The AI don't deal well with upgrades, so try to avoid too many upgrades in the career mode if possible and in free play limit the PI in the options to the number your car has (ie 999 > 535 or whatever). In free play most of the AI will go under your PI number and you'll experience much cleaner races using this method, if it's still bad (Vintage Le Mans Sportscars can be a mess) try lowering your PI.Okay I'm currently playing on level 6 AI, I'll give a try
But seriously AI hiting on brake in straight line, or ramming into your car, closing the door when tou are overtaking, yes it looks like a multiplayer lobby
I agree when you are on the top three, yes it is interesting but trying to start in the mild field and go to the top is actually painful
Yeah it's pretty bad still, would be nice if they would make their safety rating stuff actually work. I still brave them out somewhat regularly because I find it kinda amusing most of the time, but there are definitely nights where I wonder why I bothered, and they are pretty depressing really when you watch how bad people are in a "this is why we can't have nice things" kinda way.I have had to stop racing multiplayer today . Gone from S rating down to B within 4 races due to appalling driving standards by others. Constantly getting spun, rammed etc. Its just a waste of time trying to race with them. Iam just racing Ai now who are not much better. I hope its addressed really soon. Sick of it !
Staring at detail is how the Nordschleife gets you...So ACC just released their Nordschleife 24h track as DLC today. I'm looking forward to comparing with the FM23 one, since the ACC one will be done with serious attention to detail.
I've driven a few laps of it in ACC. First of all, as far as I can tell, you can only drive the 24 hour track, not Nordschleife without the Nurburgring GP section. Apart from that, it felt very similar to the track in FM to me. There might be some small differences in the shape of everything in places, e.g. one corner where I struggle to not run wide on exit onto the kerb in FM, I found myself exiting noticeably short of the kerb in ACC, so maybe that edge of the track isn't quite in the same place in the two games. But if you just pick one of the games and only play that game, and get used to its version of the track, the experience is going to be largely the same. I haven't compared the night versions as I don't like driving at night, so it doesn't really matter to me.So ACC just released their Nordschleife 24h track as DLC today. I'm looking forward to comparing with the FM23 one, since the ACC one will be done with serious attention to detail.
I would tend to be at the opposite end of your spectrum. I think ACC North Loop is wonderful. It surely is the newest version with lots of repave and less graffiti. It's a nice edge of your seat feeling and changes to the car setup make noticeable differences. Sure the FM version is Nords, you still get the feeling of being on track but I would have a hard time saying that FM is better than what was just put out today. Those pyramid top huge curbs that FM decided to put on the track are just one example right away.I've driven a few laps of it in ACC. First of all, as far as I can tell, you can only drive the 24 hour track, not Nordschleife without the Nurburgring GP section. Apart from that, it felt very similar to the track in FM to me. There might be some small differences in the shape of everything in places, e.g. one corner where I struggle to not run wide on exit onto the kerb in FM, I found myself exiting noticeably short of the kerb in ACC, so maybe that edge of the track isn't quite in the same place in the two games. But if you just pick one of the games and only play that game, and get used to its version of the track, the experience is going to be largely the same. I haven't compared the night versions as I don't like driving at night, so it doesn't really matter to me.
I did notice that the braking in ACC felt a bit off. The car didn't seem to scrub speed off fast enough at lower speeds. I did a few maximal braking tests on a straight while looking at the speed, and I'm not sure what is happening is correct, but I haven't spent the time yet looking up data on the downforce vs speed relationship in GT3 cars to create my own simulation of how the relationship between speed and rate of speed reduction should look, not sure if I care enough to do it. At the moment, FM feels like a better driving experience to me, but FM is the driving game I've played the most recently, and I think there is an element of everything else feeling worse than the game you're most used to.
This is the sort of thing I mean when I say that you just learn the one in the game you're playing and then it doesn't make much difference. In FM, I mostly avoid the kerbs because if you have the car tuned to be on the verge of oversteer, which makes it corner the fastest on smooth tarmac, then touching a kerb on corner exit will make the car oversteer and lose time. So I mostly stay off the kerbs in FM, but there are some you can go on, particularly if you're not steering much. I drove the ACC version the same way I drive the FM version and didn't have problems with kerbs, but maybe if I specifically learned the ACC version I'd use more kerbs and then if I drove the FM one the same way I'd have a problem with kerbs that aren't a problem in ACC. But apart from one being more accurate, it really doesn't have much impact on the experience unless you're looking to practice for driving on the track in real life.Those pyramid top huge curbs that FM decided to put on the track are just one example right away.
Debate raging on at the official forum about blurry track textures and car models being used from the Xbox One/Xbox 360 era. Yah, they've got their work cut out for them.I think that this game needs big texture update if it wants to look like GT7.
I'm trying to get some nice screenshots, but game looks like it's from 2017-18, even older.
FM7 maybe looked better.
I don't dislike the game, only disappointed how it looks on XSX.
Textures aren't the problem, it's the lighting, when the lighting is right, the game looks gorgeous, but the lighting of the environment in regular daytime conditions is not great, like it's missing something to finish it off.I think that this game needs big texture update if it wants to look like GT7.
I'm trying to get some nice screenshots, but game looks like it's from 2017-18, even older.
FM7 maybe looked better.
I don't dislike the game, only disappointed how it looks on XSX.
I think that this game needs big texture update if it wants to look like GT7.
I'm trying to get some nice screenshots, but game looks like it's from 2017-18, even older.
FM7 maybe looked better.
I don't dislike the game, only disappointed how it looks on XSX.
Forza Motorsport 7 was a very good looking game when it launched in 2017. Ran a full 4k60 on Xbox One X too.I'm pretty sure FM7 was rougher looking than FM23 at launch.
It must have been my rough graphics card at the time. It looked a lot better when I switched to Xbox.Forza Motorsport 7 was a very good looking game when it launched in 2017. Ran a full 4k60 on Xbox One X too.
Its issues were the usual, bugs and strange design decisions, but visually it was strong.
It helped that it didn't have dynamic time of day and the "dynamic weather" it had was merely a set of preset conditions that faded between one another.It must have been my rough graphics card at the time. It looked a lot better when I switched to Xbox.
The lighting is so much better than FM7, but it can be inconsistent, especially with the specular highlights (FH5 does this better), and the HDR can go haywire in some places (Homestead at night under heavy rain, for example).Textures aren't the problem, it's the lighting, when the lighting is right, the game looks gorgeous, but the lighting of the environment in regular daytime conditions is not great, like it's missing something to finish it off.
I think they went cinematic/realistic, and clearly wanted to separate from the FH style.I thought they went for a realistic look that doesn’t have a lot of flare.
I tried RT performance, but now I play exclusively on Performance, as the game looks cleaner. Do this: With RT on, paint any car in chrome, then drive it and park it, say, in some section of the Nordschleife with lots of graffiti on track and trees around, then compare it under the same conditions but with no RT, just plain old cube maps, and notice how low-resolution RT reflections are.The digital foundry Xbox review of FM23 did indeed demonstrate the 2x AF consequences, such as blurry billboards on the trackside. It's a strange choice for very little performance gain over higher AF (based on PC results).
I also wonder how many people are running the game in Performance RT mode compared to normal Performance mode - that lowers the resolution and drops visual quality in return for some in game ray tracing - comparing that with non raytraced games will never be positive for FM23 unless you appreciate the benefits of RT.
Personally I think they should have just left RT for photo mode and aimed the game to look best without it, since bringing it in (without RTAO) has not paid off with the graphical hardware available in the current Xbox.
I think people prefer the shorter summary videos to lengthy interviews.Was just looking at the Forza YT channel, was the last Forza Monthly really from back in January ? Oo
Don't they do those not anymore ?