Sorry, i didn't mean nor intended to sound that way, i was just stating that if it had been something you'd heard of, it could've been a baseless rumour.
Everything else i've listed is what makes up the upgrade that is a racing modification. As in, i've access to the actual files the game loads from what me and others have found over the years of reverse engineering GT2.
And with the way the upgrades work in GT2, the RM upgrade itself has nothing that suggests it affects aything else than the weight of the car and the downforce values, physics-wise.
This here is the data that makes up the RM of the 1996 Supra RZ, in its entirety.
View attachment 1204136
GT1 and GT2's racing modifications are not to be confused with GT5's version of it. In GT5, it's an entirely different car, with its own specs, parts, and settings, swapped in place of your previous car.
In GT1 and GT2, it's purely a cosmetic change, a toogle on the downforce settings becoming modifiable, and a "stage 4" weight reduction upgrade (although it isn't, hence the quotes)
I've just tried your expriement on my end and I can't reproduce the change. I bought 2 '96 Supra RZ, RMed one of them and checked their gears, they're identical (3827, 2360, 1685, 1312, 1000, 0793, f3266), as they should be, because i haven't bought the Full race transmission part.
After buying an other set of 96RZs, i first bought the racigg transmission, then I RMed one of them, and both have the same gear ratios of 3202, 2214, 1643, 1276, 1037, 0882, 3266 at the default auto level 10, which again, makes sense as those ratios are calculated taking the car's maximum engine RPMs and the auto setting's target speed value. Both of which the RM part doesn't affect.
For the sake of trying to match what you've told me above, i've set the gear ratios of both cars to auto level 17 and both have the same ratios of: 2884, 1912, 1383, 1050, 0837, 0700, f3266
However, i can tell you what parts can/will (and
could for some) affect your car's gear ratios when you equip the racing transmission after buying/equipping said parts, because they have the ability to affect a car's maximum revs:
ROM, Engine Balance, Port/Polish, Displacement Increase all have the ability to add/remove RPMs to the engine. In fact, data-wise, they all are identical in what they can do. However, only Engine Balance was ever set to affect a car's RPMs (EB adds 100RPMs to all cars) by the developers.
Here's their data for the Supra 96RZ (note: I used the Skyline R34 V-spec's Displacement Increase upgrade as the Supra does't have any)
View attachment 1204118
Turbo Kits can also affect RPMs, but it's an other part genre whhere that feature was never used. (Supra 96RZ stage 4 Turbo here)
View attachment 1204119
Naturally Aspirated Kits are the only major power upgrade to visibly alter a car's RPM values, as they add upwards of 1000rpm to most NA cars in the game, at least those that can equip a stage 3. Stage 1 and 2 add just a few hundred RPMs to an engine's redline and maximum revs.
Shown here is the Stage 3 NA Tune from the 1996 Supra SZ-R, +500RPMs in this case.
View attachment 1204120
These all technically speaking have the "power" to affect a car's gear ratios, provided the gear upgrades are installed
after the power upgrade.
After is important, because the game recalculates auto gear ratios only when a transmission upgrade is applied to a car or you change the auto level/individual ratios.
If you buy a transmission upgrade before installing a power upgrade that alters RPMs, you'll notice that the gear ratios don't change.
As for the titanium exhaust tips, it's part of the visual upgrade because it's part of the 3D model of the RMed vehicle. It can also be part of the road model as well, it just depends of the texture applied to exhaust 3D mesh. And has zero consequence on the car's performance, such as drag coefficient etc. That'll be just a number in the body data.
View attachment 1204114View attachment 1204115
I'm not trying to discredit you or anybody else, however, i'm providing facts backed by my own, and other people's research on how the internals of GT2 work.
Hence why i've mentioned that it's either some form of corruption, false rumour or misunderstandings.
However, you've now made me curious as to why this would happen to your game, as it's defintiely not (i believe i've given enough proof in this post here) intended game mechanics, and i'd love to have either a detailed description of what you do, what the steps you take are, from buying the car, to when you notice the gear ratios changing, if at all possible backed with a video recording or screenshots, because i'm genuinely curious as to why it would happen.
Sorry about the long post, you've unfortunately for better or worse attracted the attention of one of the most knowledgeable (to the point of being borderline obsessed i'll admit) GT2 person on the site lol