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Yes, it often causes me to early-apex it by accident which throws me wide for the exit, where the exit kerb has some wonky slippery physics in some cars. Our league had a race there where we had a funny moment where I was leading, did that, tracked out onto the wonky kerb which sent my TCR Audi (aka FWD, slicks and some downforce) into a 45 degree slide pointed to the inside barrier, the guy behind me saw it happen and thought I was gonna hit the inside wall so he drove onto the kerb to try to go around behind me which then caused him to get in a half spin behind me, and the guy in 3rd place then did the same thing. Fortunately we all caught it with no meeting of Barry R. and only lost a second or two of our gap to 4th, but it was an impressive synchronized Forza physics fail.Does anyone else get annoyed every time they drive around this corner on Nordschleife? It's like it's a polygonal shape, with straight sections of kerb joined by a much smaller radius joint. It really affects the ability to spot the apex, as you have to apex at one of the joints, due to how it sticks out. Also, comparing to real life footage, you can clearly see that the cross sectional shape of the kerb is all wrong. They claimed they had updated the kerb accuracy, but the kerb on this particular corner seems the same to me as when the track was added to the game, and I just find it really annoying every time I drive it.
Their claimed updated kerb accuracy was a joke, as they only changed 2 kerbs physically (raised exit apex kerb of Adenauer Forst, lowered first apex of Wippermann), the rest they just changed the dirt/dust around them a bit. The Wippermann change was a big positive change so they do deserve some credit, but overall the kerbs at the track are still all kinds of inaccurate.
You are waaaay more optimistic than I can muster at this point on that front. My optimism about them choosing sensible/logical cars died with FM5 when they added the '69 Boss 302 Mustang yet removed the '69 Z/28 Camaro, and they really haven't done much to restore it over the years. Missing obvious rivals, similarly equipped competing cars, and competing race cars from the same technical era have been things these games have struggled with for years.Then seeing the Pennzoil R33 is promising because I'm sure they will add the NSX and Supra JGTC cars and hopefully even the Chrysler Viper and Mclaren F1 from the same era down the road, why have the Skyline by itself.
If they just added them to the game without the time limit though, I think a ton of people would probably just uninstall the game and go "meh I will check back in 8 months and see if the game is good then" as they wouldn't be worried about missing out on anything, and then their numbers would look even worse.If all the events they've added over the past year or so weren't time limited, this game would have a very impressive single player mode. I get it, I get why they're time limited, but I feel like they're going for short term small wins over a longer term gain. Especially with how poorly the game was received on release, if the career events they were adding permanent, the game would just building and building on momentum. Those who do play each monthly series, I feel are the same people, the people who will play it anyway, whereas if they had added these events permanently, those who left the game at release could comeback to basically a whole new games worth of content. They'd be like a fresh new player entirely. To me that'd more successfully build the player base and create goodwill in the broader motorsport game community, especially if they're wanting this game to survive for years. I just don't see how having the the currently small base be the only ones coming back to the game each month will do that.
Yeah its sound is pathetic, especially compared to FM6 where it was one of the best sounding cars in the game. LS swaps kinda get the same result, sounding like church vans instead of muscle cars.I'm a bit disappointed at the sound of the C7.R race car. I was expecting more of a rumble instead of a shop vac sort of sound.
It was detailed earlier in this thread by someone else after I posted the (simpler) private lobby version, but I just posted it again in the Update 11 thread:Can anyone tell me the method of driving reward cars before they’re actually released? I believe there’s a glitch in free play that allows you to do this.
You can drive it in Private Multiplayer lobbies as a rental car by just setting the car rules page to "Nissan" and then "#23 Pennzoil Nismo" etc for whatever the car is. Also works with the Aston GTE and returning Ferrari 458 GTC, as it works with all unreleased cars whether they are prizes or featured cars. It also seems to work with DLC cars too sometimes even when you don't have the DLC as we got it to work one night for a buddy, but basically everyone I know has the DLC now so haven't been able to test it further.
You can do the same thing in Free Play, but you first have to load into Free Play in a different car, start a race and drive across the start line, then "Exit" and "To event menu" and then you can put in the restriction.
It will usually just put you straight into the car and you can start the race with the car you restricted it to. Sometimes it will be a bit finicky and give you a warning about not being in the right car or whatever but on the multiplayer side at least you can just push B to ignore them.
Obviously as a rental car you can't tune it or paint it or upgrade it or anything, although you can at least change tire compounds.
It's a trick that has been in the game since launch.
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