Geoff Crammond Racing Titles Return, Launching on Steam in 2026

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Regarding the AI in Geoff Crammond's GP games. I remember being in a GP4 race at Silverstone and getting setup for an inside pass when Hakkinen went to the outside, I tried to block his move and he set me up for an inside pass. The sequence was too lifelike. The other thing that made Crammond's GP games set the benchmark for realism was car failures.

Another race where failures played a part in my leading to losing the race at Imola was losing 5th gear so I only had 1-4.
 
Regarding the AI in Geoff Crammond's GP games. I remember being in a GP4 race at Silverstone and getting setup for an inside pass when Hakkinen went to the outside, I tried to block his move and he set me up for an inside pass. The sequence was too lifelike. The other thing that made Crammond's GP games set the benchmark for realism was car failures.

Another race where failures played a part in my leading to losing the race at Imola was losing 5th gear so I only had 1-4.
The AI in GP4 was genuinely outstanding, and still holds up extremely well today. Same for GP3 actually, so good to race on. They are proof that immersion doesn't always come from fancy career modes and cut scenes.
 
PlayStation please 🙏😅
People might not realize this but the UI for Grand Prix 4 on the PC was designed for the original XBOX. The deal fell through and the XBOX project was canned. Geoff Crammond was going to port GP4 to the XBOX partly because Microsoft wanted his game and because the original XBOX was using Intel and Nvidia parts. It was basically a budget PC.

I could be wrong but I seriously doubt we'll see any of these 4 titles on any of the consoles. However, if Geoff Crammond decides to develop games again, then consoles as well as PC could be a possibility.
 
The AI in GP4 was genuinely outstanding, and still holds up extremely well today. Same for GP3 actually, so good to race on. They are proof that immersion doesn't always come from fancy career modes and cut scenes.
Also, in TOCA2 the AI were so fierce. If you wasn't on it you wasn't winning. Gameplay comes a distant 2nd to graphics these days. Can you tell I'm old?
 
Grand Prix was the first game I ever had on the PC. I used to remember I had to learn how to open a game using MS-Dos for it to work, using command prompts etc. But it was brilliant!

For anyone who's interested, microprose released last year a management game called "Open Wheel Manager 2" which was a sequel to a game I never knew existed.

It's superb, it starts you in 1996, you can "instant result" races and it takes a little over an hour per season. It's much more of a team manager game than a race engineer snooze fest, worth checking out for that retro management vibe. It's only £8.50 on Steam.
 
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Jus hope they've fixed all the bugs in gp4 I could be lap 69 of 70 and the game would crash to desktop most annoying..but in my opinion the best game of all time and so ahead of its time and very playable even with today's standards ...m
 
Revs was where it started for me, each driver with their own bizarre name and personality (early AI :-) ) I seem to remember that Crammond did Aviator too which I also loved.

One small correction the BBC model B had 32K of memory, the B+ came along a few years later and added more memory.... or at least that's what I remember.
 
If there was ever a doubt about the age of the GTP userbase this thread is conclusive :lol:

Dance Head GIF by Muppet Wiki
🤣🤣🤣

....well I used to play Geoff Crammond's first racing game Revs incessantly during school lunchtimes on the BBC Micro Model B. We ran a lunchtime computer club essentially so we could play Revs. We even hacked the game and changed the drivers names to ourselves, the headmaster and various school teachers...

Revs was a Formula 3 simulator and had 5 tracks: Silverstone, Brands Hatch, Oulton Park, Snetterton and Donnington Park. Oulton Park was amazing. The game was blisteringly hard, amazingly realistic for the time, but rewarding and set me up for future car racing gaming. When at university I used to 'borrow' my friends room when he was at lectures to play Geoff Crammond's successor to Revs, Formula 1 GP, just as incessantly on his Amiga. The rest is history as they say! Salad days!!

The BBC Micro Model B by the way had 32kbytes RAM (not 64k).
 
One small correction the BBC model B had 32K of memory, the B+ came along a few years later and added more memory.... or at least that's what I remember.
The BBC Micro Model B by the way had 32kbytes RAM (not 64k).
Technically all correct - and the Model A, which launched at the same time as the B, had 16kB (or rather 16KiB).

Revs, if I recall correctly, used blue text in the blue sky to dump code because it didn't fit into the RAM...

I only played Granny's Garden on it.
 
Revs is where sim racing obsession started for me. Will have to get an emulator working. Not sure how it will go without an analogue joystick, or could a wheel work?
 
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