Forza Motorsport General Discussion Thread

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I can appreciate the work (because yes that Tsukuba probably took many weeks) but let's be serious a minute the end result is really an immersion breaker, these recreation would never replace the real thing or a properly designed and integrated track.

add to that Eventlab isn't really a seamless experience.
No less seamless than racing different tracks in Motorsport, all of which load individually.

I'd be very surprised if Playground were interested in licensing and incorporating tracks for the minority of players that'd want them in the map.
 
When Playground featured these EventLabs in the official playlist they gave them fictional names.

As good as the layouts are, the limitations of the platform mean they lack the surface fidelity of an official circuit, but they are very good replicas for sure.

I wonder if Forza Horizon 6 will allow people to import their Forza Horizon 5 EventLabs, the ones on EventLab island anyway.
 
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When Playground featured these EventLabs in the official playlist they gave them fictional names.

As good as the layouts are, the limitations of the platform mean they lack the surface fidelity of an official circuit, but they are very good replicas for sure.

I wonder if Forza Horizon 6 will allow people to import their Forza Horizon 5 EventLabs, the ones on EventLab island anyway.
I saw you commented on the Forza forum that you have a feeling we might not get an update today, or even Update 22. Is that your professional feeling?

Just explaining, I mean, because you work in the gaming industry...
 
When Playground featured these EventLabs in the official playlist they gave them fictional names.

As good as the layouts are, the limitations of the platform mean they lack the surface fidelity of an official circuit, but they are very good replicas for sure.

I wonder if Forza Horizon 6 will allow people to import their Forza Horizon 5 EventLabs, the ones on EventLab island anyway.
They didn't feature many of them. Hoki managed to get away with calling his event Tsukuba so I wonder how lenient they'd be were replica tracks to become more widespread.
I recall having seen two Gran Turismo Tracks being Event Lab'd, Deep Forest Raceway renamed as: Not-So-Deep Forest and the other one probably had The Ring Of High Speed as its name. That is of course, if my memory serves me well.
 
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I recall having seen two Gran Turismo Tracks being Event Lab'd, Deep Forest Raceway renamed as: Not-So-Deep Forest and the other one probably had The Ring Of High Speed as its name. That is of course, if my memory serves me well.
I remembered doing a Trial Mountain recreation a while back. I can't remember what it was called.
 
I remembered doing a Trial Mountain recreation a while back. I can't remember what it was called.
I could be wrong but I think I've indeed seen a Trial Mountain recreation starting from the South-Western side of the Caldera where the dirt trail goes down into the Baja section of the map. "Mountain Of Trials"? I can't remember much at all.
 
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I could be wrong but I think I've indeed seen a Trial Mountain recreation starting from the South-Western side of the Caldera where the dirt trail goes down into the Baja section of the map. "Mountain Of Trials"? I can't remember much at all.
I think that was it. I remember it started near the volcano.
 
I saw you commented on the Forza forum that you have a feeling we might not get an update today, or even Update 22. Is that your professional feeling?

Just explaining, I mean, because you work in the gaming industry...
I don’t see how Motorsport can get content updates out given the sheer scale of layoffs at Turn 10. Key roles in vehicle and track creation are gone.
 
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You can now report bugs and make suggestions on their Discord page. Soooo
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I don’t see how Motorsport can get content updates out given the sheer scale of layoffs at Turn 10. Key roles in vehicle and track creation are gone.
Can the team not rely on Playground Games to handle this since the assets are shared (& further outsourced if that's still the case)? I assume the difficulty is making sure the cars behave properly.
 
Can the team not rely on Playground Games to handle this since the assets are shared (& further outsourced if that's still the case)? I assume the difficulty is making sure the cars behave properly.
Microsoft: Why would Playground make tracks and cars for a dying game when they can make the environments for Forza Horizon 6 (probably)



Motorsport is more challenging for car porting than previous games because of the physics, tyre compounds, track rubber, competitive balancing etc.
 
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Microsoft: Why would Playground make tracks and cars for a dying game when they can make the environments for Forza Horizon 6 (probably)
Because those cars will more than likely directly port over to FH6 anyway?

Look at Rockstar, still cranking out vehicles for GTA Online b/c they're getting carried over to VI.
Motorsport is more challenging for car porting than previous games because of the physics, tyre compounds, track rubber, competitive balancing etc.
That's what I already acknowledged.
 
Look at Rockstar, still cranking out vehicles for GTA Online b/c they're getting carried over to VI.
That's a pretty big job making vehicles at PS3 level quality and then PS5 level quality.
Hell, GTA 6 is even pushing higher fidelity of cars than a dedicated racer like Forza which is a bit embarassing for Turn10 and Playground, still dealing with polygonal edges on round elements and crappy materials and shading. You can even see fingerpring smudges on the touchscreen in GTA 6 which is insane all while supporting full destruction for vehicles and dozens of them on screen
image
 
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That's a pretty big job making vehicles at PS3 level quality and then PS5 level quality.
Hell, GTA 6 is even pushing higher fidelity of cars than a dedicated racer like Forza which is a bit embarassing for Turn10 and Playground, still dealing with polygonal edges on round elements and crappy materials and shading. You can even see fingerpring smudges on the touchscreen in GTA 6 which is insane all while supporting full destruction for vehicles and dozens of them on screen
You're also talking about a game that's still showing us footage they want us to see (a former Rockstar dev confirmed what you're seeing is planned & placed objects) & a game that many don't expect to be running beyond 30 FPS in return for all this detail going on. The newest cars are also not "PS3 quality"; PS3 support has been dead for years. They are all pretty much at the same quality the console will allow.

The other irony that Rockstar has been guilty of inconsistency of the models themselves. Multiple cars have over-sized proportions, multiple vehicles have headlight/taillight texture issues, the newest Tampa model if you give the finger to "roll down" the drive window, the back window disappears & the the player's arm phases through the driver window. These new cars also continue to reuse the same old interior assets as well, so "edges" & "crappy" apply as well.

And I say this as someone who has just as much invested in GTA as I do Forza.
 
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You're also talking about a game that's still showing us footage they want us to see (a former Rockstar dev confirmed what you're seeing is planned & placed objects) & a game that many don't expect to be running beyond 30 FPS in return for all this detail going on. The newest cars are also not "PS3 quality"; PS3 support has been dead for years. They are all pretty much at the same quality the console will allow.

The other irony that Rockstar has been guilty of inconsistency of the models themselves. Multiple cars have over-sized proportions, multiple vehicles have headlight/taillight texture issues, the newest Tampa model if you give the finger to "roll down" the drive window, the back window disappears & the the player's arm phases through the driver window. These new cars also continue to reuse the same old interior assets as well, so "edges" & "crappy" apply as well.

And I say this as someone who has just as much invested in GTA as I do Forza.
Yes they're still PS3 quality because they're modelled to be inline with base game models which originate for PS3. They're also using old style PS3 quality rendering and textures before PBR became standard.
You can bet all cars will be remodelled for GTA6 with new interiors, working windshield wipers and such. Some leaks even showed adjustable seats, mirrors and steering column even though that's probably meant for devs not end users.
Forza has basically settled on a certain fidelity with FM5 back in 2013 and never bothered to raise the level from there, even the newest models are angular and using same generic textures between different cars.
Plus Rockstar's games usually end up looking the same as trailers or even better. I wouldn't bet on the same severe downgrade as Forza usually pulls.
 
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Yes they're still PS3 quality because they're modelled to be inline with base game models which originate for PS3. They're also using old style PS3 quality rendering and textures before PBR became standard.
Nope. They vary greatly compared to the PS3 era cars which have remained untouched & lack the quality/detail most of the newer stuff has been given.
You can bet all cars will be remodelled for GTA6 with new interiors, working windshield wipers and such. Some leaks even showed adjustable seats, mirrors and steering column even though that's probably meant for devs not end users.
Well aware. Doesn't negate your attempt to belittle T10/Playground games for their models when Rockstar has a similar history of inconsistency.
Forza has basically settled on a certain fidelity with FM5 back in 2013 and never bothered to raise the level from there, even the newest models are angular and using same generic textures between different cars.
Not true, but also not worth arguing with your lack of expertise well founded. Bye.
 
Apologies if it’s already been mentioned or suggested, but what if Microsoft handed the reigns for Forza Motorsport over to Playground as Turn 10 has been gutted? Maybe they lost faith in T10 after FM23 didn’t meet expectations. But surely seeing how successful Gran Turismo and other circuit racers can still be, I don’t get why they would completely abandon the series altogether. I know Horizon by comparison is doing very well, but what if they allowed them to have a go at trying their own entry with a fresh vision?
 
Apologies if it’s already been mentioned or suggested, but what if Microsoft handed the reigns for Forza Motorsport over to Playground as Turn 10 has been gutted? Maybe they lost faith in T10 after FM23 didn’t meet expectations. But surely seeing how successful Gran Turismo and other circuit racers can still be, I don’t get why they would completely abandon the series altogether. I know Horizon by comparison is doing very well, but what if they allowed them to have a go at trying their own entry with a fresh vision?
Given how long it takes to make a game these days they don't have the capacity nor the need for FM anymore. Horizon 5 sold more on PS5 in a month than FM since launch on xbox and pc. Xbox players don't care for FM, PC players have better options and PS has GT. FM got squeezed from all sides. Horizon on the other hand only has to compete with awful games like Crew, Test Drive and NFS so they won by default.
 
Quite liked this video about GTA 6 and car detail, that the other trailer breakdowns never picked up on. Multiple models of same truck models over the years and with different parts and interiors etc sounded intense.

Really hope they give it good handling since the likes of FH5 and Motorfest have become popular since GTA 5 and they appear to be going for nearer reality in some areas. Or they just use its engine and give us a new Midnight Club...

 
Quite liked this video about GTA 6 and car detail, that the other trailer breakdowns never picked up on. Multiple models of same truck models over the years and with different parts and interiors etc sounded intense.

Really hope they give it good handling since the likes of FH5 and Motorfest have become popular since GTA 5 and they appear to be going for nearer reality in some areas. Or they just use its engine and give us a new Midnight Club...


Honestly, I feel like the need to sell Shark Cards motivated R* to turn GTA Online into Midnight Club with guns; and I don't mean that as a critique, it's honestly a direction I vibe with.

Hopefully GTA VI will be built for the ground up (see? I'm still on topic) to cater to our crowd. It honestly wouldn't take that much: a wider and better uniformed part selection for cars and a realistic increase in the number of customization options, more detailed car models (but that's a given, isn't it?), a fun handling model, and perhaps individually crafted car interiors.

The fact that a) twelve years have passed since the launch of GTA V, b) in the meanwhile, R* upped the ante on the anal retentiveness with RDR2, and c) car culture seems to take a rather important role in the trailers leads me to a certain degree of hopefulness.
 
Yes they're still PS3 quality because they're modelled to be inline with base game models which originate for PS3.

The inconsistency between older and newer models is a major complaint with GTA Online right now. Many of the newer car models stick out like a sore thumb because they're actually multiple times the poly count of the models that the PS4, XB1, and PC versions launched with, which themselves were already retouched and higher-detail compared to the PS3 / 360 versions. However, even since that retouch they've still got a similar age gap between the oldest and newest models to when Polyphony put some of GT3's car models in GT5.

GTA and Forza aren't the only games with big age gaps in their asset libraries either, some of the car models in The Crew Motorfest are a decade old now too. It's a guaranteed consequence of accumulating a large car list over time.
 
I got this from Copilot:

Turn 10 Studios, the developer behind Forza Motorsport, was hit hard by Microsoft's July 2025 layoffs, with reports indicating that nearly half of the studio's staff were let go. The cuts affected key departments including:


  • 🧠 Physics and Engineering: Core teams responsible for vehicle dynamics and simulation systems.
  • 🔊 Audio: Sound design and implementation teams, crucial for immersive racing experiences.
  • 🌐 Community and Live Services: Staff managing player engagement, updates, and online features.

Some sources suggest that up to 120 employees were laid off from the Motorsport side alone, and the project itself has been shuttered, with remaining staff redirected to support Forza Horizon under Playground Games.

So basically, the game pulled a Project Cars, is now complete (but not perfect) and will carry on (like a zombi).

And when I asked Copilot about the current leadership, specifically on Chris Esaki job status, I got this:

As of July 2025, Chris Esaki is no longer listed as an active employee at Turn 10 Studios. While there hasn’t been an official statement from Esaki himself, multiple reports surrounding the recent layoffs at Turn 10 suggest that the Forza Motorsport team has been disbanded entirely, with remaining staff redirected to support Forza Horizon under Playground Games.

Esaki previously served as Creative Director for Forza Motorsport, playing a key role in shaping the series’ simulation and design philosophy. His absence from recent internal updates and the lack of mention in restructuring announcements strongly imply that he was among those affected by the cuts.

So... whatever is left of the studio is probably now a full subsidiary of the new FH game.
 
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