Forza Motorsport General Discussion Thread

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They're bringing back tours permanently in order: Endurance Tour in October
Bmw Tour in november
Contemporary tour in december
Thats it
Theoretically, every tour would be added back by January 2027.
 
I really want to enjoy this game, and it is able to be absolutely gorgeous when the trackside objects are randomly disappearing. I don't know if I'm missing something in the settings, but even if I let the game load a track for like 5 minutes before starting the race, at some point during the race, stuff will start just disappearing. Foliage, buildings, even the track itself sometimes. I'm playing on a Series X, so it's not like I have a weird hardware setup. But you would think that they would've fixed this issue before release.
Where do you have your Xbox located? Almost sounds like it's running hot and the APU is adjusting for temperature.
 
Where do you have your Xbox located? Almost sounds like it's running hot and the APU is adjusting for temperature.

I currently have it on it's side and there is plenty of airflow around it. No other game is giving me issues, and I've never had the game completely crash on me.
 
I'm also 100% Billy-no-mates single player and have never encountered this graphical fault. I wonder whether he's tried reinstalling the game?
I am currently reinstalling the game, will update when I get a chance to play after it reinstalls. Also, I wonder if the hi-resolution track textures is the issue. Wouldn't hurt to try it without for now.
 
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Esaki undoubtedly made a lot of questionable decisions but removing the sticky grass and tyre walls in favour of a penalty system sat well with me as did the Challenge The Grid difficulty tweaking feature.
With much respect to Mr. Esaki and his work and time with Forza Motorsport, I think his vision/talent were more in the technical stuff, where he and his team did accomplish much. Still the game ultimately feels rather impersonal and cold... I know, it's very subjective, but that's an area that cannot be underestimated when making an impression, just see the FH franchise that exudes color and music and incredible detailing and attention to the natural and man-made environments and cultures of its host countries. Or for a true auteur work, just check GT, any of them.

If in the future they allow them to restart the franchise, I would love a lead with true artistic vision, someone from PG maybe.

And congratulations to him on the new job. I have worked (indirectly) for Alphabet too... In the end we are Minions for hire.

minions GIF
 
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Chris Esaki is now working for Google maps:
View attachment 1481272

"Motivation based player ..." is that the new name for FOMO?
Creative Director for Forza Motorsport.

Driving the creative strategy and player experience. Created personas and motivation based player loops to ensure success with new business models and experiential goals.

Currently focused on delivering AI and ML based systems and deepening the core physics and on track experiences to delight our players.

Leading the car and track strategy and aligning our business, licensing, and partnership teams to achieve it and deliver great content for our fans.

Building and managing the design team (game design and UX design).

Forza Motorsport (2023) was awarded Best Sports/Simulation Game and Innovation in Accessibility.
 
with the seemly confirmation that T10 seems relegated to horizon support studio, it will be my last non-reply post in this thread and area of forum, unless some big update happens or a new motorsport game comes out

i also want to make a symbolical goodbye letter for FM as game and as series:

the only people that i blame for the situation of the game and series is the marketing departament, for lack of highsight, and the players, for lack of pacience and, motivated by ragebait videos, pushing the game down to the point it never comes back

now, my biggest fears has happened, market concenration is now more than realiy for racing games, the last bridge between arcade and sim outside of gran turismo has fallen, and with those, the split is hardned, the idea that gets sim and arcade together gets more and more impossible to happen again, outside of the niche indie scene

sim elitists will continue push racing games far away from the mainstream, while promoting the false idea to mainstream gaming devs that extreme difficulty disguised and falsely named as "realism" is what brings the money. fun and accessibility are for (in their words) for "babies or for people that never touched a car in their lifes", if your game doesnt support a G29 at launch or dont drives the most impossible way unless you have a ffb wheel, your game is DOA, they will say. fill the game wittht some exotic gt3 instead of cheapboxes or we will boycott your game, they will claim.

Even the few remaining sim-cade series like Horizon or wreckfest will, eventually, be thrown into this dillema, and, if they do a step seem as misteep for the community, it will also risk the same fate as motorsport had been. eventually, all racing games in mainstream space will be overtly sims or overtly arcade, no more middle-ground

In a time we need more and more games to show the average person why cars are cool, it seems that the most vocal parts of community seems more intrested in doing the exactly opposite, outside of Horizon and The Crew, the only mainstream arcade games are kart racers, the two more talked games of mainstream right now are mario kart and sonic racing, both games feature no real car whatsoever and those will be the racing games the avg gamer will play, not Asseto Corsa or Project Motor Racing

I dare to say that in the next years or so, that outside of Horizon and The Crew, we wont see any mainstream sim-cade or arcade racing game feauring real cars, some indie games like tokyo extreme, may pop out and be really good games, but they wont be big enough to get public attention and thus breaking this bad cycle

it saddens me tha a space filled with so many racing games in 2000s-2010s was now reduced to it...

I hope those continue being ramblings instead of a dystopic prophecy about the racing game space, butm sadly, i see those becoming more and more reality, and the death of motorsport is just proof of that...
 
Perhaps also PMR will be a good alternative which comes out sooner
Yes, but PMR will be centered around motorsports and EVO does feature road cars and, in the future, a full open map of Eifel to drive around. So, it's trying to balance both simulation and casual driving.

no change of it happening beacuse they wont even try risk the anger of sim elitists in trying make a game better for casuals
Well, I did try the 0.3 update today and guess what? My FM controller skills translated perfectly to EVO.
 
Well, I did try the 0.3 update today and guess what? My FM controller skills translated perfectly to EVO.
it was by defaut or you did some config?
if they really fixed of ship-like driving for controllers that had in the first game without need a mod can be really a gamechanger (i had not played ACC beacuse i am not inresed on hardcoore competive)
 
"With the excitement for this franchise on other platforms, we also have Playground Games and Turn 10 Studios working together to bring Forza Horizon 6 to PlayStation 5 post-launch."

Good to know we're on pause for PS5 sales.
 
Good to know we're on pause for PS5 sales.
it isnt just on ps5 sales, it will be for other support things as well, they still are working on forzatech engine updates for playground but series likely wont come back anytime soon unless both T10 and PG work together in future FMs

likely they only mentioned the T10 as a way to show the studio isnt closed
 
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it was by defaut or you did some config?
if they really fixed of ship-like driving for controllers that had in the first game without need a mod can be really a gamechanger (i had not played ACC beacuse i am not inresed on hardcoore competive)
Nothing really special. The gamepad has separate settings from steering wheels and in there I only switched to assisted steering (there is direct and smart, which I haven't tried). Other values like speed sensitivity I left at default.
 
It's a shame this game is basically dead now, as I've been enjoying this more than GT7 recently. I still much prefer GT7 and will be right back to it once the Spec III update drops.

Some of the racing is really good, especially in the American/Eastern/European touring car series. I had a ton of fun in those and the AI was good. The racing was better than anything GT7 had on offer in that tour.

It helps the majority of the FOMO junk is gone. It was the #1 reason I'd put this thing down for months at a time. I'm in no position in life as a gainfully employed adult where a freaking video game can try to dictate my schedule with time-locked rewards. Just a terrible game mechanic across the industry.

If this game had just launched in this state with the other missing tracks from FM7, it wouldn't be so bad, although I still doubt it would save them. FFB finally feels good since the change last summer, AI is a little better sometimes. Oh well.
 
Seeing GT7 getting that decent upcoming update in December and FM being abruptly dead really stings. That could have been this game with more tracks, updates, and cars. But nope, silence and dust will persist.
 
Seeing GT7 getting that decent upcoming update in December and FM being abruptly dead really stings. That could have been this game with more tracks, updates, and cars. But nope, silence and dust will persist.
Well, the GT franchise has strong leadership, Sony basically does not mess around with them, and Kaz has a clear vision of what he wants it to be. All these things FM lacks, and still, it's a good game! It just didn't make the splash many of us expected.
 
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Well, the GT franchise has strong leadership, Sony basically does not mess around with them, and Kaz has a clear vision of what he wants it to be. All these things FM lacks, and still, it's a good game! It just didn't make the splash many of us expected.
To add on your comment about FM being a good game, I honestly think I haven’t had so much fun with a Motorsport game since 4 to be honest.
 
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