Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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The Porsche is the eggregious one, as it was added into Forza Motorsport (2023) not too long ago for FREE.
I may have a controversial take here, but: it could've been the other way around, but how many people would've bought a relatively obscure mid-80s GT car in FM23? Or they could've just kept it in cold storage for the game that sells. All in all, it's not as egregious is they had paywalled a car that was in the base game or had been released already as paid DLC.

As for the Thunderbird, it last appeared in 2011. I didn't even remember it being in FM4, tbtf. And it was probably redone from scratch.

It would've been better to have the cars as free Playlist rewards, yes, and I understand the point being made, but I'm not feeling cheated out of my money by them being in the Pass.

Well.. I might see how many I can get done over the weekend, both tuning logos and Weeb-related.

if folks made their stuff via Forzapainter I have no shame yanking them
You should feel profound shame for using the garbage Forzapainter outputs. /s
 
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For me, first trial back on the PC was a breeze, used the BRZ FE and had at least two other competent team mates to close out the podium spots.

After playing the game only with low settings on steam deck for the last month, it was amazing to come back to playing on PC with extreme+RT and high fps, just an amazing looking game on a technical level with all the detail to still perform so well, and the game feels so nice to play with the xbox controller impulse triggers
 
I hope you guys and gals found The Trial easier than I did.
l tried the BRZ FE twice, but I just couldn’t get it to behave. I quit halfway through the first lap twice. I switched to the Sterrato and won it easily in just two races.
 
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Once again, I am late to the party. I just realized there are cars with 9x skill multipliers, so you only need 55,556 skill score to get the max ten skill points.
1983 Audi Sport Quattro
1977 Ford #5 Escort RS 1800 MK II
1984 Lancia Stratos HF Stradale
1995 Mitsubishi Lancer Evo 3 GSR
2004 Lancer Lancer Evolution VIII ‘Welcome Pack’
2006 Lancer Lancer Evolution IX MR
1984 Peugeot 205 Turbo 16
1998 Subaru Empreza 22B-STi Version
2022 Subaru WRX
2021 Toyota GR Yaris
Don't look at the multiplier only. The perks that make your car's skill multiplier built up faster are at least as important! The maximum you can get here for a x9 car is "Where The Fun Begins", making your car's multiplier build up 2.5 times as fast. Not all x9 cars have this perk.

Besides those x9/x2.5 cars there are also several x7/x3 cars which - depending on the other skill bonusses - may be just as good.
 
I wish they'd just give in and give us the option to "open source" our liveries and vinyl groups already. We haven't had that feature since (I think) the XB360 games. I mean, some of the messages in the game even still mention them as if we have the ability to open source them, but nope they're just all locked. Main usecase I think is switching colors to better fit whatever livery you're putting together. Think: you're using others' vinyl groups to put together a Subaru WRX livery but some of the logos are the slightly wrong shade of yellow, ect.
EventLab Prefabs are all open source which makes me think it should happen for other UGC too. Give players the option to choose when sharing if they want to pick or not.

I wrote up a detailed suggestion on the feedback portal but good luck finding it.
 
Anyone struggling with the Trail this week should get the Mercedes Benz X-Class pick up and put Don Joewon Song's tune on it, it pretty OP and I breezed through as we won inside two races and I won them both.
 
If you're referring to a specific tune, please either give its share code (that's what it is for) or at least the exact gamertag. Anything else is useless.
 
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