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Discussion in 'Console & PC Gaming' started by gtone339, Oct 31, 2017.
Nice atmospheric moody shots.
Thx the game is an invitation to contemplation and photography .. really this generation of console is finished wonderfully well
Got my copy yesterday. Only been able to play for a couple of hours but this game is nothing short of spectacular. Think it's going to take me quite awhile to get through the story because all I want to do at the moment is explore.
This game is so beautiful that for the first time ever I have transferred pictures off my PS4 to share. Not many, though. They nailed the game's visuals and colors.
Nice screenshot guys! I got my copy but I haven't played the game yet due to me focusing on completing the Last of Us pt II which I have completed a couple of days ago hehe!
Will dive in soon!
Anyway, here's the latest Patch update on Ghost of Tsushima Update 1.05 from Push Square: https://www.pushsquare.com/news/202..._2oUFlRLPg8ljWMJqDmY1vAH3kV3M_rtdJ7glVsfZ0S78
New difficulty level: Lethal
Enemy weapons are more deadly, but Jin’s katana is also more deadly
Enemies are more aggressive in combat
Enemies detect you faster
Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
Enemies will not attack you while you’re using Resolve to heal
Enemy awareness builds more slowly, giving you more time to recover after being spotted
Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
Added option to turn speaker name off when subtitles are enabled
New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
Some screenshots from me. Looks pretty good for a standard PS4.
I started playing this recently. Agree with everyone else - they did a great job with the art direction. The use of color, lighting and weather is sublime.
Well look... something nice for those who like online play.
Looking forward to more greatness from Sucker Punch hehe! Currently in ACT II right now!
Anyway, here's my cinematic video created via photo mode early this month:
Kurosawa mode (Main menu):
Some screenshots as well: