Forza Motorsport General Discussion Thread

  • Thread starter Thread starter Terronium-12
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New Livery:


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More designs here.
 
I got this from Copilot:

Turn 10 Studios, the developer behind Forza Motorsport, was hit hard by Microsoft's July 2025 layoffs, with reports indicating that nearly half of the studio's staff were let go. The cuts affected key departments including:


  • 🧠 Physics and Engineering: Core teams responsible for vehicle dynamics and simulation systems.
  • 🔊 Audio: Sound design and implementation teams, crucial for immersive racing experiences.
  • 🌐 Community and Live Services: Staff managing player engagement, updates, and online features.

Some sources suggest that up to 120 employees were laid off from the Motorsport side alone, and the project itself has been shuttered, with remaining staff redirected to support Forza Horizon under Playground Games.

So basically, the game pulled a Project Cars, is now complete (but not perfect) and will carry on (like a zombi).

And when I asked Copilot about the current leadership, specifically on Chris Esaki job status, I got this:

As of July 2025, Chris Esaki is no longer listed as an active employee at Turn 10 Studios. While there hasn’t been an official statement from Esaki himself, multiple reports surrounding the recent layoffs at Turn 10 suggest that the Forza Motorsport team has been disbanded entirely, with remaining staff redirected to support Forza Horizon under Playground Games.

Esaki previously served as Creative Director for Forza Motorsport, playing a key role in shaping the series’ simulation and design philosophy. His absence from recent internal updates and the lack of mention in restructuring announcements strongly imply that he was among those affected by the cuts.

So... whatever is left of the studio is probably now a full subsidiary of the new FH game.
I got this crap from my arse:

💩


It means about as much as everything you just posted.
 
I got this from Copilot:

Turn 10 Studios, the developer behind Forza Motorsport, was hit hard by Microsoft's July 2025 layoffs, with reports indicating that nearly half of the studio's staff were let go. The cuts affected key departments including:


  • 🧠 Physics and Engineering: Core teams responsible for vehicle dynamics and simulation systems.
  • 🔊 Audio: Sound design and implementation teams, crucial for immersive racing experiences.
  • 🌐 Community and Live Services: Staff managing player engagement, updates, and online features.

Some sources suggest that up to 120 employees were laid off from the Motorsport side alone, and the project itself has been shuttered, with remaining staff redirected to support Forza Horizon under Playground Games.

So basically, the game pulled a Project Cars, is now complete (but not perfect) and will carry on (like a zombi).

And when I asked Copilot about the current leadership, specifically on Chris Esaki job status, I got this:

As of July 2025, Chris Esaki is no longer listed as an active employee at Turn 10 Studios. While there hasn’t been an official statement from Esaki himself, multiple reports surrounding the recent layoffs at Turn 10 suggest that the Forza Motorsport team has been disbanded entirely, with remaining staff redirected to support Forza Horizon under Playground Games.

Esaki previously served as Creative Director for Forza Motorsport, playing a key role in shaping the series’ simulation and design philosophy. His absence from recent internal updates and the lack of mention in restructuring announcements strongly imply that he was among those affected by the cuts.

So... whatever is left of the studio is probably now a full subsidiary of the new FH game.

From what I can see on Chris Esaki's LinkedIn page he's still at T10, even though it says "Creative Director at Microsoft". 🤔
Screenshot_20250720_184801_LinkedIn.jpg

Screenshot_20250720_184846_LinkedIn.jpg
 
Not played this in a long time so thought I’d give it another bash seeing as the new updates have been received favourably plus I was planning on spending as much time as possible trying to fix the chronic understeer I’ve suffered since basically since day one in any car and my frankly embarrassing lap times.
Only to find amongst the settings something i had not noticed before about wheel calibration, so long story short , it’s totally transformed the handling and I’m an idiot..

Bugger….🙈
 
Maybe the licenses don't allow it, but wouldn't it be better to include the different liveries as OEM colors for the same car?

Instead of having duplicates like the Cadillac LMDh or gifted liveries via in game messages.

Those IndyCar liveries or the gold Caddy they give away a while back are great, but it's a shame the AI doesn't use them.
 
that is a suprising positive news, it means that at some scale they are working on the cars or else it wouldnt be possible
I wouldn't hold out too much hope on that. The liveries are created by a community member (in this case, PTG StuziB 85) and then somebody at Turn 10 gifts them out to everyone.

They have a tool in place to pull UGC files from any player and then distribute them officially. From Turn 10 side it's relatively low lift and doesn't involve any asset creation on their side.

I've already resigned myself to the notion that the game won't get any more patches or cars/tracks. If any come, that's obviously welcome but from everything I've seen so far (plus my own experience with game projects ending) leads me to believe that "this is the end" and it's not worth clinging on to false hope.
 
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Guys,check your in game messages,turn10 gifted us indycar liveries:

Honda
Herta #26
Palou #10
Rahal #15

Chevrolet
Newgarden #2
Rossi #20
O'Ward #5
I 100% understand why this is the case, but it is interesting to me how the Pato O'Ward livery is missing the VELO sponsors, which have regular McLaren logos in their place.

I can only assume that it's a situation where, even though the liveries were created by a community artist, alcohol/tobacco references have to be omitted since Turn 10 is disturbing the livery through an official channel.
 
Wished the liveries were more compatible with the different aero parts.
 
Tracks not in FM2023 from FM7 (not including TT and Top Gear)

Real:
Sonoma
Monza
Long Beach
COTA

Fictional:
Rio
Dubai
Prague
Bernese Alps

Outside of Alps/Dubai, it would have been really cool to try some of these other tracks with FM2023 Physics and FM2023's Day Night Cycle/Graphics enginge.

I think some of these would have made good additions into a hypothetical reworked career mode too (or the Champions Cup)

A shame we won't likely get the chance now. Still weird that we've heard nothing from T10 after all that speculation.
 
If Turn 10 was toast, you'd have to believe they'd have made a statement by now about it. They could still be toast but every day that goes by means that it's more likely that there is a big restructure. I personally don't see any reason to just abandon a franchise that has been successful. They said they were in this title for the long haul. This is obviously a setback.
It could be worse, they could have shut it all down. They didn't. There's a reason for that.
I'm still hoping and betting that we will see some of those exact tracks you listed.
 
If Turn 10 was toast, you'd have to believe they'd have made a statement by now about it. They could still be toast but every day that goes by means that it's more likely that there is a big restructure. I personally don't see any reason to just abandon a franchise that has been successful. They said they were in this title for the long haul. This is obviously a setback.
It could be worse, they could have shut it all down. They didn't. There's a reason for that.
I'm still hoping and betting that we will see some of those exact tracks you listed.
Exactly my thought!
 
They would probably feed it almost everything including community feedback/suggestions and resources they currently have. Then it would spit out a list of ideas and they would pick the more possible ones.
 
I think the plan from Microsoft is for AI to take up the lack of staff. Can't see that one ending well though.

When I was working there (MS not T10) it did surprise me how little the higher ups (skip level managers etc) seemed to realize how things like layoffs and restructuring affected day-to-day morale. It wouldn't surprise me they figure this exact thing and assume the rest that are still employed are going to stay just as productive as they were before, when in reality, when these layoffs happen, productivity grinds to a halt, and everyone is miserable, even those that keep their jobs.
 
When I was working there (MS not T10) it did surprise me how little the higher ups (skip level managers etc) seemed to realize how things like layoffs and restructuring affected day-to-day morale. It wouldn't surprise me they figure this exact thing and assume the rest that are still employed are going to stay just as productive as they were before, when in reality, when these layoffs happen, productivity grinds to a halt, and everyone is miserable, even those that keep their jobs.
the only thing that corpo cares nowadays is if the stock market will react positivlly or not

line must always go up or something like that
 
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