to a target audience for the brands, and a decent cash flow for the developers. I think back to the NFS and GT games that I grew up with in the 2000s, and the amount of brand recognition I have of totally random automotive companies I otherwise would've had no clue about. For example, Kicker is a company I had no awareness of, but through their continued involvement in Codemasters games I now do.

@PJTierney would you have any insight to this? Just thought since you've worked with Codemasters and what not, and with their games over the years a sponsor system has actually been an in game mechanic in a sense.

Sorry this turned into a borderline off topic ramble, lol
 
Really it all comes down to what cars they can obtain to scan for modeling, I doubt it's something like they opted to add a manual as opposed to an automatic, it's just what they could source.

The people saying the aren't enthusiasts are in most cases, not enthusiasts themselves and just look for things to nitpick and at this stage, judging anything by pre-release footage is kinda of dumb because we don't know at what stage in development the screenshot was made.

I do agree that higher ups do influence a lot of the decision making, which is why we have every car with SS in the name labeled as Super Sport whether that is correct or not.

That was a decision made by Microsoft and not T10 or PG, I guarantee it.
So those people blaming the devs are similar to those blaming minority groups for all of our problems on the planet in terms of behavior?
And what if they do indeed add cars in manual (on those that have multiple transmission options) not just because of what they can obtain but because they like to? What if its both?
 
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So those people blaming the devs are similar to those blaming minority groups for all of our problems on the planet in terms of behavior?
How, exactly, did you glean that from anything I said in my post? Don't make it political when it wasn't.
 
How, exactly, did you glean that from anything I said in my post? Don't make it political when it wasn't.
I mean just in terms of behavior. They kinda remind me of those people who blame minority groups just in a different context. Its just a comparison not trying to bring up politics here dont worry.
 
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I havent seen any paddle shifters on that white Integra unless its a bug. And maybe they like adding cars like these in manual because they are enthusiasts. The M2 and CT5-V Blackwing have automatics which are faster and more fuel efficient but they added the manual anyway. And I have also seen several cases where they add a press car of a certian model so that blue Integra could certainly be the one they scanned. There is many more modern cars with manuals and automatic options where they went for the manual.

Not sure why I thought they wouldnt be enthusiasts but I just wanted a debunk as I have seen a few people say they arent enthusiasts and they are the same blaming the devs for everything even though its probably the higher ups influencing some of the decision making and not the people who actually work on the game.
This still really doesn't matter in the game anyway when they preset how the car mechanics work for each car, so again, it's just a visual animation & even then, there's also the possibility of the devs overlooking it (Supra '98 at launch).
 
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(Supra '98 at launch).
Never got patched. A ton of the broken convertibles never did either. Hopefully they fix that MK4 Supra and all of the open top cars in Forza Horizon 6 oh and the MK4 Supra itself we have is the targa top so that should get the convertibles feature too. Fingers crossed.
 
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Maybe they got it from the Heritage Museum? The Nissan Crossing showroom changes features often, when I was there there was a brand new Fairlady Z instead. And replacing the Silvia, the Hyper Force Concept.
That’s neat! I think the museum is in Yokohama-ish area so they must switch in and out from there a lot. Would be cool if I saw a forza-famous car lol
 
That’s neat! I think the museum is in Yokohama-ish area so they must switch in and out from there a lot. Would be cool if I saw a forza-famous car lol
And didn't they say they will only rescan 9 cars? At least that's one guy confirmed to us on the Forums. I don't recall the S13 being included there.
 
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I'm sure they said more than that and the S13 is definitely a new model.

These are all 9 confirmed rescans. So you think there is more and the others are surprises?
 

These are all 9 confirmed rescans. So you think there is more and the others are surprises?
They only confirmed those because people opened threads about them, that doesn't mean there aren't more.
 
They only confirmed those because people opened threads about them, that doesn't mean there aren't more.
Yeah thats actually awesome to be honest. Maybe they will go even further and rescan every inaccurate car model. They have done a lot of awesome and surprising stuff in recent times so you never know.
 
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The outdated Bridgestone logo on the S14 all but confirms that the manufacturer decals will still be the same old, sorta surprised they get away with it from a licensing perspective to be honest, but I also have no idea, lol.

It's not necessarily something that I want back, but FH1 featured real world brands sponsoring events and such, I wonder why that has practically disappeared from Forza entirely? Going back further, the early FM games all featured plethora of in game advertising and trackside signage, as did pretty much all racing games of the 2000s-early 2010s. Gran Turismo has scaled that back quite majorly too when they introduced in universe brands with GT Sport.

I don't know anything really about it, but to me it seems such a simple way of advertising to a target audience for the brands, and a decent cash flow for the developers. I think back to the NFS and GT games that I grew up with in the 2000s, and the amount of brand recognition I have of totally random automotive companies I otherwise would've had no clue about. For example, Kicker is a company I had no awareness of, but through their continued involvement in Codemasters games I now do.

@PJTierney would you have any insight to this? Just thought since you've worked with Codemasters and what not, and with their games over the years a sponsor system has actually been an in game mechanic in a sense.

Sorry this turned into a borderline off topic ramble, lol
It all depends on the brands you want to work with and who is the power player in the relationship.

All of those niche brands in Codemasters games, they’re “winning” by being in a game and getting all this extra awareness, some would even do it for free. Bigger brands that you have definitely heard of (like Red Bull) would have a different relationship dynamic, probably stricter brand integration guidelines etc.

One thing that I know is a challenge with games like this is the sheer number of licensing partners you have to deal with. Your licensing team is only so large, your bizdev team also has limited capacity, and then there’s the game’s budget. Having too many partners in a game slows everything down and I’m not surprised that games are making up their own fictional brands now. Even a comparatively small game like GRID would have 300+ licenses to sign, so a Forza could easily be 1,000+.

If you have a certain amount of cash to spend on partnered content, you might have to make the decision on something like “5 random brands or 1 car manufacturer”. That manufacturer might have cool enough cars to sell more copies of the game than whatever cross-promotional awareness you get from the brands.
 
It all depends on the brands you want to work with and who is the power player in the relationship.

All of those niche brands in Codemasters games, they’re “winning” by being in a game and getting all this extra awareness, some would even do it for free. Bigger brands that you have definitely heard of (like Red Bull) would have a different relationship dynamic, probably stricter brand integration guidelines etc.

One thing that I know is a challenge with games like this is the sheer number of licensing partners you have to deal with. Your licensing team is only so large, your bizdev team also has limited capacity, and then there’s the game’s budget. Having too many partners in a game slows everything down and I’m not surprised that games are making up their own fictional brands now. Even a comparatively small game like GRID would have 300+ licenses to sign, so a Forza could easily be 1,000+.

If you have a certain amount of cash to spend on partnered content, you might have to make the decision on something like “5 random brands or 1 car manufacturer”. That manufacturer might have cool enough cars to sell more copies of the game than whatever cross-promotional awareness you get from the brands.
The Porsche logo also needs to get updated for Forza Horizon 6. It went from a bland black and white back to a gold logo like earlier logos.
 
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So, every window is a separate area, presumably with 1000 layers each.

Having all that extra space and an additional 4000 layers certainly opens up some new and interesting possibilities...

P.S. I wonder what's going to happen with cars featuring a windshield banner? Will it be removed upon accessing the paint booth, will it stay as part of the roof island, or as part of the front windshield island?
 
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These are all 9 confirmed rescans. So you think there is more and the others are surprises?
Literally driving the focus RS on FH5 now and it's got to be the worst model out of the lot I really hope they do rescan it for FH6 or at least bring it in somewhere down the line of the game.

Also the MK4 golf R32 is absolutely horrendous that's another one that is begging for a rescan.
 
"looking at our headlights and tail lights, we've got a new kind of refreactionbased shader on them this really gives them authentic look of depth and feel. Also with things like where you have polycarbonate style headlights, there's a sort of a kind of rainbow refraction effect that you get through there, like an iridescence as light cast through it. We've also reworked our materials used across the library of vehicles."

katyschromatica-akhil-akhilliesheel-boom-there-it-is-gif-2457053267259917811.gif


Better late than never.
 
View attachment 1522738

So, every window is a separate area, presumably with 1000 layers each.

Having all that extra space and an additional 4000 layers certainly opens up some new and interesting possibilities...

P.S. I wonder what's going to happen with cars featuring a windshield banner? Will it be removed upon accessing the paint booth, will it stay as part of the roof island, or as part of the front windshield island?
So they just slapped The Crew Motorfest in the face which doesn't count the windows as separate.
 
So, every window is a separate area, presumably with 1000 layers each.

Having all that extra space and an additional 4000 layers certainly opens up some new and interesting possibilities...

P.S. I wonder what's going to happen with cars featuring a windshield banner? Will it be removed upon accessing the paint booth, will it stay as part of the roof island, or as part of the front windshield island?
I have a strange feeling that the windshild will only have the banner area paintable, the upper top, while all the other windows(sides & rear) will be fully paintable.
 
I have a strange feeling that the windshild will only have the banner area paintable, the upper top, while all the other windows(sides & rear) will be fully paintable.
I have a feeling we can use this feature to create window panels similar to a panel van.
 
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I have a strange feeling that the windshild will only have the banner area paintable, the upper top, while all the other windows(sides & rear) will be fully paintable.
According to the article, you can completely cover your windshield in stickers if you want. They wanted to leave it up to the player. Be ready to see lots of lightning McQueen's!
 
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