Genki Announces Shutokou Battle Xtreme, Coming to iOS and Android this Month

There are GameShark cheats that you can use to have a full Odo Meter, or increase it by a lot. I fully recommend that if you don’t wanna leave your PS2 on.
You have to anyways if you have TXR3.
 
Did anyone here play Kaido Racer 1 (known as Kaido Battle 2: Chain Reaction in Japan, never released in the US)?

I played TXRD2, while it was a fun game, it wasn't challenging enough to keep me occupied as much as I would want. Hearing KR 1 is better in this field, I may consider buying it, but I would first like to hear what the players who have played it think of it. What I'm specifically looking for is:
  • Smoother control of the car, especially when shifting weight from one part to another, no nervous twitching as in TXRD2, easier to maintain drift on long corners
  • Opponents present a significant challenge, and so do category races.
Could anyone compare TXRD2 and KR1 based on what I listed above? :)
 
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Did anyone here play Kaido Racer 1 (known as Kaido Battle 2: Chain Reaction in Japan, never released in the US)?

I played TXRD2, while it was a fun game, it wasn't challenging enough to keep me occupied as much as I would want. Hearing KR 1 is better in this field, I may consider buying it, but I would first like to hear what the players who have played it think of it. What I'm specifically looking for is:
  • Smoother control of the car, especially when shifting weight from one part to another, no nervous twitching as in TXRD2, easier to maintain drift on long corners
  • Opponents present a significant challenge, and so do category races.
Could anyone compare TXRD2 and KR1 based on what I listed above? :)
Yup, you are indeed right about that. But, the cars do somewhat feel floaty. Also I do consider you buying Kaido Battle 2 if you want the full experience. You may not understand the text, but you can get a rough translation using Google Translate on phone.

Here are some photos of the JP version
pcsx2 2017-09-05 21-28-39-05.png
pcsx2 2017-09-05 21-23-15-22.png
These cars are in the Europe version, but I think the JP version is just better. If I had a way to port these cars over the UK version I would. As of now I just can't.
 
Yup, you are indeed right about that. But, the cars do somewhat feel floaty. Also I do consider you buying Kaido Battle 2 if you want the full experience. You may not understand the text, but you can get a rough translation using Google Translate on phone.
Floaty as in TXR3? I could live with that, the main gripe I have about the TXRD2's physics is the rapid break of traction and nervous behaviour when changing turning angle. It is really hard for me to be butter-smooth when managing corners, often regardless of the car I choose. Although I would say TXR3 has inferior physics to TXRD2 in general, I could always precisely drive around corners. I miss this in TXRD2 since the tracks are so narrow and drifting itself has to be intuitive and easy to maintain, which is hard to do in TXRD2 without practising a lot.

What do you think of drifting?

As far as I could see, menus are in English, and that's good. I presume it will only become a problem once I reach rivals that have special requirements, clues about which are hidden in the messages said by rivals or posts on BBS.

These cars are in the Europe version, but I think the JP version is just better. If I had a way to port these cars over the UK version I would. As of now I just can't.
If only these two cars are missing, I may just pick up the EU version and free myself from potential translation issues. As far as cars are considered, I'm more interested in the Renault 21, Clio, Ford Escort, and Sierra. :D

Is the game challenging? I'm expecting difficulty similar to TXR3 or TXR0 where rivals would give you a good run for your money if you faced them with a slower car. In TXRD2, you can win even with 3 times inferior car.
 
If only these two cars are missing, I may just pick up the EU version and free myself from potential translation issues. As far as cars are considered, I'm more interested in the Renault 21, Clio, Ford Escort, and Sierra.
There is more than what I showed lol. But usually the Japanese games run smooth has all the cars from Lotus, Panteras, and even more exports. I think the JP version has around 8 to 10 cars more.
 
There is more than what I showed lol. But usually the Japanese games run smooth has all the cars from Lotus, Panteras, and even more exports. I think the JP version has around 8 to 10 cars more.
That's good to hear, I am pretty positive I will be opting for the Japanese version in case I decide to buy the game.

But I am still not sold. I wish you could elaborate what exactly did you mean by "full experience" and how faster are opponents really? You can take an opponent of your choice that appears in both games as an example. Oh, and don't hesitate to comment on your experience with drifting in KB2, so far we have only heard presumptions on my part.

Imagine you're trying to sell the game to me. Make it happen. :D
 
But I am still not sold. I wish you could elaborate what exactly did you mean by "full experience" and how faster are opponents really? You can take an opponent of your choice that appears in both games as an example. Oh, and don't hesitate to comment on your experience with drifting in KB2, so far we have only heard presumptions on my part.
From personal experience playing the PAL version. Even if you select the Galanza V (one of the starter cars). A Vitz or even a stock AE86 a AI uses can catch you off guard. A similar problem is that they don't necessarily see you when your cornering, which was a problem in Kaido Battle 1. You do have a choice of opponents in each PA area to do as well. You even got some of the Twenty Masters like thing similar to TXRD2.

From my perspective of the JP version is that everything is smooth when it comes to optimization of the code, while the PAL kinda jitters at times when I try playing it. Don't get me wrong, Kaido Battle 3 is my favorite TXR of all time, but I do have a soft spot for Kaido Battle 2 or Kaido Racer 1. I just choose the one that has more cars in it.

The tuning of the game is similar to TXR3 when it comes to performance upgrades, you can have a Level 8 engine, Level 7 exhaust, etc. The coloring system can be great as well. And, the one course that I like that TXRD2 does not have is Irohazaka (not Nikko). You can have a jolly ol' time on that track and you would feel so much accomplishment when defeating rivals with a MR car against a AWD car, similar to the way how Kyouchi was with Takumi's 86 in 3rd Stage. Very enjoyable track on that game.

Although, if you race one of the higher end rivals early on, I don't suggest that you do so.
 
Sounds like everyone missed it, but the game has shut down as of November 29, 2017.


Wow, that barely lasted a year. Apparently from what I got from /ovg/, it got negative reception in App Store with just 1.5 star rating total.
 
Definitely that would hurt their profits. Kinda wished they had something to look forward to in a demo or something similar. Well, I don’t think we are going to see TXR at all next year.
 
@JakeMR2 and anyone else who might be interested - I bought myself Kaido Battle 2 Chain Reaction. :D So far I have logged about 11 hours into the game, so I can share some of my experiences with it. Most of you want to know how it stacks up against TXRD2, so let's do some comparing. First, the difficulty.

A big majority of category races revolve around drifting, and only a small portion is actually time attack on which you don't have to drift (that's quite different from TXRD2). The challenges themselves aren't difficult, though time attack ones can be depending on the car you pick. Overall, difficulty in category races is similar to TXRD2's, but I don't mind that much since all these events exist primarily to let you rack up money lost in night races.

The opponents are different story. As Jake mentioned previously, even the earlier guys can put up a good fight. I lost against a stock Vitz very few times and at least once against that AZ-1 guy as well. Mind you, neither of these guys had powerful cars, they were similar or equal to mine in terms of potential. The reason they could beat me was that rivals in KB2 don't brake unnecessary like in TXRD2 and they don't corner at pedestrian pace.

Once you move past Hakone it becomes slightly easier to beat drivers and acquire more money, but if you never use overpowered car, you can still expect some tough opposition. For example, there was a supporter guy on the Akagi with a Focus RS having around 260 HP. I used a 150 HP Golf against it, and that proved to be a perfect choice for some nail-biting race.

Beware of drivers that cut you off when tackling a corner from the inside, the AI in KB2 isn't always aware of your position on the track (or maybe it pretends not to be...). I didn't find this to be much of a problem though, as long as you're careful here and there you can finish every race without taking a hit.

There is a nice vibe to the soundtrack, I prefer it over the TXRD2's. There's also an in-built editor in which you can mix tunes and create new ones, but I haven't used it yet due to language barrier preventing me from learning how it works (and the fact the standard soundtrack is good enough).

The physics engine is both better and worse, depending on what you're evaluating. First, the better part. Cars have tighter turning angle, you don't have problem tackling low-speed corners like in TXRD2. Weight "travels" from one part of a car to another in butter-smooth manner, which allows you to precisely navigate the car around corner, this is very important when drifting. In TXRD2, cars behave nervously and traction often breaks without progression, which makes drifting hard to control. Maintaining long drifts is also difficult because of the issues with getting and losing traction. All these problems don't exist in KB2, it's easier to keep the car under your control and you can really focus on mastering a track without getting sidetracked by quirks in the physics.

The downside is that the point around which car rotates is placed more towards the centre of the car, not on the front axle (like it should be, and like it mostly is in TXRD2). You can tell something is off when taking part in a drift event. Soon you notice that the game does not add any drift points even though your car's rear end appears to be sliding at an angle. That's because your car hasn't really lost the grip yet, it's just the rotation of the body that makes it appear as your car is sliding, while the game still register it's gripping. It takes a while to get used to that motion, but luckily it doesn't hurt the driving itself. The physics engine is definitely a small step up from TXR3's and a better alternative to TXRD2's. Again, it's all about control, and in TXRD2 it wasn't easy to control your car.

Also, the cars. KB2 has some impressive library of European cars, some of which are so rare you won't find them in any other game. Most of these cars appear in European version of KB2 (a.k.a. Kaido Racer 1), but if you want all of them, get the Japanese copy. After all, all the menus are in English, which makes a hell of a lot easier to play the game. With the exception of the in-built music builder, Japanese text won't get in your way.

One nice touch I spotted was a three-driver race. I faced a team of four at Haruna, and for the second race I raced against two guys. It worked just great, shame TXRD2 doesn't have these.

Genki did few things better in TXRD2, like the short-cut menu with the help of which you can quick-tune your car without going back to the garage (which is how it works in KB2, utterly inconvenient) or jump all the way back to the main menu (again, not available in KB2, instead you go back screen by screen). You also can't assign acceleration and braking commands to the right stick in KB2, which is really awkward. I assigned these commands to R and L buttons since driving with X wears you thumb fast (you have to depress it hard to go full throttle).

One thing that is missing in both games is endurance races. Remember those FL and LF races? Shame you can't swap positions if chaser fails to overtake but stays behind. With brake fade and tire wear that would add another dimension to the game.

Overall, I think KB2 is better than TXRD2 for all the reasons I mentioned before. :D
 
So everything seems to have went quiet on the Genki mobile game (haven't played it myself).

But, has anyone checked Genkis twitter recently? Looks like they could be hinting at another game. Not 100% sure because I can't read Japanese but maybe...
 
That might be because it's shut down. And their recruiting is good news, whatever that may lead too. Earlier this year I think they already said they wouldn't be making a new TXR/Shutokou/whatever, but my hope's are still in a racing game of some form.
 
No new TXR game well that sucks.

But at least its good they're still making a new game. Better than nothing I suppose.
 
Damn this thread has been dead for 2 years.

So since I’ve been planning on giving C1 Grand Prix a playthrough soon, I’ve decided to check Genki’s twitter page again. And this time I found something, a bit more interesting that I thought would be reasonable enough to revive this thread.



From what I’ve translated from this tweet. It looks like Genki is starting a crowdfunding project for a peripheral device for the Nintendo Switch. So even though there hasn’t been a slight hint of another TXR game so far, at least this shows they still have interest in the gaming industry. Maybe there’s still some hope left for a new Tokyo Xtreme Racer title? Let me know what you guys think.
 
Maybe there’s still some hope left for a new Tokyo Xtreme Racer title?

lol nahhhhhhhhhh

Lets be real here, Genki did probably the right thing in making a new TXR as a mobile title. In an arsenal of decisions, that is probably the lowest risk a company as small as Genki can do to test the waters. It failed, miserably. When your game barely lasts a year and gets bad reviews even in the context of mobile games, and taking into consideration the radio silence shown otherwise in regards to the series since, it makes things pretty clear in my mind.

I think it is safe to assume that, barring anything else, TXR as a series is officially dead, if Genki is moving on to putting their name to Switch peripherals is any indication. Whatever, they tried, and the market wasn't there.
 
We have a lot of nostalgia for the games, but handling wise they were pretty bad alongside contemporary games, let alone what it might resemble in the modern market. Their best hope would be to reach out to Sony and try to partner in some way with PD, and that sadly is far too rational to happen.
 
Knowing very well Genki won't ever make another TXR game, I grabbed a used copy of Import Tuner Challenge on the 360. Not the best racing game ever but I still found it enjoyable enough to beat all wanderers and time trials.

If I had a PC, I'd be all ove the Shuto Revival Project mod for Assetto Corsa.
 
I don't think they'll come back to the console era ports like they had been in the early to late 2000s. They might stand a chance if they wanna crowdfund a game for Steam. And, maybe that'll help. I'd support that day one since I like the TXR games as a whole and play them mostly because there are so many ways to play them.
 
I found an old video of my time with TXRD2, I was experimenting with some different ways to play it, including cat and mouse plays with my own ghost cars. :lol:

 
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