Getting tired of the 2D Scenery...

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I know it takes a lot of processing power to make trees better etc, but I feel like they could have hid some of the objects that stick out like a sore thumb a little better. Some of the trees and "forest pictures" aren't even angled right and look like they are cardboard cutouts that fell over. 👎

Kind of starting to bug me...

Anyone else?

For comparison purposes I will show two other racers that have proper 2d trees. If you are going to make a 2d atmosphere, at least make it look decent. Everyone knows 3D trees are not necessary, however if you are going to do 2d trees, at least do them right.

GT5:

gt5b.jpg


GTR2 (2006):

gtr2d.jpg


iRacing:

iracing.jpg
 
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I could model a lot if not most of their props better than them. I'm mostly self taught too, besides some of the things I have learned so far from my major in Game Art and Design.
 
I know it takes a lot of processing power to make trees better etc, but I feel like they could have hid some of the objects that stick out like a sore thumb a little better. Some of the trees and "forest pictures" aren't even angled right and look like they are cardboard cutouts that fell over. 👎

Kind of starting to bug me...

Anyone else?

Drive faster :sly: and you wont notice it.
Why do you need 3D trees?? It's irrelevant.
 
Drive faster :sly: and you wont notice it.
Why do you need 3D trees?? It's irrelevant.
Thats just an ignorant response; dont take me too seriously. Their props are almost inexcusable. This isn't the 90s any more, they have planes made into cross sections with an opacity map and a color map. It is literally 2 double sided polygons for most trees and plants, and spectators are all 1 polygon.
 
Drive faster :sly: and you wont notice it.
Why do you need 3D trees?? It's irrelevant.

I am not as much talking about the 2d trees, the trees themselves are not that bad, the background, behind the trees where they have these backdrops which are a large flat piece of graphic with no depth, that has pictures of scenery, and its obvious its just flat. Kind of like when you see a play, and they paint the town as a background on one canvas. It just looks horrible.
 
I wouldn't notice 3D trees, just like I don't notice 2D trees. Not sure where you're looking at while racing but my eyes are on the road (braking points, apex of turns etc.) and opponents.

Same for specators etc.
 
So you are all fine with standard models like I am? If you complain about standard vs premium at all and argue against this, your logic is flawed. Being able to as a student come up with easy to make better looking props quickly has made me question their art department.
 
I could model a lot if not most of their props better than them. I'm mostly self taught too, besides some of the things I have learned so far from my major in Game Art and Design.
Well, obviously PD could model them better, too. The reason they aren't very detailed is to reduce the polygon count and also the memory consumption for textures. This enables the 3D engine to run @60FPS at 1080p with up to 16 cars on the track and all with dynamic lighting and weather. This is is an amazing feat of programming given the PS3 has a relatively small amount of video memory (256MB).

I guess PD thought people would be looking at the cars and track and not gazing at scenery when driving. I know I certainly don't notice trees and stuff whilst I'm racing, it only becomes apparent in replays etc.

If you are majoring in Game and Art Design then I really hope you are learning that resources aren't infinite and you have to make many compromises when developing for consoles.

... and spectators are all 1 polygon.
As a student I'd hope you'd know the difference between a polygon and a bitmap. Clearly not.
 
The thing that bugs me with the Nurb is the trees have no depth. In real life, the further away something is, the more desaturated it is. Things feel flat at the ring when you stare into miles of forests and they all look bright and colorful. It wouldn't improve my lap times but it would help with the feel of surroundings.

Actually, I think the whole game looks too saturated.
 
I know it takes a lot of processing power to make trees better etc, but I feel like they could have hid some of the objects that stick out like a sore thumb a little better. Some of the trees and "forest pictures" aren't even angled right and look like they are cardboard cutouts that fell over. 👎

Kind of starting to bug me...

Anyone else?
Never noticed it. Wait for the PS4 to come out and GT6 or 7. It will have enough power for PD to programme a decent background (it's already decent IMO but I was just referring to your complaint). When I'm playing GT5, I'm not looking around, I'm concentrating on the driving and try not to skid off track. :D

If it bugs you, stop playing. ;)
 
There is no depth in racing games because the 'distance' is kind of just a few virtual meters away.

Depth can be done, look at Red Dead Redemption and it's stunning landscapes but for a driving game that level of detail is wasted time and processing power.

It's funny how people can be sucked in and believe they are driving a real car in this game, but a few 2D trees and painted backdrops and all of a sudden it smashes the reality for them.
 
Go and create your own Full HD 3D race game, when you are done, come back and show it. 👎
 
So you are all fine with standard models like I am? If you complain about standard vs premium at all and argue against this, your logic is flawed. Being able to as a student come up with easy to make better looking props quickly has made me question their art department.

It is not like PD can't make better scenery. I think their art department is full of top quality modellers. They can model things to run at a good frame rate and look good. If you are in doubt, then look at how detailed the cars are. The PS4 will show how talented PD are.
 
I agree with the OP. This is one of the major things I love about F1 2010 over GT5. It is seriously way easier to see braking points when the environment is in 3D I feel like. I feel like in F1 2010 it was way easier to memorize the track where as in GT5 everything looks more bland being in 2D. Just my two cents.
 
I agree with the OP. This is one of the major things I love about F1 2010 over GT5. It is seriously way easier to see braking points when the environment is in 3D I feel like. I feel like in F1 2010 it was way easier to memorize the track where as in GT5 everything looks more bland being in 2D. Just my two cents.

For me, F1 2010 had the best tracks i've seen a game.

Also the wet weather effect on the track was really good.

If only GT was scaled back to 720p to free up some memory, they could add so much more the game environments.
 
I agree with the OP. This is one of the major things I love about F1 2010 over GT5. It is seriously way easier to see braking points when the environment is in 3D I feel like. I feel like in F1 2010 it was way easier to memorize the track where as in GT5 everything looks more bland being in 2D. Just my two cents.

I'm the opposite, I prefer GT5 on the PS3 than F1 2010 for picking braking points as it runs at 60FPS. I hope they improve the physics a lot in F1 2010 to make it a lot closer to real life in terms of the point when you might lose control. The lap times are way off to and they admitted to speeding up some tracks or not to make the times realistic. It was their first attempt so it can only get better.

For me, F1 2010 had the best tracks i've seen a game.

Also the wet weather effect on the track was really good.

If only GT was scaled back to 720p to free up some memory, they could add so much more the game environments.

It already has a 720p mode with more AA. However it wouldn't have much better environments as F1 2010 runs at 30FPS while PD will try and make GT5 run at 60FPS.
 
For me, F1 2010 had the best tracks i've seen a game.

Also the wet weather effect on the track was really good.

If only GT was scaled back to 720p to free up some memory, they could add so much more the game environments.

If they did that, people with 40"+ full hd tv's start to bitch about that..

Remember the graphics on your PS1, before bitchin'!
 
It is not like PD can't make better scenery. I think their art department is full of top quality modellers. They can model things to run at a good frame rate and look good. If you are in doubt, then look at how detailed the cars are. The PS4 will show how talented PD are.

First of all I understand what you mean and I agree.

The only thing is, the art department is not full of modelers, modeling is not art. There is no talent to modeling something, you just need time and patience. The art department probably mostly does the user interface and cinematography. I think the game really lacks at that. It feels very uninspired. It satisfies the driving enthusiast in me immensely and I won't stop playing it. It just doesn't look as cool and exciting as some other racing games.
 
Go and create your own Full HD 3D race game, when you are done, come back and show it. 👎

The cars are beautiful, I love them, but when I am driving and taking a corner slow I see this backdrop that is 2d and looks like it came from PS2 or was painted with pastels. It kind of ruins the immersion a bit.

Also, don't try to make me out like a hater, I own more GT5 stuff than almost anyone on this board, I am absolutely in love with the game, however this is something I feel could have been done better. I mean, they don't even need to make it 3d, just please, if something looks really really ugly, don't put it somewhere in the light, hide it behind darker shades or something so its not as easy to catch, and you have to look for it, not something that screams out bad graphics.
 
I know it takes a lot of processing power to make trees better etc, but I feel like they could have hid some of the objects that stick out like a sore thumb a little better. Some of the trees and "forest pictures" aren't even angled right and look like they are cardboard cutouts that fell over. 👎

Kind of starting to bug me...

Anyone else?

Same Here
i aslo find the grass to be to green just stands out to much :lol:
 
I think some of you should stop and listen for a second before giving the almost generic response to a fellow gt fans disappointment in an aspect of the game.
Yes it disappoints me a bit too GTmotion that we are playing a game which is meant to be "the standard" in the year 2011. Where it feels to much time has been put into certain cars. To the extent where they are modeled beyond what the system can handle. Oblivious to the fact that the scenery and props in my opinion are just as important to the immersion factor. They are very very dated 2D shapes.
I'm sorry I won't drive faster and not look at them whilst concentrating on an apex. I do drive fast and concentrate and I have still noticed them.
The game is outstanding by the way I love it. Dont get me wrong. However this occasionally ruins the realism for me too.
 
I am not as much talking about the 2d trees, the trees themselves are not that bad, the background, behind the trees where they have these backdrops which are a large flat piece of graphic with no depth, that has pictures of scenery, and its obvious its just flat. Kind of like when you see a play, and they paint the town as a background on one canvas. It just looks horrible.

Somethings got to give, and that is background and 3d trees, and spectators in order to have 16 premium cars on track at cca. 60 fps. but wouldn't you agree that other then purely visual effect that sometimes you notice it, it's not that relevant to GT5. For other games it is like RDR, or TDU2.
Rendering all the background, while racing, would be in GT5, pointless use of PS3 resources. Maybe that could be done only for Photo Mode, but then in Photo Mode you have much more detailed cars, and lightening etc.

Maybe on PS4 it could be doable.

@DylanWhite: This problem has got nothing to do with knowledge of modeling. I am sure you as a student can model well, but you are comparing yourself with the best of the best.
 
First of all I understand what you mean and I agree.

The only thing is, the art department is not full of modelers, modeling is not art. There is no talent to modeling something, you just need time and patience. The art department probably mostly does the user interface and cinematography. I think the game really lacks at that. It feels very uninspired. It satisfies the driving enthusiast in me immensely and I won't stop playing it. It just doesn't look as cool and exciting as some other racing games.

Well modelling is some kind of 3D Art. I disagree about needing no talent to model something, I believe you do need a lot of skills / talent to model to the level of the premium cars in the game. The main reason I used the word "Art" is due to quoting someone as you noticed. I agree that some of the art department might make the UI and do the cinematography. I believe they are also responsible for supplying the assets required to model things from.
 
Well modelling is some kind of 3D Art. I disagree about needing no talent to model something, I believe you do need a lot of skills / talent to model to the level of the premium cars in the game. The main reason I used the word "Art" is due to quoting someone as you noticed. I agree that some of the art department might make the UI and do the cinematography. I believe they are also responsible for supplying the assets required to model things from.

I think talent is different from skills, sure of course there are talented people there, but its not needed in modeling cars to the tee, exactly like the real thing. The talent goes to the ones who drew the car and sculpted it out of clay.

I'm guessing in the older GT's, talent was needed to make a car look right in 3d based on photos. But the level of detail in the premium cars is beyond need for the modelers finesse. I don't know how they model the cars, but Tamiya the plastic replica company, already scanned cars into computer with big machines for a decade. I'm guessing GT would not be restricted from such technology.

Anyways, I think cinematography in the game play could've been "better" to my ideals but somebody made their decision based on what the think looks nice and thats that..
 
Go and create your own Full HD 3D race game, when you are done, come back and show it. 👎

This is a stupid argument, you don't have to be an expert in the field of something to criticise it as an end user. Imagine if you were unhappy with your new car and the saleman told you to go away and build your own if you weren't happy.

I am disappointed in how GT looks at times because I believed the hype about what the console could do.....and then Kaz say he needs another generation to achieve it.
 
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