Gran Turismo 4 Modding Discussion

  • Thread starter Thread starter TheAdmiester
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I felt the same with GT3 and GT4 because of the weird input lag they have on controller (even remember this from original hardware) which makes catching slides almost impossible, ended up setting the input to a Driving Force instead and you get much more responsive inputs which makes everything a lot more controllable. Set smoothing to 5% and you can put damping on low if it's too twitchy. Put the steering assist ingame on amateur and you then don't scrub the tyres much either. I agree some of the race cars don't feel that great but the road cars, especially the slower softer stuff often feels really good to drive to me.
Good thing that I stumbled upon your post when I was frustrated to set up the controller because of the delay. This workaround works and while it isn't flawless, it is still much better than before. Thanks man ☺️👍
 


Looks like the GT4 Re-Tuned mod is making some progress. Some interesting info in here, shows what that modding community can acheive with time, resources and how much they help each other.

That's absolutely amazing!! I'm looking forward to playing Re-Tuned!! Of course I'll be patient while they work on it!
 
Track randomizer does not work on championship/tournament events and driving missions. can someone make/provide a patch for this? Thanks!
 
How we can recreate the .vol file? I made my combined playlist mod for Spec II and put my .ads files in the extracted directory, edited the playlist file, packaged it with GT4FS, I used GT4_ONLINE method and nothing appears except the black screen.
 
Does anyone know how to add the Tourist Trophy and Dodge Viper Le Mans circuits to Gran Turismo 4 Spec II? Please.
 
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Hi TheAdmiester!! Just wanted to say I absolutely love your GT4 mod! Is there any chance of knowing what will potentially be added in 1.11 and if it's being worked on? I won't put any pressure. It's just to stay updated.
 
Hi TheAdmiester!! Just wanted to say I absolutely love your GT4 mod! Is there any chance of knowing what will potentially be added in 1.11 and if it's being worked on? I won't put any pressure. It's just to stay updated.
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