Forza Horizon Founder’s New Studio is Working on a “AAA” Racing Game

  • Thread starter Thread starter Famine
  • 41 comments
  • 6,591 views
Triple AAA racing game developers working on a Triple AAA racing game? I'm shocked. Never saw that coming.
 
Last edited:
Well there is that as well, but Eventlab Island is basically an empty square with dimensions X x Y x Z and you just overlay your track and props on that. The only restriction really is the size of the island - my guess is that this size will increase for FH6.
We've told him three times now :lol:

Looking forward to all those track replicas.
 
Last edited:
“satisfy a latent desire for different types of car games”

Not a fan of arcade racers so hope not that direction
There are literally at least 10-15 active sim games on the market and like 3 arcade racers right now
 
Point to point driving game across scenic and famous driving roads from around the world, with some competitive time trial action and small one on one, well balanced races would be cool. Mix of Touge and Driveclub.
 
I don't know. I love PGR to death, but it wouldn't be a hard formula to recreate.

It's just racing supercars in different cities around the world. Beyond licensing, the only hurdle would be fielding teams into different cities to capture them & create tracks within' them, and that seems easily capable. It might even do particularly well if folks are itching for something that's not centralized to 1 open-world all the time.
I remembered hearing that city tracks in PGR actually used real world roads, similar to those seen in Gran Turismo and Forza games in the past.

It turns out you can't just create a fictional road and slap on the background of a real-world city. But even then, city street tracks are also notorious for being unsuitable for clean racing, overtaking, or both.
 
I remembered hearing that city tracks in PGR actually used real world roads, similar to those seen in Gran Turismo and Forza games in the past.

It turns out you can't just create a fictional road and slap on the background of a real-world city. But even then, city street tracks are also notorious for being unsuitable for clean racing, overtaking, or both.

They were 100% real roads, you could even pick out specific shops on the various high streets and main roads which were there in real life. Remember doing this with Edinburgh and London in particular.

It was a great formula and PGR2 for me is the benchmark. 4 was good but 2 had so much going for it, walk around showrooms with test track, the underground garage, huge number of locations with tonnes and tonnes of track variations, weather conditions, it was properly good.

My question is whether that formula could work again, if someone does try it then it has to be both faithful to its inspiration but also feel fresh.

In that same breath, is there a chance they could revive the Metropolis Street Racer name? Bizarre creations made that IP for Sega exclusively for the Dreamcast before that console then discontinued and Microsoft took Bizarre Creations and they then created Project Gotham Racing which had all the same concepts as MSR, the Kudos system, even the same cities and track layouts. Could we have an outside chance at seeing Metropolis Street Racer 2? Combine the concepts of MSR/PGR and Driveclub.
 
Last edited:
I'd like to see TOCA on current gen consoles. Some of the weather effects on PS1 were amazing back then. I still have quitrage thinking about Donington in a storm 😩
And support races, with the outrageous Grinall.
Although BTCC seems tame(r) now I'd still like to rag around British race tracks in HD.
 
PGR3 and 4 still sit happily on my 360 and although I don't play them that much anymore, every time I do I have a great time. I realise playing games like that how maybe technology and graphics have I dunno, stalled a bit in recent years? I mean a 2025 game clearly looks much better, but PGR on an Xbox360 doesn't just look passable, it still looks good. The advancement between the PS1 era and this, in a few short years, was incredible. The only thing that really dates it is the car list.

Anyway I'm going off on a tangent. The idea of a game like that fills me with happiness thinking about it. I suppose Driveclub was the spiritual successor to PGR and Fprza Horizon has some of that DNA but a game like described above where some of the world's most famous driving roads are recreated point to point, or a city racer with real roads like PGR, full of up to date cars.....I'm in. There's just not enough of those anymore. Everyone's obsessed with open worlds. Good luck to them in whatever they decide to make.
 
PGR3 and 4 still sit happily on my 360 and although I don't play them that much anymore, every time I do I have a great time. I realise playing games like that how maybe technology and graphics have I dunno, stalled a bit in recent years? I mean a 2025 game clearly looks much better, but PGR on an Xbox360 doesn't just look passable, it still looks good. The advancement between the PS1 era and this, in a few short years, was incredible. The only thing that really dates it is the car list.

Anyway I'm going off on a tangent. The idea of a game like that fills me with happiness thinking about it. I suppose Driveclub was the spiritual successor to PGR and Fprza Horizon has some of that DNA but a game like described above where some of the world's most famous driving roads are recreated point to point, or a city racer with real roads like PGR, full of up to date cars.....I'm in. There's just not enough of those anymore. Everyone's obsessed with open worlds. Good luck to them in whatever they decide to make.
PGR4 still looks absolutely incredible; the only thing that lets it down is some of the wonky looking car models (done pre-laser scanning don’t forget!) and the resolution. Change those up and it’d be pretty presentable even now.

I believe Phil Spencer was asked in AMA session if anything was happening regarding PGR, to which he replied that while he knows it has its fans, Horizon is ‘too similar’ of a game and there wouldn’t be enough room in the marketplace for both. While I fully disagree with that, I can also somewhat understand where he’s coming from. Driveclub was the closest thing we had though it was a bit too barebones for most and didn’t really scratch the itch for a lot of people, me included.
 
An arcade circuit racer with GT7 livery editor and Horizon type customization would get me
 

Latest Posts

Back