Forza Horizon 6 - General Discussion

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VXR
Forza having a Glanza before GT7 is wild.
I hope someone can find a drivatar using the SLC 43 and see if there is a closer and more detailed look at it to see which versions it is. They made 3 versions:
SLC 43
SLC 43 RedArt Edition
SLC 43 Final Edition
The SLC 43 has never been featured in any other game other than Top Drives lol so its another uncommon car to make a video game appearance.
 
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we haven't seen any of the legend island yet because it wasn't on the preview build but I've heard that the track on it looks quite like the one the Japanese billionaire built on his land in real life.
 
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Looks like we are getting the topless 1990 NA MX-5 too!
 
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Seeing that vast amount of drivatar vehicle variety in-build via Forza Forums’ unofficial car list discussion makes me think that all of the 550+ cars that will be in FH6 are already in the preview build as drivatar cars. It’s just that they did not open up the autoshow and made 75 cars playable and made the remaining 475 have the possibility of spawning as drivatars.

Also, have the photo mode enhancements from FH5 been carried to FH6?
 
Seeing that vast amount of drivatar vehicle variety in-build via Forza Forums’ unofficial car list discussion makes me think that all of the 550+ cars that will be in FH6 are already in the preview build as drivatar cars. It’s just that they did not open up the autoshow and made 75 cars playable and made the remaining 475 have the possibility of spawning as drivatars.

Also, have the photo mode enhancements from FH5 been carried to FH6?
I wonder when the makers of the game are going to update the list that show all those cars people have already spotted? Surely we are not that far away from that or are we? I highly doubt it would not happen in April.
 
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I’m quite disappointed that the rain effect hasn’t been improved. It’s already very outdated and hasn’t been updated since Forza Motorsport 6, which was 10 years ago.

 
I hope someone can find a drivatar using the SLC 43 and see if there is a closer and more detailed look at it to see which versions it is. They made 3 versions:
SLC 43
SLC 43 RedArt Edition
SLC 43 Final Edition
The SLC 43 has never been featured in any other game other than Top Drives lol so its another uncommon car to make a video game appearance.
Why are you soo obsessed with this car?
 
Why are you soo obsessed with this car?
I love vehicles with retractable hardtops and we dont have that many of them. I think its a awesome car. Hopefully they add more wagons/estates too. Its a vehicle I didnt expect would appear but here we are. I am always hyped when they add a new open top car or estate/wagon. The SLC 43 fits perfect with the Z4 M40i and second generation TT RS so it made sense to add it considering we have a more recent Z4 and TT already. Honestly many New to Forza cars catch my eye in general especially those that are estates/wagons and open tops. This game already has me hyped since weeks now but to me this is the cherry on top. They did a phenomenal job with this game.

The SLC 43 is a great addition. Hopefully those two will co-exist in the game.
I would like a R170 SLK 32 AMG and R171 SLK 55 AMG and SLK 55 AMG Black Series too. I hope we will eventually get screenshots of the facelifted R172 being driven by Drivatars and hopefully without the roof as well.
 
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From the Car List thread on the official forums. Seems they're still dying on the "SS" hill. I figured as such when I saw the Celica SS-II still had the full "Sport Specialty" in its model name in-game, but this pretty much confirms it.

On a more positive note, I am so happy with the cars we've seen. The picks are very strong, despite the inevitable cuts.
 
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I haven’t seen it mentioned, so I doubt it’s happening, but I would love the return of Hot Wheels®️ Spectraflame™️ paint as a finish option. Not only that, but make it a full color spectrum finish, just like all the other special finishes in the game. Having it locked to just 12 discrete colors like in FH5 was rather limiting.
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Apologies for this vid which I should've watched before posting. In between taking time to slate other games in the series the reviewer blames the locked spring season for the lack of snowwalled roads in his video. But MotoGamesGP found the snow walls simply by driving north and being better at exploring. I think I'll go back to him and DJS next time and Traxion can take a hike.
 
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Apologies for this vid which I should've watched before posting. In between taking time to slate other games in the series the reviewer blames the locked spring season for the lack of snowwalled roads in his video. But MotoGamesGP found the snow walls simply by driving north and being better at exploring. I think I'll go back to him and DJS next time and Traxion can take a hike.
Aside from that this video is still solid.
 
I’m quite disappointed that the rain effect hasn’t been improved. It’s already very outdated and hasn’t been updated since Forza Motorsport 6, which was 10 years ago.

Yea, Driveclubs rain effect from over a decade ago look much better


iu

Apologies for this vid which I should've watched before posting. In between taking time to slate other games in the series the reviewer blames the locked spring season for the lack of snowwalled roads in his video. But MotoGamesGP found the snow walls simply by driving north and being better at exploring. I think I'll go back to him and DJS next time and Traxion can take a hike.
How dare he point out flaws in games!
 
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I haven’t seen it mentioned, so I doubt it’s happening, but I would love the return of Hot Wheels®️ Spectraflame™️ paint as a finish option. Not only that, but make it a full color spectrum finish, just like all the other special finishes in the game. Having it locked to just 12 discrete colors like in FH5 was rather limiting.
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I'm thinking the new metal flake paint material will be inspired by this hopefully. If only they'd show us the darn things.
 
Shots fired
same energy when i maneged to be the first event lab selected to FH5 playlis,t and people on reddit were trashing me just to mass apoligized when i showed up there lol

good times :lol:

Forza Edition is pretty incredible, truly unique vehicles that aren’t just regular cars with a couple odd but unspectacular upgrades like previous editions.
that said, i wish they bad bringed back the mad max truck
I’m hoping they will give us happi coats.
god it reminds me so much of some japanese games i used to play and had option to let you dress it lol
I'm less convinced about the more rural environments. All of the roads are very wide (like 20' travel lanes!) which is very hard for me to reconcile with Japan which has uncharacteristically narrow roads basically everywhere.
devs said they will put all sorts of road on the game and were not focusing in put tight roads beacuse otherwise wouldnt be that fun


juding by responses of the japanese posters on this post about this, most japanese players seems in agreemnet that fun should he priority in a game of this type while compensating the experience using cultural aspects and scenary




here is soem rough translations of those replies
"Absolutely. The more realistic it gets, the further it seems to drift from being fun. People who are all about authenticity might be fine with that, but I think most aren't. And those authenticity-focused folks probably just do it on PC, right?"

"It’s shaping up to be the best open-world game. I mean, it’s practically a perfect replica of Japan, right? ~ All I can say is that it’s amazing. They actually went to the location in person and took photo references."

"Yeah, not being able to pass is super stressful, so the guys yelling "too much large roads" in Forza are the ones who’ve never drove in Japan... If you recreated Japanese public roads as-is, you couldn't even turn with big trucks"

"If we start recreating stuff like how it takes 2 hours from Tokyo to Mt. Fuji, and then build it to Japanese road widths, the "thrill of driving" would just vanish into thin air."

"Prioritizing playability over realism is a good approach, right?
Do the overseas people complaining really have any experience actually playing Forza Horizon?
It's not to the extent of Mario Kart, but it's a wildly over-the-top arcade driving game, not a full simulator".
i feel that, when the people that live in that place enjoy what they are ssing about their land being designed in a game, i feel there nothing else that us as outsides have to say about it
 
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The amount of new to Forza Cars is really significant this time… way more than any other FH Game has had at launch
With "only" 550-ish cars coming and so many new ones at that, the cut vehicles from FH5's final count of 900+ will undoubtedly be a bummer (or not, some of them were never particularly good/interesting), but the new additions will soften the blow, I hope. And who knows what the Playlist, Car Pass and eventual DLCs will bring to the party down the line.
 
Car List it's quite solid, even if they cut some cars from FH5, I think some of them, like always, will be bring back with the same game of Playlist ecc.
And.. another car from the leaks ;-D glad to see some JDM I miss from old Gran Turismo (It's absurd to see those JDM niches here and not in GT7!)

So the dream to have the almighty Panda 4X4 (a cult here in Italy) might be real.
 
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