Yeah, I haven't done this since update 6 in March, when T10 unlocked all upgrades from car level one and added the option to buy car points.Interesting, I've never tried the AFK. Lately I've been enjoying the career endurance races, which pay out decently for the 45-55 minutes you put in. Enjoyment is subjective, of course. š
Another would be come-and-go mechanics, especially tour reward cars and tours.It's almost that time of month again. This time next week we will PROBABLY know all the details of update 10 and most likely another track return. My prediction for the track will be probably be Road Atlanta but hopefully Bathurst or COTA will be possibilities. For cars hopefully they tap into some of the leaked ones that have yet to show up like the Mazda RT-24P, Aston Vantage GTE, Alfa Romeo Mito TCR, McMurtry Sperling, Ford C-100, etc...and if not a few surprise race cars is always welcomed. They have been doing pretty well on fixes and features overall especially the graphics, multiplayer and AI so I expect more of those and then some but sooner or later they really need to address car audio.
I'm actually playing the game now realizing the Cayman GT4 isn't available in the buy car section because it's a stupid reward car. I fully agree, they need to stop this mechanic and make all reward cars available to buy and usable in freeplay. Permanent tours and featured races would be a bonus too but that might be asking T10 too much...Another would be come-and-go mechanics, especially tour reward cars and tours.
The Endurance tour really isn't motivating me to play through the whole thing knowing it's gonna go away unless Turn Ten do something about it.
Every tour reward car (including those in the base game) should be in Free Play, and every tour should be permanent.
Permanent tours were supposed to be a thing according to pre release media and interviews. I don't know what happened, probably something to do with player engagement.
Since when did a Ford C100 appear in Forza Motorsport's files?It's almost that time of month again. This time next week we will PROBABLY know all the details of update 10 and most likely another track return. My prediction for the track will probably be Road Atlanta but hopefully Bathurst or COTA will be possibilities. For cars hopefully they tap into some of the leaked ones that have yet to show up like the Mazda RT-24P, Aston Vantage GTE, Alfa Romeo Mito TCR, McMurtry Sperling, Ford C-100, etc...and if not a few surprise race cars is always welcomed. They have been doing pretty well on fixes and features overall especially the graphics, multiplayer and AI so I expect more of those and then some but sooner or later they really need to address car audio.
I said this earlier, I think the AI level in P class is at least 1 point if not 2 points higher than normal. Especially in Free Play. I run free play at level 6 which is just about right for all classes below P as long as I make the PI levels close. But I tried taking the Toyota Eagle from the Retro Endurance tour to LeMans. First I tried level 6 as normal and I just got killed by most all of the field. I can't break 3:41 or so and they were running 3:30 or so and these were cars that were 15 points lower than I was. So I tried it again on Level 5 and this time only 3 or 4 of them beat me and I think the fastest one of them was 3:36. I haven't tried Level 4 yet to see what happens. But I did run Silverstone at Level 5 and got beat pretty badly there. I bought the Peugeot 905 and it got hammered as well.Today I finished the Retro Endurance at Road America by placing first in the Jaguar XJR-9 and I have some observations. While I was clearly slower than the rest of the Group C cars (by three seconds per lap on the average) I benefited from starting with a combination of light fuel load/medium tires, and by undercutting the field while I was in fifth position, but also due to the difficulty/inability of them while trying to pass the slower cars, and the latter not yielding, or worse, actively taking them out, which should NOT happen.
At this point I would gladly sacrifice new content in one or two (or three) update cycles if that would improve the AI's driving performance, and/or brought about a racing flag system: black, blue, green, yellow, white and checkered (I don't see the point of red).
So far I've had some great races in the featured singles endurance races, but I've hit a brick wall with the touring cars - at level 6 I'm about on par with the leaders in the dry, but as soon as it starts raining I'm 2s a lap slower. Is anyone else experiencing the same? Also, can anyone confirm when rain gets heavy enough for wets?
I swear I saw a leaked list months ago of some cars that could be making their way to FH5 and FM23 some of which have been added. Can't seem to find it but in that list was the Ford C100, AMG GT4, and many others. We will see what T10 has in store for cars this month, sometimes they fall flat other times there's some nice surprises.Since when did a Ford C100 appear in Forza Motorsport's files?
By the way, some points to clear regarding leaks.
FER_500TR_54 is actually the Ferrari 500 Mondial.
AST_98_V8Vantage_17 is actually the Aston Martin V12 Vantage GT3
So, no Aston V8 Vantage GTLM.
No track I suppose for Update 10. Prolly some more road cars (very likely hyped ones like the 2024 Mustang and GR Yaris) and some unicorns (eg. Dekon Monza, Benettons).
Ford C100 has never been leakedI swear I saw a leaked list months ago of some cars that could be making their way to FH5 and FM23 some of which have been added. Can't seem to find it but in that list was the Ford C100, AMG GT4, and many others. We will see what T10 has in store for cars this month, sometimes they fall flat other times there's some nice surprises.
Also getting loss of sound.Today I ran the 29 lap endurance race at Brands Hatch. My tire strategy sucked! 9W/6M/13W. I should have started on RM then moved to Wets after lap 14 when it started to rain.
Odd thing happened, lost all sound on lap 24. It is definitly isolated to the Xbox and/or FM23. Not sure what happened but after resetting the Xbox the sound returned.
Edit: Forgot to say I ended this attempt in P24.
Also getting loss of sound.