- 19

- Canada
where is this from?
where is this from?
This is extremely visible with the Saleen's taillights from last week.On the bright side, though, I've noticed that it seems translucent textures, especially on headlights and taillights, are looking generally improved this time around.
It's just the standard level for journalism now; no subeditors means no checks and no standards.To me, it's a bit amateurish of IGN to misspell Torben's name tbh
Improvements to the reflection/refraction through glass was one of the key things that the FM2023 engine had over the FM7 engine used in FH4/FH5.This is extremely visible with the Saleen's taillights from last week.
View attachment 1519632View attachment 1519631
This is extremely visible with the Saleen's taillights from last week.
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I hope they can match FM or even surpass it because it looked alot better than FH5.Improvements to the reflection/refraction through glass was one of the key things that the FM2023 engine had over the FM7 engine used in FH4/FH5.
I'm assuming that the ray tracing improvements will also make it to FH6, but probably only on high powered PCs, not the Xbox.






Not to mention nobody wants the CR with it's ugly wing & jowls. PD more often than not seems to make the right choice about whether to include the "vanilla" version of a certain model or a more rare variant whereas T10/PG seem to nearly always default to the rarest model.Both S2K models have their issues unfortunately; the AP1 has the afore-mentioned issues and the AP2 CR has the infamous interior/gauge cluster problems that have been around since it debuted in FM5.
On the bright side, though, I've noticed that it seems translucent textures, especially on headlights and taillights, are looking generally improved this time around.
I actually feel like this is getting downplayed in this thread: there will always be wonky car models or some other graphic gripe or another (unfortunately), but everyone complaining about progression should be geeked to the rafters about this. My number one concern for this series is: is the do-whatever-you-want career really possible? People always say "I just want to start in a little subcompact and keep upgrading it until I'm beating NSXs," and guess what? This is the kind of detail that proves these folks are being very attentive to those of us who really love a good racing game that can flow with versatility like that.Short summary of the features mentioned:
Nothing revolutionary, but some cool little evolutions of the "Horizon" gameplay loops I'd say.
- Generally they said that they wanted to give players the freedom to play as they like, even with the more structured campaign this time round. Which means more ways to progress in the open world/free roam outside of the campaign (which is locked to specific car classes/types).
- Time attack are always available in free roam with no loading, there are road and off road courses, with sectors, and timing for deltas etc. Each lap gives credits and XP.
- The in-world leaderboards are dynamic, and show the best times for your PI class, as well as your own time, and your friends times, especially if they've beaten your time.
- Times are wiped each season, so weekly (confirms season length).
- Aftermarket cars in the open world are dynamic, and change based on your progression, car collection, and events nearby. Can be bought and driven directly in the open world.
- Drag strips work in the same way as time attack tracks, each run gives credits and XP, and are synced in the open world with other players. Starting a drag race "snaps" you into the correct starting grid spot and there's a countdown. You can jump start, which invalidates your run.
- Freeroam skills have a new multiplier, so doing the same skill at the same time as another player near you gives you more points. This is pretty cool as it gives a genuine reason to drive together with players in the map, even with strangers.
The yellow 2003 Honda S2000 spotted with the Rocket Bunny kit during today's IGN First - "Forza Horizon 6’s Open World Supports Time Attacks, Drag Races, and…Vibe Driving" video is the same reused model from Forza Horizon 5. View attachment 1519601
The model itself dates back to Forza Motorsport 2 (2007), and is an old inaccurate model using reference photos to built the 3d model prior to Forza Motorsport 4, where they switched to laser scanning. The model was originally left hand drive, but switched to right hand drive after Forza Motorsport (2005) and had clear headlight lenses. The S2000 model was only seen from Motorsport 2 (2007), Motorsport 3 (2009), Motorsport 4 (2011), and the first Forza Horizon (2012) on Xbox 360. The model was dropped initially during the Xbox One generation, replaced by the 2009 S2000 CR.
View attachment 1519605View attachment 1519602
The model returned as a DLC vehicle as part of Forza Horizon 4's Car Pass, remodeled but still used the old geometry, the addition of the Rocket Bunny kit and changed the clear lenses to orange headlight lenses. The S2000 badge on the sides also disappeared.
ign did fh6 dirty with this while fh5 and fh4 doesn't have this problem
Ironically, the career sounds VERY similar to what was planned (and recently scrapped because of the resources apparently needed to get it to work) for AC Evo, with the Wristband system being the license system in that case.I actually feel like this is getting downplayed in this thread: there will always be wonky car models or some other graphic gripe or another (unfortunately), but everyone complaining about progression should be geeked to the rafters about this. My number one concern for this series is: is the do-whatever-you-want career really possible? People always say "I just want to start in a little subcompact and keep upgrading it until I'm beating NSXs," and guess what? This is the kind of detail that proves these folks are being very attentive to those of us who really love a good racing game that can flow with versatility like that.
EDIT: It just struck me what this whole "drive anything you want"/Wristband System duality they're talking about might be the ideal version of making Free Play and Career Mode the same thing.
oof, I did not expect to feel THAT knife twisting in. But yeah, good point.Ironically, the career sounds VERY similar to what was planned (and recently scrapped because of the resources apparently needed to get it to work) for AC Evo, with the Wristband system being the license system in that case.
It does sound impressive to me, based on what PG have said.
I think they were absolutely keenly aware of the shortcomings of Accolade-driven progression in FH5. Like, yeah that allows players to actually have unique paths towards unlocking the same things, but it comes at the cost of not being able to curate events and storylines like they were able to with the Hot Wheels and Rally Adventure expansions. This duality seems like the best of both worlds--a curated narrative experience through the Festival where you start from the bottom and work your way up, and a more 'traditional' Horizon experience in the Collectors' Journal, Horizon Stories, and non-Festival events like Street Races where you can drive whatever you like.EDIT: It just struck me what this whole "drive anything you want"/Wristband System duality they're talking about might be the ideal version of making Free Play and Career Mode the same thing.
Fairly certain that's always been there.View attachment 1519827the lexus lfa forza edition is a new car added in the car list?