sorry, I have no idea what role you have with Guerilla. that's all that comment meant. I see that you're a modeler and don't work on the AI, that's understandable. I'll edit the original post to be more clear. Perhaps it's simply a case of passing on the report?
unfortunately, your descriptions in this post are very hard to understand. The AI app in AC (the "robot" icon in the top corner) is the one you need to use - it has almost all of the adjustable values available, as long as the car's data is unpacked and readable in its folder.
I only have (fairly extensive) experience with reworking track AI, and with a few extraneous projects with LUA apps. I've only looked into ai.ini values in unpacked car data a few times, to varying results, but I am vaguely familiar with them. I have a few links and resources I can dig up with regards to car AI behavior. I'll try to find them in my history.
Surface-level guesses - for major fixes right off the bat for major crashing like the GT4s have - the AERO_HINT and the entire [LOOKAHEAD] section are good places to start. For slow lap times, the BRAKE_HINT and TRAIL_HINT seem like they have a large effect on lap time.
I know Tetri is working on his AI app, and posts his tome-length patch notes with every update of Whisp - his descriptions of the ai.ini values are great and worth reading, as he has extensive experience with them.
(EDIT: see this thread:
AC AI.INI configuration)
As I've said, I and others cannot attempt to fix these issues with hands-on tweaking (and I don't have the time IRL right now anyway), as all Guerilla car data is encrypted. So playing telegram by experimenting on another car's ai.ini file and attempting to apply those results to your cars is shooting in the dark, as behaviors could be the end result of a dozen different things, physics very much included.
Finally, I'll try to keep this as respectful as I possibly can: I am a customer, I've paid into the Patreon many times (most recently this month for the Lotus cars), and I haven't ever seen any progress towards a raceable AI, despite reports all over the internet, in this very thread, and in the Patreon comments.
Guerilla cars' AI are near-universally very slow (i.e. seconds off the pace of identical cars by other mod teams on identical track AI lines), and very prone to spectacular crashes. It is a near-certainty that at least one of these issues is present.
I'm sorry I upset you, but the reality is that it is obvious these cars haven't been tested in very simple single-player scenarios. When multiple GT4s per lap flip over the barrier on high quality AI lines that work fine with a dozen other cars, it's hard not to come to this conclusion.
I've made my best effort to express this politely.
ninja'd! I recommended you as a resource in my post.