- 687
- Forcone-FIN
- Forcone
EDIT: This post has been edited to be used for season 3 planning as well!
Hi fellow FP Motorsports members, and others too who are possibly interested in our club and it's activities!
First season of our successful club championship series is over, and the second season is up and running!
This thread is completely dedicated to our Club Championship series. It is for us to post suggestions and discuss ways of improving our racing experience. There are no stupid suggestions, so fire away! I'll try and gather everything in this first post for easy reading. We can also vote on stuff if we have to!
What we've done so far (SEASON 1):
- A weekly announcement to determine events for next week
- A predetermined rivals event for "qualifying" (points from 10 to 1 - 1st gets 10, 2nd 9 etc.)
- A point deduction for using leaderboards cars in qualifying (currently -3 points used)
- Qualifying ends on Friday evening to give a little time to "breath" and tune your car before the race
- The actual race on every Saturday. (1pm est has proven to be quite suitable?)
- Point system for the race: #1: 20p #2: 16p #3: 14p 4#:13p 5#:12p etc.
- Race bans for misbehaving in races
- Points given only for 7 out of 10 races leaving out the worst points to give a chance to those who can't make it every week
- Final championship points = Total qualifying points + points from 7 best races
New Ideas/suggestions (for SEASON 2):
- Harsher penalties for using leaderboard cars in qualifying
- Some kind of a new qualifying system because of lack of "unused" rivals events (ideas?) - Hot laps? Career mode events? Pre-race qualifying using "time attack" rules?
- A pace lap before race
- A race for cars of the same category (for example GT2, GT3, Nascar, etc.)
- Forced Cockpit or Hood view.
- Simulation wear and damage.
- Multi-Class
- More Stock
- A wider range of classes (we've hardly run anything lower than B so far! Nor the higher classes)
- Multi-class races
- Races from F to R1 one at a time
- Applying for a certain class before season (for multi-class racing)
What we've done so far (SEASON 2):
- After every race (Sunday?!) club leader announces 3 car choices for next weeks events. The car is chosen by voting
- First week we raced F class, then E, D, C.....R1 (every Saturday 1pm EST)
- Everyone uses the same car
- Qualifications take place during the week and end on Friday evening. Qualification points are given 10 to 1, winner getting 10, 2nd 9 etc. Qualification is done by hotlapping the chosen car on the given track. Leaderboards are used to determine the times. If previous times posted can't be beaten, club leader has to be informed by PM telling the time of the player. Replay should be saved for checking the time later on.
- Before race, we run a pace lap during which we get into the qualification order. Then using lobby points, the race starts with everyone in their right place.
- Race points are given like this: 1st: 20p, 2nd: 16p, 3rd: 14p, 4th: 13p etc
New Ideas/suggestions (for SEASON 3):
- More variety (like using the car you wanted as done during S1)
- Qualification points/starting in qualification order? Is it a good system?
- Having the opportunity to choose from 2 or 3 similar cars (for example WRX vs EVO)
- "SANDBAG" -system to keep racing close. Could be done by reducing available PI of the top runners
Cheers,
Forcone
Hi fellow FP Motorsports members, and others too who are possibly interested in our club and it's activities!
First season of our successful club championship series is over, and the second season is up and running!
This thread is completely dedicated to our Club Championship series. It is for us to post suggestions and discuss ways of improving our racing experience. There are no stupid suggestions, so fire away! I'll try and gather everything in this first post for easy reading. We can also vote on stuff if we have to!
What we've done so far (SEASON 1):
- A weekly announcement to determine events for next week
- A predetermined rivals event for "qualifying" (points from 10 to 1 - 1st gets 10, 2nd 9 etc.)
- A point deduction for using leaderboards cars in qualifying (currently -3 points used)
- Qualifying ends on Friday evening to give a little time to "breath" and tune your car before the race
- The actual race on every Saturday. (1pm est has proven to be quite suitable?)
- Point system for the race: #1: 20p #2: 16p #3: 14p 4#:13p 5#:12p etc.
- Race bans for misbehaving in races
- Points given only for 7 out of 10 races leaving out the worst points to give a chance to those who can't make it every week
- Final championship points = Total qualifying points + points from 7 best races
New Ideas/suggestions (for SEASON 2):
- Harsher penalties for using leaderboard cars in qualifying
- Some kind of a new qualifying system because of lack of "unused" rivals events (ideas?) - Hot laps? Career mode events? Pre-race qualifying using "time attack" rules?
- A pace lap before race
- A race for cars of the same category (for example GT2, GT3, Nascar, etc.)
- Forced Cockpit or Hood view.
- Simulation wear and damage.
- Multi-Class
- More Stock
- A wider range of classes (we've hardly run anything lower than B so far! Nor the higher classes)
- Multi-class races
- Races from F to R1 one at a time
- Applying for a certain class before season (for multi-class racing)
What we've done so far (SEASON 2):
- After every race (Sunday?!) club leader announces 3 car choices for next weeks events. The car is chosen by voting
- First week we raced F class, then E, D, C.....R1 (every Saturday 1pm EST)
- Everyone uses the same car
- Qualifications take place during the week and end on Friday evening. Qualification points are given 10 to 1, winner getting 10, 2nd 9 etc. Qualification is done by hotlapping the chosen car on the given track. Leaderboards are used to determine the times. If previous times posted can't be beaten, club leader has to be informed by PM telling the time of the player. Replay should be saved for checking the time later on.
- Before race, we run a pace lap during which we get into the qualification order. Then using lobby points, the race starts with everyone in their right place.
- Race points are given like this: 1st: 20p, 2nd: 16p, 3rd: 14p, 4th: 13p etc
New Ideas/suggestions (for SEASON 3):
- More variety (like using the car you wanted as done during S1)
- Qualification points/starting in qualification order? Is it a good system?
- Having the opportunity to choose from 2 or 3 similar cars (for example WRX vs EVO)
- "SANDBAG" -system to keep racing close. Could be done by reducing available PI of the top runners
Cheers,
Forcone