Well played Porsche, well played.Yeah. Not an easy one that.
Don't tell anyone I did this, but:
Kyoko Yamaѕһіta:
There's always one.Looks super exciting...
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Ah. Fixed with a ShortURL.
Same thing it was 20 posts ago:edit:
damn wth is that
I know - imagine Hide & Seek there!Looks super exciting...
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when peoople talk racing in tokyo they usually mean shibuya or the highways, even that famous parking lot in yokoohama is part of/nearby a highwayLooks super exciting...
FM sacrificed so Turn 10 can work on the PS5 port.
this is also referenced on youtube descripion of trailerwhere you will build up your racing status to become a Legend at the Horizon Festival.
Discover the breathtaking landscapes of Japan and become a racing Legend at the Horizon Festival in Forza Horizon 6, which will launch first on Xbox Series X|S consoles and PC in 2026. Wishlist now on the Microsoft Store!
Are there any large, flat featureless plains in this geographical area?lets go one more time boys and girls and others
i had posted in he news post, but i feel its important enough to post again here, judging froom some japanese posts, itt seems that the lake in the teaser can be lake kawaguchi in yamanazi prefecure
it is actually really close in tokyo and can be good ref to be the map center
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'The Greater Tokyo Area' is a really weird way to spell Japan.Looks super exciting...
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Would make sense. Honda Super Cub is iconic, most produced motor vehicle in history. Bikes are great in Motorfest, would love them in Horizon.Anyways, I'll speculate too... bikes are coming.
i guess we need to check campingg areas, those are the areas that tend to be flat enough to put a festival inAre there any large, flat featureless plains in this geographical area?
i hope they put eurobeat and post-showa j-pop80s / 90s CityPop Radio Station
Anyways, I'll speculate too... bikes are coming.
Would make sense
unless they end up replacing FH5's Spanglish with Japanglish
FH5 had done a good work putting more customization in the latter updates, i feel they could try put LEDs and new parts for japanese models at leastCalling it now, car customization will be “the same as it ever was”. I am hoping they prove me wrong.
The Japanese lady in the article talked about fields with rice paddies. These sound like they might be Eliminator-friendly.i guess we need to check campingg areas, those are the areas that tend to be flat enough to put a festival in
The middle?I'm looking forward to driving on the correct side of the road again![]()
I was just trolling because people were complaining about Australia and the UK.The middle?![]()
I clearly have some kind of brain issue, because no matter what the title is and no matter what side of the road is oncoming traffic, I'm always on the wrong side in any racing game on public roads.I was just trolling because people were complaining about Australia and the UK.
It’s pretty easy:I clearly have some kind of brain issue, because no matter what the title is and no matter what side of the road is oncoming traffic, I'm always on the wrong side in any racing game on public roads.
(taking the fact that rice paddies are hard to drive at usually)The Japanese lady in the article talked about fields with rice paddies. These sound like they might be Eliminator-friendly.
we drift on left, ii saw some people complaning about it anywaysI was just trolling because people were complaining about Australia and the UK.
The teaser was literally part of the trailer.My memory could very well be failing me, but their M.O. has usually been a trailer, in-game, showcasing the location and some of the featured cars, plus a fixed release date, and then gradually revealing more. I don't recall them ever doing a short cinematic teaser and a vague release date, to be honest, at least not for the past 3 games or so.
We also can't ignore the titanosaurus in the room (because elephant might be a bit small): GTA 6. Either they try to beat it by coming out before, or release the game later on the year, as usual, to stay clear. And if a teaser is what they have at this point, also considering the ambition behind this game, I don't think they'll make it before May 2026.
Just my thoughts.
Fable is a different team from FH.Yeah I can't see this being any earlier than October next year. I'd like to be pleasantly surprised but I don't think I will be.
Secondly, PG are also working on Fable which is scheduled to release in 2026, now it may well be a different team within Playground, however, marketing, building up etc will likely be focused on that primarily before we get any more FH6 stuff from them.
Describing Japan as a location that's "full of contrast", Arceta highlights how that the team has tried to not just create "new driving experiences", but "new driving experiences that capture the location", too, with everything from "vibrant tight city streets" to "mountain roads and nice open plains" that we can expect to speed our way through. And since the changing "seasons are a big deal in Japanese culture", they will feed into the experience in Forza Horizon 6's world.
What's undoubtedly most exciting, though, is the sense of scale Playground is promising with its take on Japan. Arceta states "it is our biggest map yet", and not only that, but it's the "most full" of any Forza Horizon map so far. And as if that wasn't enough to get my motor running, he shares one particular part of the map which feeds into those "tight city streets".
"This map that we've created for Japan, or Horizon's version of Japan, is big, but also dense. There's always something around the corner for you to discover and see. And also one area I'm really excited about that is also bigger, is our urban area, which is Tokyo city. That's the biggest city that we've done in a Horizon game yet."
You read that right, we'll be able to drive through Tokyo city in what Arceta says is the "most ambitious" city the team has created to date, adding that "it's really layered and complex". As it turns out, it's the contrasts of Japan, and that layered complexity of Tokyo that also speak to the question of why it wasn't until Forza Horizon 6 that the team felt like they could do Japan justice.
"Working with Xbox Series X, we worked with that on Horizon 5, and we've really grown to understand that technology for Horizon 6," Arceta says. "But technology and console aside, our workflows and the way we built our worlds throughout each iteration, for Forza Horizon 6 [we took] lots of learnings from past games".
"An example is Forza Horizon 5's Hot Wheel expansion," Arceta continues. "We actually developed a new way to create those orange tracks that go around the road to get the best quality and have it be authentic [to Hot Wheels]. We've actually leveraged and built off that tech to build elevated roads that weave and web around Tokyo City."
I'm assured, of course, that we won't be seeing big orange tracks around Tokyo, but elevated roads that will offer up "something fresh and new" for us when we get behind the wheel next year. From everything I've heard so far, it sounds like Playground Games is gearing up to bring us its most impressive open-world yet, which, as Arceta teases, promises to really immerse us in the beautiful scenery and culture of Japan.