The worst part about this is that the closed beta in 2021/22 had this:
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It was apparently a fully walkable garage in first person, with 3 cars, all in seamless forzavista. You could walk up to any of them and change livery/change displayed car. They were also testing some sort of shared livery system.
Then there was a paint shop on the other side. and the stairs lead to a race room where you could start races.
It was scrapped for a simpler 2d menu.
It absolutely ticks me off that such an operational system was completely nuked for the one we have now.
I hope they add the beta concept back as a full finished feature. This game needs a v2/Spec 2.0. It should contain:
- I know it would just be nostalgia bait, but i want the homespaces from FM4 - FM7 to be alterative options for FM. They should have the assets for all of them, and it should just be textures that need updates. FM7 was made with 4k in mind anyway, so it should be the closest to a direct port. All of them had different feels and weren't generic at all, plus they are all big enough to house atleast 3 cars.
- All the FOMO races as permanent additions (with custom length sliders) plus all future races to be added as permanent additions.
- All car upgrades that are missing from FH (4-10 speed transmissions, track width, tire profile, anti lag w/ launch control etc.) New forza aero (for all cars).
- Photomode with FH features (and an option to apply max RT when rendering a picture like Cyberpunk).
- Updated livery system, with painting of glass and carbon + more material types. integrated into a share code based Creative hub.
- FOMO cars added to dealership (maybe for an elevated price) after the corresponding series is over. All suitable cars from FH5 to be added to the dealership as well. Maintain parity with FH.
- All real tracks from FM7. Plus 3/4 new tracks.
- Open/Drift/Trackday lobbies. AI in private multiplayer. Share code based custom lobbies.
- Full drag and Drift modes.
- Graphical overhaul. I dont care if they have to take a sponsorship or whatever from AMD or better yet Nvidia, to overhaul the RT system and optimize it as much as possible. DLSS/FSR3 should be mandatory.
- Ai updates. FRR improvements.
- Audio rework, add more variety to repeating sounds like blowoffs gear whine etc.
There's more like replays and free play settings and whatnot. But all this would be a great(for me) v2/spec2 for the game.
Some solid ideas man all the way. It appears there was a ton of ideas they had in the early days and somehow some way they all got axed and we ended up with a huge fixer-upper that did not even feel like the Forza DNA anymore.
I'm going to piggy back a little bit off of some of the stuff you mentioned, I primarily want them to expand freeplay and career even more.
- a fuel usage multiplier like the tire wear one we have
- a slider for AI difficulty up to 10, 8 is weird number to stop on. But the AI still needs fixing they are at 70 percent in my opinion up from 40 when the game launched
- add more divisions like how they are doing for multiplayer. I don't get why they couldn't just make a GT2, GT3 division across the board for freeplay too. We still need a modern and classic trans am division, V8 supercars, group 5, GT4, classic GT, and many cars moved around into proper divisions including the DPi's being put into P2. And whatever other new cars coming that would bring about a new division
- a slider for career mode that adjusts race length is a great idea and was one of the best things about FM7. We should get that back
- qualifying mode for career would be nice and keep it optional
- eventually once a lot of this game is tightened up I would like to see a larger grid size. We have been on a 24 car grid size for the last several games. Why not bump it up to 32 eventually. I think the console could handle it at least maybe the series X and maybe keep it at 24 for the S if it can't handle it
- being able to share freeplay custom races with other players
- being able to choose starting grid position in freeplay like you can in career mode. If I want to start 24th, let me. I don't always like starting first or 7th.
- being able to hand pick what AI cars I race against in freeplay and by grid positions. Currently it is not so simple choosing what cars to race against, it is a downright chore because you have to figure out the weight, class, power levels, year, etc...it's annoying at times
- allow certain buckets or divisions to start first during a rolling race start like in real life where the prototypes go first then GT cars after
- being able to choose custom weather buckets for the variable weather selection, up to 3 would be nice. Like light rain, to heavy rain, to dense fog
- a feature to flash headlights when approaching slower drivers. I have found myself on a few occasions on straightaways behind slower AI clicking the left thumstick as if I wanted to flash my headlights as an instinct lol
- a custom race championship or the ability to select up 10-12 different tracks, customize their laps, weather, grids, divisions etc and let it play out in succession. We finish one race and it goes straight to the next. Of course giving the ability to tune, customize, change tires and fuel settings, difficulty in between
- end the FOMO stuff ASAP. But also bulk up the Builders cup. It has not been added to since launch, it would be great with some updates where they add a dozen or so new race types on top of featured tours and open class races. This would also give them the ability to add more NEW TO FM CARS as rewards that NOBODY SHOULD MISS OUT on
That's all I have for now I won't bore anymore with other little details I have in mind. Maybe T10 will add none of these ideas or maybe they will add these little by little, who knows. But what many of us have come up with is what the core game needs. They are trying I will give them that but there's still way more they should be capable of doing for a game like this.