Forza Horizon 6 - General Discussion

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Looks super exciting...

tokyo-l.webp
 
lets go one more time boys and girls and others

i had posted in he news post, but i feel its important enough to post again here, judging froom some japanese posts, itt seems that the lake in the teaser can be lake kawaguchi in yamanazi prefecure
it is actually really close in tokyo and can be good ref to be the map center
1758804514847.webp
 
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Looks super exciting...
when peoople talk racing in tokyo they usually mean shibuya or the highways, even that famous parking lot in yokoohama is part of/nearby a highway

FM sacrificed so Turn 10 can work on the PS5 port.

likely same team that worked on FH5 port but yea it means that FM is dead
i just hope it dont motivates the devs to fill the game deserved to lesser known cars with boring GT3s....

where you will build up your racing status to become a Legend at the Horizon Festival.
this is also referenced on youtube descripion of trailer

Discover the breathtaking landscapes of Japan and become a racing Legend at the Horizon Festival in Forza Horizon 6, which will launch first on Xbox Series X|S consoles and PC in 2026. Wishlist now on the Microsoft Store!

so it safe to assume they will focus on progression or at least marketing a lot around the new game progretion system
 
lets go one more time boys and girls and others

i had posted in he news post, but i feel its important enough to post again here, judging froom some japanese posts, itt seems that the lake in the teaser can be lake kawaguchi in yamanazi prefecure
it is actually really close in tokyo and can be good ref to be the map center
View attachment 1481803
Are there any large, flat featureless plains in this geographical area?
 
I just hope for whatever story activity stuff they add that they get better voice actors to do the voiceovers
 
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I woke up at 4:00 a.m. and had to go through all the games I don't care for just to watch the already leaked teaser... oh well.

Anyways, I'll speculate too... bikes are coming.
 
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I couldn't care less about bikes or voiceover actors (unless they end up replacing FH5's Spanglish with Japanglish).

I'll be interested however to see what EventLab 3.0 brings to the table besides an expanded props budget.
 
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Are there any large, flat featureless plains in this geographical area?
i guess we need to check campingg areas, those are the areas that tend to be flat enough to put a festival in

80s / 90s CityPop Radio Station
i hope they put eurobeat and post-showa j-pop
future pop by perfume is perfect for forza horizon, and i hope they find a way to put it in the game


Anyways, I'll speculate too... bikes are coming.
Would make sense

i dont think or else they would put on trailer, as i saw a recent game, the motorbike feel is harder to get than cars

i can see it coming post-launch or as DLC, but focus will continue in cars for time being

unless they end up replacing FH5's Spanglish with Japanglish

are you ready for the "gomensorry" festival?

Calling it now, car customization will be “the same as it ever was”. I am hoping they prove me wrong.
FH5 had done a good work putting more customization in the latter updates, i feel they could try put LEDs and new parts for japanese models at least
 
I wonder how they will manage to avoid the lockdown vibe. The usual FH approach with no pedestrians and very few traffic works for little villages like in Mexico. But one of the most vibrant cities on this planet?
 
I'm looking forward to driving on the correct side of the road again :p
i guess we need to check campingg areas, those are the areas that tend to be flat enough to put a festival in
The Japanese lady in the article talked about fields with rice paddies. These sound like they might be Eliminator-friendly.
 
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I was just trolling because people were complaining about Australia and the UK.
I clearly have some kind of brain issue, because no matter what the title is and no matter what side of the road is oncoming traffic, I'm always on the wrong side in any racing game on public roads.
 
I clearly have some kind of brain issue, because no matter what the title is and no matter what side of the road is oncoming traffic, I'm always on the wrong side in any racing game on public roads.
It’s pretty easy:

  1. Wrong
  2. Wrong
  3. Correct
  4. Correct
  5. Wrong
  6. Correct
 
The Japanese lady in the article talked about fields with rice paddies. These sound like they might be Eliminator-friendly.
(taking the fact that rice paddies are hard to drive at usually)
Ironically, eliminator hasnt hyped that much during FH5 lifespan to the point PG even canned a eliminator-specfic update
and if the 2 DLCs are any indication, if eliminator comes back, it will be as hard as it was in FH4


I was just trolling because people were complaining about Australia and the UK.
we drift on left, ii saw some people complaning about it anyways
i dontt blamer them, usually on 4 i always saw suddenly a car coming my direction before i notice i am going the wrong way lol
 
This Japan map's got a lot of opportunities to catch, especially with some of the T10 crew moving to PGG. The massive drop of fictional brands in FM23 might just be the start of a whole new level of world-building (I think Prorata was spotted in driver suits since FM6).

If PG/T10's crazy enough, they may find a way to put Hakone Speedway and Fujimi Kaido in the FH6 map. Maybe some car-related landmarks within the Tokyo area, such as the Nissan Heritage Collection or a track similar to Motegi Mobility Resort or Fuji.

I might create a huge car wishlist in a separate forum, cause I think that it will take up an entire page.
 
My memory could very well be failing me, but their M.O. has usually been a trailer, in-game, showcasing the location and some of the featured cars, plus a fixed release date, and then gradually revealing more. I don't recall them ever doing a short cinematic teaser and a vague release date, to be honest, at least not for the past 3 games or so.

We also can't ignore the titanosaurus in the room (because elephant might be a bit small): GTA 6. Either they try to beat it by coming out before, or release the game later on the year, as usual, to stay clear. And if a teaser is what they have at this point, also considering the ambition behind this game, I don't think they'll make it before May 2026.

Just my thoughts.
The teaser was literally part of the trailer.

Also, I've said this before and I'll say it again, GTA6 is not competition for FH6, but historically the Horizon games have been released in the Sept - Nov timeframe so a later release is a reasonable assumption.

We don't know how long it's been in development, so it's possible they will hit an early 2026 release date.
Yeah I can't see this being any earlier than October next year. I'd like to be pleasantly surprised but I don't think I will be.

Secondly, PG are also working on Fable which is scheduled to release in 2026, now it may well be a different team within Playground, however, marketing, building up etc will likely be focused on that primarily before we get any more FH6 stuff from them.
Fable is a different team from FH.
 
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There are a few more snippets from gamesradar:

Describing Japan as a location that's "full of contrast", Arceta highlights how that the team has tried to not just create "new driving experiences", but "new driving experiences that capture the location", too, with everything from "vibrant tight city streets" to "mountain roads and nice open plains" that we can expect to speed our way through. And since the changing "seasons are a big deal in Japanese culture", they will feed into the experience in Forza Horizon 6's world.
What's undoubtedly most exciting, though, is the sense of scale Playground is promising with its take on Japan. Arceta states "it is our biggest map yet", and not only that, but it's the "most full" of any Forza Horizon map so far. And as if that wasn't enough to get my motor running, he shares one particular part of the map which feeds into those "tight city streets".
"This map that we've created for Japan, or Horizon's version of Japan, is big, but also dense. There's always something around the corner for you to discover and see. And also one area I'm really excited about that is also bigger, is our urban area, which is Tokyo city. That's the biggest city that we've done in a Horizon game yet."
You read that right, we'll be able to drive through Tokyo city in what Arceta says is the "most ambitious" city the team has created to date, adding that "it's really layered and complex". As it turns out, it's the contrasts of Japan, and that layered complexity of Tokyo that also speak to the question of why it wasn't until Forza Horizon 6 that the team felt like they could do Japan justice.
"Working with Xbox Series X, we worked with that on Horizon 5, and we've really grown to understand that technology for Horizon 6," Arceta says. "But technology and console aside, our workflows and the way we built our worlds throughout each iteration, for Forza Horizon 6 [we took] lots of learnings from past games".
"An example is Forza Horizon 5's Hot Wheel expansion," Arceta continues. "We actually developed a new way to create those orange tracks that go around the road to get the best quality and have it be authentic [to Hot Wheels]. We've actually leveraged and built off that tech to build elevated roads that weave and web around Tokyo City."
I'm assured, of course, that we won't be seeing big orange tracks around Tokyo, but elevated roads that will offer up "something fresh and new" for us when we get behind the wheel next year. From everything I've heard so far, it sounds like Playground Games is gearing up to bring us its most impressive open-world yet, which, as Arceta teases, promises to really immerse us in the beautiful scenery and culture of Japan.
 
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