The AI in GP4 was genuinely outstanding, and still holds up extremely well today. Same for GP3 actually, so good to race on. They are proof that immersion doesn't always come from fancy career modes and cut scenes.Regarding the AI in Geoff Crammond's GP games. I remember being in a GP4 race at Silverstone and getting setup for an inside pass when Hakkinen went to the outside, I tried to block his move and he set me up for an inside pass. The sequence was too lifelike. The other thing that made Crammond's GP games set the benchmark for realism was car failures.
Another race where failures played a part in my leading to losing the race at Imola was losing 5th gear so I only had 1-4.
People might not realize this but the UI for Grand Prix 4 on the PC was designed for the original XBOX. The deal fell through and the XBOX project was canned. Geoff Crammond was going to port GP4 to the XBOX partly because Microsoft wanted his game and because the original XBOX was using Intel and Nvidia parts. It was basically a budget PC.PlayStation please 🙏😅
Also, in TOCA2 the AI were so fierce. If you wasn't on it you wasn't winning. Gameplay comes a distant 2nd to graphics these days. Can you tell I'm old?The AI in GP4 was genuinely outstanding, and still holds up extremely well today. Same for GP3 actually, so good to race on. They are proof that immersion doesn't always come from fancy career modes and cut scenes.
🤣🤣🤣If there was ever a doubt about the age of the GTP userbase this thread is conclusive
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One small correction the BBC model B had 32K of memory, the B+ came along a few years later and added more memory.... or at least that's what I remember.
Technically all correct - and the Model A, which launched at the same time as the B, had 16kB (or rather 16KiB).The BBC Micro Model B by the way had 32kbytes RAM (not 64k).