Gran Turismo 5 Customization?

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What could the customization refer to?


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...really though, we should expect rollovers on Standard cars; if they're running the same physics engine...

As for customization; it has to be limited to roughly the same level as GT4 offered, for Standards. You can't swap out body parts, only add. The wings were modelled separate, hence being able to switch them, but that's all. We might get splitters, but don't expect different bumpers or anything, it's just not possible. A livery editor would also have to function very differently compared to Premiums, since so much of the cars details are built into the texture. Who knows :-/.

Premiums, though: I hope the Tuned by GT cars are a hint of what we can expect, and aren't going to continue as standalone models in GT5. Maybe it's the closest thing we'll have to a return of R Mods? Though that image of them just reminds me of a glaring omission; enough with the MS Elise, PD, give us a proper Exige! Either generation, I don't care! :lol:
 
I'd like to see at least the livery editor, with it being able to customize the paint/decals on all aspects of the car. The parts swapper might be a good addition to that to make a specific part have a different color than the rest of the car.
Track editor... That might be a bit difficult.
 
A couple of screens have suggested that, it is VERY possible that we'll be getting a "build your own" screen when we buy premium cars (at least the premiums). Well...at least for some of them. The factory stripe package on the Camaro and the Viper ACR - which is a trim option for the SRT10 Coupe - give hints that buying a car in GT5 might just be like buying a car in real life. This would be cool. Then again, this just could be wishful thinking and the stripes might be just another color option and the ACR could just be another car in Dodge's line-up. But it would be cool to have the "build your own" screen when buying a new car. Especially if you could chose engine and transmission options
 
A couple of screens have suggested that, it is VERY possible that we'll be getting a "build your own" screen when we buy premium cars (at least the premiums). Well...at least for some of them. But it would be cool to have the "build your own" screen when buying a new car. Especially if you could chose engine and transmission options
Such as the online option that some manufacturers offer to customize your own car?
Sweet!👍
 
I suspect that we'll be able to form and manipulate our own body kits (aero kits) for premium vehicles. We would be limited to front/rear bumpers, fenders, side skirts and rear wing.
 
A couple of screens have suggested that, it is VERY possible that we'll be getting a "build your own" screen when we buy premium cars (at least the premiums). Well...at least for some of them. The factory stripe package on the Camaro and the Viper ACR - which is a trim option for the SRT10 Coupe - give hints that buying a car in GT5 might just be like buying a car in real life. This would be cool. Then again, this just could be wishful thinking and the stripes might be just another color option and the ACR could just be another car in Dodge's line-up. But it would be cool to have the "build your own" screen when buying a new car. Especially if you could chose engine and transmission options

I'm really hoping for something like that; giving us something similar to building our own car through a maker's website would be an awesome new experience. But I'm not holding my breath, I feel like the SLR, STI are just modelled with those options, hence it being in their names. The ACR, despite being a package, is treated as a separate model by the press, I feel PD will probably do the same.

But here's hoping 👍
 
Yeah that would be neat.
At least it is confirmed that we will get a lot of color options, just like in previous GTs.
I really like the stripes on the sides of the Camaro by the way, the car looks a lot less bulky with them.
 
I suspect that we'll be able to form and manipulate our own body kits (aero kits) for premium vehicles. We would be limited to front/rear bumpers, fenders, side skirts and rear wing.

Hmm.. I wouldn't hope too much on that one. I remember NFS:Carbon and just how bad their version of that was. I would like to see extensive external body modifications like Aero kits etc. But I'm not hoping on that either.
 
Regardless of whether we will actually get extensive modification in the form of multiple bodykits for a single car, remember that it isn't just a static visual element added to the car anymore.
All these bodykits have to be designed/programmed in a way they can also deform realistically with the new damage engine included.
 
it isn't just a static visual element added to the car anymore. All these bodykits have to be designed/programmed in a way they can also deform realistically with the new damage engine included.

they'd also have to factor in aerodynamics considering the possibility of a wind tunnel.

I'm only speculating on body kits because an autoclave was shown at the end of the e3 video. https://www.gtplanet.net/forum/showthread.php?t=117634 then a week later kaz tweeted "what does this make you imagine?" or something like that.

I thought of JR Rocha's G37 ...
:dopey:
 
Regardless of whether we will actually get extensive modification in the form of multiple bodykits for a single car, remember that it isn't just a static visual element added to the car anymore.
All these bodykits have to be designed/programmed in a way they can also deform realistically with the new damage engine included.

Very true, I hadn't thought of that. I honestly would be happy with a simple livery editor and a ton of performance modifications. I don't care about body modifications, and I don't think they will happen considering what analog just brought up. But as far as team racing and drifting goes, I think it is a must to be able to customize our cars visually in some way.
 
Very true, I hadn't thought of that. I honestly would be happy with a simple livery editor and a ton of performance modifications. I don't care about body modifications, and I don't think they will happen considering what analog just brought up. But as far as team racing and drifting goes, I think it is a must to be able to customize our cars visually in some way.

Well I didn't conclude bodykits aren't going to be available, just that the number of available ones to one specific car may be limited as they have to take up more time to program then those static ( and generic ) spoilers available in GT4.
Maybe ( and I'm not even close to understanding how it's done ) they have one single damage engine application for every part that can be added ( meaning for example every side skirt deforms the same way ).
But I do think this will limit the option to create/design your own parts which some ( me included ) were hoping for.:)
 
Well I didn't conclude bodykits aren't going to be available, just that the number of available ones to one specific car may be limited as they have to take up more time to program then those static ( and generic ) spoilers available in GT4.
I did a bit of thinking on this:crazy:, and I believe that the bodykits might be limited to the tuners that have made bodykits for cars already (such as the TRD bodykit for the A80 Supras, or the RE Amemiya (please forgive my spelling if I misspelled it) RX-7 kit.
 
As for customization; it has to be limited to roughly the same level as GT4 offered, for Standards. You can't swap out body parts, only add. The wings were modelled separate, hence being able to switch them, but that's all. We might get splitters, but don't expect different bumpers or anything, it's just not possible. A livery editor would also have to function very differently compared to Premiums, since so much of the cars details are built into the texture. Who knows :-/
Well, not necessarily. It depends on what leftover and unused work on GT4 is available, and what they've been doing with non-Premium assets since the decision to include those Standard cars. While the Standard bodies are one piece shells as far as we know, they could offer a few Tuner or Race Mod variants such as we got in GT2, the Tuners in GT4 and the Concept tuners in Prologue.

The Livery Editor should function the same for both types of cars, since just about every modern livery editor I'm aware of uses Forza's method of adding layers of vinyl shapes, text fonts and decals. These graphics simply conform to the shape of the body they're applied to.

We may only get this or something like it for Premiums, but it's not outside the realm of possibility to get it in some form or fashion for all of them. I'm cautiously optimistic, and Kaz did tell us to expect a lot of surprises.
 
In my opinion, a livery creator thing would only be worth having in conjunction with body mods, ideally to make race cars.
 
Well, not necessarily. It depends on what leftover and unused work on GT4 is available, and what they've been doing with non-Premium assets since the decision to include those Standard cars. While the Standard bodies are one piece shells as far as we know, they could offer a few Tuner or Race Mod variants such as we got in GT2, the Tuners in GT4 and the Concept tuners in Prologue.

The Livery Editor should function the same for both types of cars, since just about every modern livery editor I'm aware of uses Forza's method of adding layers of vinyl shapes, text fonts and decals. These graphics simply conform to the shape of the body they're applied to.

We may only get this or something like it for Premiums, but it's not outside the realm of possibility to get it in some form or fashion for all of them. I'm cautiously optimistic, and Kaz did tell us to expect a lot of surprises.

Okay, it's possible... in the same sense it's possible we'll have all the Standards replaced by Premium versions within a year ;).

They could offer a few race mods or variations like GT2, sure; but that requires a new car model. It can be a modified version of the original car, obviously, but it still would take some time to model (and provide the requisite new textures). It seems unlikely they would invest that much into old tech, but yes, I suppose it's a possibility.

Using vinyls and things like that on a one-piece body with painted textures could only work if we're given some sort of layered template, with the body lines and anything else separate for the painting process, then added back on when we're done. It wouldn't be too hard to add I suppose, but again, why would they invest a chunk of time into something that's going to be phased out?

On the other hand, a good reason to do just that would be to give us roughly the same options for both tiers of cars. So I can see the reasoning. And if we do get a livery editor to individualize our cars during online races, it would seem odd that 800 cars can't be fiddled with. Hmmmm.
 
"Then he [Yamauchi] showed us a look at another set of game features that he says make Gran Turismo what is today, a reference in the world of driving simulations. Arcade and GT Modes are the same as previous versions, but taken to the next generation. That is, new graphics, new physics, new details. In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc."

https://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/

Happy now? ^^
 
"Then he [Yamauchi] showed us a look at another set of game features that he says make Gran Turismo what is today, a reference in the world of driving simulations. Arcade and GT Modes are the same as previous versions, but taken to the next generation. That is, new graphics, new physics, new details. In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc."

https://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/

Happy now? ^^

Not al all, that still means performance pieces for me.
 
"Then he [Yamauchi] showed us a look at another set of game features that he says make Gran Turismo what is today, a reference in the world of driving simulations. Arcade and GT Modes are the same as previous versions, but taken to the next generation. That is, new graphics, new physics, new details. In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc."

https://www.gtplanet.net/yamauchi-interview-reveals-more-on-gt5-development/

Happy now? ^^

Happy with what, another vague answer?
We knew about the super very mega extreme extensive customizations for some time now, this is nothing new. What we don't know is whether this level of customization is available for the standard cars, or even if all premium cars would be modifiable to this level.
 
I think a lot of you have let the forza series warp your minds. I highly doubt there will be body mods in the forza sense. Id even be surprised in a robust livery editor. Gt games of past have offered performance part bolt ons, rims, wings, and if you go way back to gt 1, a special race package that gave your car a body kit race look of sorts. I think possibly in my opinion that the so called "concept by gran turismo" might be something similar to that, which is fantastic to me. I really don't see polyphony digital making a forza remake. This is about the sport of racing not fast and the furious.
 
I think a lot of you have let the forza series warp your minds. I highly doubt there will be body mods in the forza sense. Id even be surprised in a robust livery editor. Gt games of past have offered performance part bolt ons, rims, wings, and if you go way back to gt 1, a special race package that gave your car a body kit race look of sorts. I think possibly in my opinion that the so called "concept by gran turismo" might be something similar to that, which is fantastic to me. I really don't see polyphony digital making a forza remake. This is about the sport of racing not fast and the furious.

Nobody here expects something even close to "The fast and the furious" and all the better for it.
But there's plenty of room for something much more subtle and GT-like, for instance a company like Mugen ( which was in GT4 alongside many other tuning firms ) don't only offer performance upgrades in real life but also bodykits.
These are the sort of things GT5 could offer, real life car specific bodykits instead of the generic spoilers available in GT4.
These may not be to each taste ( but some cars are neither ) but offer more choice to personalize ( including livery/paint editor ) a car for those who want to in a realistic way and the parts being produced by professional and respected tuning companies.
And finally GT isn't only about racing only, it can be ofcourse if you choose it to be, but it's also a driving game or a platform to experience cars and car culture.
 
Ok perhaps I came off a bit strong in opinion. I like the idea of getting the option of a real specific bodykit but I think that falls into my idea of them bringing back the race package from gt1 where you could purchase a kit as a whole. But to mix and match, that has never been gt's style. This goes for the guy above me as well. Gt has never offered the forza body tuning and call me crazy but I like it that way. Forza's body mods were not what attracted me, it was the drifting basically because I was crap at it in gt series. Don't copy, innovate!
 
Yeah, that is some strange logic.

The Race mods are still an incredibly interesting feature for Gran Turismo, and its sad they've never really returned in the same sense since GT2. If we can't have them, I would hope for some level of body modifications for GT5. Considering the extent to which we can modify the car's performance parts, it seems silly that we can't do anything more than rims and wings, especially if we'll be racing online against others. Essentially stock-looking cars just aren't that interesting, and doesn't line up with real life experience either. How many cars are stripped, caged, fed a couple hundred more horsepower, and have only a generic wing and some new rims on?
 
I really don't see polyphony digital making a forza remake. This is about the sport of racing not fast and the furious.
WRC, DTM, ALMS, NASCAR, BTCC, Formula 1, etc have nothing to do with The Fast n Furious. ;)
 
I actually want custom to mean livery editor and perhaps body kits etc. Track editor is confirmed right?

I enjoy that part of forza where you could tune your car and paint it etc becuse the rest of the game was crap. *coff forza3pieceofcrap coff*

Btw, i am mainly a racer. But the real simulator cant be real if your cant do everything you can do in real life :P And i also think GT will get alot of new fans with stuff similar to forza. some just piant in forza and never races :O
 
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Btw, i am mainly a racer. But the real simulator cant be real if your cant do everything you can do in real life :P And i also think GT will get alot of new fans with stuff similar to forza. some just piant in forza and never races :O

You know, this is an interesting point. I know plenty of people who own 360's instead of PS3's, and they buy Forza, but are more casual gamers who are hooked not so much on the racing ("all racing games are the same"), but on the level of customization available to them.

As much as sim-lovers might balk at the idea of "appealing to the masses", hooking casual gamers with features they tend to view as important is a great way to get some awesome features for us as well. And call me crazy, but I'd rather have the level of customization that includes bodykits/pieces and a livery editor than a track editor...
 
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