Forza Horizon 6 - General Discussion

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Times have changed, i doubt it’s a few months now. Even in Le Mans Ultimate, we got the new Hyundai hypercar days before its actual track release and lmu is a way smaller studio plus they need more time to refine the handling since it’s full sim.
With the manufacturers providing the data, modeling a car in game shouldn’t be that complicated or time consuming anymore
Its more than just that. So yes its still complicated and can take months.
 
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Times have changed, i doubt it’s a few months now.
It's actually because times have changed that it's a few months now. Used to be a couple guys could knock together a new car in a shed in an afternoon or two, give it the same physical model all similar cars have, pick a "close enough" soundbank, and that was good enough. Then million-polygon models with incredibly complicated textures, individually-sampled sounds, all that stuff, became the norm.

Of course, developers like PGG don't necessarily have to wait for the official reveal of the car to start working. If they've a close enough relationship with the manufacturer, they can get advanced access to CAD files, photo references, even the real thing in the metal. However, considering how Ferrari kept the Luce ferociously under wraps (and as far as I'm concerned, IT SHOULD STILL BE THERE!), I doubt that was the case.
 
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Times have changed, i doubt it’s a few months now. Even in Le Mans Ultimate, we got the new Hyundai hypercar days before its actual track release and lmu is a way smaller studio plus they need more time to refine the handling since it’s full sim.
With the manufacturers providing the data, modeling a car in game shouldn’t be that complicated or time consuming anymore
The car debuted days before its launch at Imola, but Hyundai's own press release states the devs were given the official renderings & engineer feedback ahead of time. Given the car's first shakedown was 7-8 months before the game debut, it very well could have been a few months of work behind the scenes, esp. considering Studio 397 would've been allowed much earlier access to it than anyone else by the FIA.
 
The Nissan 40th Anniv four door R33 GTR gets a Top Secret front bar and a Nismo rear spoiler which I’m assuming is 400R but apart from the Forza aero that’s it. Cool to have such a rare car in the game.
1783038397155.webp

Its from this 1 of 1 Nismo tuned version of the Skyline GT-R Autech Version 40th Anniversary. Also I wonder why it doesnt say Autech Version on the car ingame?
 
The Nissan 40th Anniv four door R33 GTR gets a Top Secret front bar and a Nismo rear spoiler which I’m assuming is 400R but apart from the Forza aero that’s it. Cool to have such a rare car in the game.
It is cool to have, but man, the customization is extremely disappointing, especially next to the new 2-door R33 scan. Would've thought they'd at least carry over the same front end options from that, considering the front clip on the Autech is supposed to be the same as the regular R33 GT-R (AFAIK, anyway). At least the bumper and spoiler options they did carry over suit it well, but the lack of variety is rather disappointing to see.

Heck, they could've gone with something like an M-Sports kit to set it apart from the 2-door:

mega-co-nissan-skyline-r33-sedan-m-sports-body-kit-31783.jpg


But alas, I digress.

Also feels rather bizarre that it got lumped into the same category as the regular R33, when putting it in Retro Sedans would've given it a nice niche separate from the 2-door car--whereas it being in Retro Sports Cars the way it is now, it kinda feels like just a consolation prize for those who missed the regular one during Series 0.

Lack of customization and strange placement aside, it is still nice to have, at least.

(On the other hand, no complaints about the Ram SRT-10 being placed in Modern Muscle, rather than the very offroad-event-centric Pickups. You could say it "dodged" a bullet there :D)
 
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It is cool to have, but man, the customization is extremely disappointing, especially next to the new 2-door R33 scan. Would've thought they'd at least carry over the same front end options from that, considering the front clip on the Autech is supposed to be the same as the regular R33 GT-R (AFAIK, anyway). At least the bumper and spoiler options they did carry over suit it well, but the lack of variety is rather disappointing to see.

Heck, they could've gone with something like an M-Sports kit to set it apart from the 2-door:

mega-co-nissan-skyline-r33-sedan-m-sports-body-kit-31783.jpg


But alas, I digress.

Also feels rather bizarre that it got lumped into the same category as the regular R33, when putting it in Retro Sedans would've given it a nice niche separate from the 2-door car--whereas it being in Retro Sports Cars the way it is now, it kinda feels like just a consolation prize for those who missed the regular one during Series 0.

Lack of customization and strange placement aside, it is still nice to have, at least.

(On the other hand, no complaints about the Ram SRT-10 being placed in Modern Muscle, rather than the very offroad-event-centric Pickups. You could say it "dodged" a bullet there :D)
The fact that we have a Autech vehicle now gives me hope we may see that Stagea Autech Version 260RS at some point likely as its own car model.
 
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It's actually because times have changed that it's a few months now. Used to be a couple guys could knock together a new car in a shed in an afternoon or two, give it the same physical model all similar cars have, pick a "close enough" soundbank, and that was good enough. Then million-polygon models with incredibly complicated textures, individually-sampled sounds, all that stuff, became the norm.

Of course, developers like PGG don't necessarily have to wait for the official reveal of the car to start working. If they've a close enough relationship with the manufacturer, they can get advanced access to CAD files, photo references, even the real thing in the metal. However, considering how Ferrari kept the Luce ferociously under wraps (and as far as I'm concerned, IT SHOULD STILL BE THERE!), I doubt that was the case.
The car debuted days before its launch at Imola, but Hyundai's own press release states the devs were given the official renderings & engineer feedback ahead of time. Given the car's first shakedown was 7-8 months before the game debut, it very well could have been a few months of work behind the scenes, esp. considering Studio 397 would've been allowed much earlier access to it than anyone else by the FIA.
Its been like this for over a decade now. Its the same scanning and licensing and modelling method they did since Forza Motorsport 4.

 
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The car was never the issue, the devs confirmed that. Quick resume is the problem.
Yeah, a lot of conflicting information has been going around regarding the save corruption issues. Something definitely seemed fishy when I tried searching for the Rothmans livery for the Schuppan and nothing came up. Same with the tunes.

Then I saw all the ruckus about how that one and the SVT Lightning were supposedly corrupting peoples' saves. I figured it sounded more like the kind of issue that happens with quick resume, but held off on doing anything with those cars just to be on the safe side until word came out from the devs.

Anyways, I guess I'll take the Speed 12 out for a spin tomorrow. Lord have mercy on my soul! =P
 
Yeah, a lot of conflicting information has been going around regarding the save corruption issues. Something definitely seemed fishy when I tried searching for the Rothmans livery for the Schuppan and nothing came up. Same with the tunes.

Then I saw all the ruckus about how that one and the SVT Lightning were supposedly corrupting peoples' saves. I figured it sounded more like the kind of issue that happens with quick resume, but held off on doing anything with those cars just to be on the safe side until word came out from the devs.

Anyways, I guess I'll take the Speed 12 out for a spin tomorrow. Lord have mercy on my soul! =P
Those claims that the Lightning and 962CR would corrupt peoples saves was probably just fearmongering if anything.
 
I don't know what it is but BMWs seem to provide the best spec racing. I've had some properly good battles in the G82 M4, E30 M3, M2 FE and F82 M4 GTS. In one race on the Legend Island circuit with the M2 FE, there was some proper argy-bargy like the good old days of touring car racing. I didn't win but being in the fight was fun.
 
and F82 M4 GTS.
I just won that in a wheelspin today. I wasn’t happy with the factory color options. Black, dark gray, light gray or white? Has no one in the BMW Styling Department heard of the color concept called “hues”? So I painted it green. I thought that would look good with the orange accented wheels. And then, while I was painting it (and I don’t know why I never noticed this before today), I saw I could change the finish from gloss to semi-gloss, matte, or metallic by pressing the right trigger. I love it in metallic. It really pops.
0d054b2e-1919-4848-a914-841cc6076526.webp


Bonus: After a month long drought, I finally got an FE car in a wheelspin.
babf3d0f-eb35-447f-9021-0527458d239f.webp
 
I just won that in a wheelspin today. I wasn’t happy with the factory color options. Black, dark gray, light gray or white? Has no one in the BMW Styling Department heard of the color concept called “hues”? So I painted it green. I thought that would look good with the orange accented wheels. And then, while I was painting it (and I don’t know why I never noticed this before today), I saw I could change the finish from gloss to semi-gloss, matte, or metallic by pressing the right trigger. I love it in metallic. It really pops.
View attachment 1548343

Bonus: After a month long drought, I finally got an FE car in a wheelspin.
View attachment 1548344
Yeah the "colours" suck. Also you haven't accepted my friend request for some reason.
 
Won the trial easy yesterday, won both race but I had competent teammates, although some tried to take me out on the 2nd race. I didnt really mind it, still finished like 5sec ahead. Eliminator was a different story, first one I lost to a lv 5 evo in my starting car, 2nd one I lost quick to somone because I encounter an house in my path, and third one was the charm, finished 14th but was enough to complete the challenge.

Now for the Treasure box, I went blind as usual and I think I'll need internet help on this one, couldnt figure it out. I'll look a bit again today before researching, but I already had trouble finding the snowy tree so yeah.

Rest was fairly easy with the s2 seasonal tune for the Evo. Last Race was a bit tricky on pro but after 2 restart (1 missed gate and one bad driving) I won it.

Havent touch any of the race series or speed trap, drift zone etc.. yet, mostly focus on the Evo challenge, pictures and online challenge.

I have to say I do enjoy the Trial tho, I've done it just for the fun of it the two last week, even thought I already had the clear.

Anyone glad to see the Mazda Furai return in FH6?

Because I am! :dopey:
Honestly I like the car, but cars like that barely fit in this game. There is very few race or series where you would use this sadly. I dont understand why they didnt do a tarmac track series. Would have fit those kind of car very well.
 
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Honestly I like the car, but cars like that barely fit in this game. There is very few race or series where you would use this sadly. I dont understand why they didnt do a tarmac track series. Would have fit those kind of car very well.
I think it's a great car to have with FH6's Japanese oddities... :lol:
I do see your point though

Screenshot 2026-07-03 at 17-29-35 fh6 honda e at DuckDuckGo.webp
 
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It is cool to have, but man, the customization is extremely disappointing, especially next to the new 2-door R33 scan. Would've thought they'd at least carry over the same front end options from that, considering the front clip on the Autech is supposed to be the same as the regular R33 GT-R (AFAIK, anyway). At least the bumper and spoiler options they did carry over suit it well, but the lack of variety is rather disappointing to see.

Heck, they could've gone with something like an M-Sports kit to set it apart from the 2-door:

mega-co-nissan-skyline-r33-sedan-m-sports-body-kit-31783.jpg


But alas, I digress.

Also feels rather bizarre that it got lumped into the same category as the regular R33, when putting it in Retro Sedans would've given it a nice niche separate from the 2-door car--whereas it being in Retro Sports Cars the way it is now, it kinda feels like just a consolation prize for those who missed the regular one during Series 0.

Lack of customization and strange placement aside, it is still nice to have, at least.

(On the other hand, no complaints about the Ram SRT-10 being placed in Modern Muscle, rather than the very offroad-event-centric Pickups. You could say it "dodged" a bullet there :D)
I couldn't agree more. Was a bit disappointed we didnt get more front bar and rear wing options given its basically a lift from the GT-R and that M Sports kit would've fitted right in. From memory there was more four door R33 kits then M Sport but maybe I'm stuck in time 20 years ago when they were more popular as drift pigs. Who knows.
 
I just remembered the other Maserati that's suspiciously missing from FH6's launch roster--the Maserati Levante was in FH5 from launch on but didn't make the cut for 6. Consider that part of my formal prediction too, probably alongside the Purosangue in Winter.
 
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