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- Brazil
Definitely months away still.Any news on possible release date? Weeks? Months?![]()
Definitely months away still.Any news on possible release date? Weeks? Months?![]()
I think GT5 Evolution Mod probably Will released in either July 2026 or first month of 2027.Any news on possible release date? Weeks? Months?![]()
Nice! Just keep in mind that GT5 Evolution will require a new save to work.wow
i have start a new campagne A-Spec ...... i hope to have this update soon i will stream this i think too ^^
is not a problem i will tchek this i have a save editor for skip the licences and start the race ^^ and i have master mod already instal ^^Nice! Just keep in mind that GT5 Evolution will require a new save to work.
Hello! I have a new update on Gran Turismo 5 Evolution. I've been working on a few different areas of the game, here's the summary of it.
A big set of changes to grip modifier values has been made. Gran Turismo 5, like other games in the series, applies grip modifiers to cars to balance/change how they drive. A lot of cars had nonsensical values (some Premium models had more grip than similar Standard cars, certain models had unreasonably high grip modifiers such as the R35 GT-R, among other anomalies). Lots of values have been changed, and Performance Point values also changed for many cars as a result. Thanks to mrxbas for getting me to look into this.
Increased grip modifiers for:
NISMO 270R '94 (had lower grip than stock Silvia S14 K's)
Spoon INTEGRA TYPE R (DC2) '99 (had lower grip than stock Integra)
Nissan 370Z Tuned Car '08 (had lower grip than stock 370Z)
Alfa 147 TI 2.0 TWIN SPARK '06 (to equal the '02 Alfa 147)
Old DTMs (Alfa 155, Opel/Vauxhall Calibra, Mercedes-Benz 190 E) (closer to other race cars of the same era)
Lexus ENEOS SC430 (SUPER GT) '08 (had lower grip than other GT500 SC430s)
TVR Cerbera Speed 12 '00 (front grip was too low)
Honda CIVIC Type R (EK) '98 (to equal the '97 Civic)
Subaru CUSCO DUNLOP SUBARU IMPREZA (SUPER GT) '08 (had lower grip than other GT300s and old GT300 CUSCO Impreza)
Dodge Viper GTS '99 (to equal the '02 Viper GTS)
Lotus Elise '00 (to equal other Series II Elises)
Ford GT LM Race Car Spec II e Ford GT LM Race Car (to better balance all Ford GTs)
Honda Gathers Drider CIVIC Race Car '98 (had lower grip than the stock Civic)
Honda INTEGRA TYPE R Touring Car (had lower grip than stock Integra)
Lexus IS F Racing Concept '08 (had lower grip than stock and Racing Modified IS Fs)
Audi R8 5.2 FSI quattro '09 (to equal the '07 Audi R8 4.2)
Lexus IS200 GT-1 Race Car '04 (had lower grip than the stock Altezzas/IS 200s)
Mugen S2000 '00 (had lower grip than stock S2000s)
Spoon S2000 '00 (had lower grip than stock S2000s)
Nissan CALSONIC SKYLINE GT-R Race Car '93 (had lower grip than stock R32 GT-Rs)
NISMO GT-R LM Road Going Version '95 (had lower grip stock R33 GT-Rs)
Honda PRELUDE Type S and SiR S spec '98 (to equal other Preludes)
Suzuki SWIFT Sport '07 (to equal the '05 Swift)
Ford GT40 '69 (closer to other race cars of the same era)
Decreased grip modifiers for:
Gran Turismo 350Z RS (to equal the Opera Performance 350Z)
Amuse S2000 R1 '04 (was way higher than the S2000 GT1)
Amuse S2000 Street Version '04 (to equal the Amuse S2000 R1)
Opera Performance S2000 '04 (was very OP)
Toyota Castrol TOM'S SUPRA (JGTC) '97 (had more grip than newer JGTC Supras)
Chevrolet Camaro Z28 302 '69 Premium (had way more grip than its Standard counterpart and way more than cars of the same era)
Dodge Challenger R/T '70 (had way more grip than cars of the same era)
Daihatsu Copen Detatchable Top '02 (equals the Active Top Copen, since Detatchable is lighter it doesn't need higher grip modifiers)
Chevrolet Corvette Stringray Convertible (C3) '69 (had way more grip than cars of the same era)
Lamborghini Countach 25th Anniversary '88 and Lamborghini Countach LP400 '74 (had way more grip than cars of the same era)
Dodge Viper GTS '02 (to equal the '99 Viper GTS)
Dodge Viper GTS R Concept (had the same grip as the racing Viper)
Dodge Viper SRT10 Coupe '06 (had more grip than the Viper ACR)
Lotus Elise 111R '04 (had too much grip compared to other Elises)
Road going Ford GTs and Ford GT LM Test Car (to better balance all Ford GTs)
Almost all R35 GT-Rs, road going or race cars (R35 GT-Rs were OP, except GT-R Proto and N24 GT Academy)
Subaru IMPREZA Sedan WRX STi spec C (Type-II) '04 (had a bit more grip than Imprezas of the same generation)
Volkswagen Lupo GTI Cup Car (J) '03 (they gave more grip than the '00 because it is heavier)
Mazda Miata '89 (to equal the other NA Miatas)
Mazda Miata 1600 NR-A '04 (to equal the other NB Miatas)
Lamborghini Miura P400 Bertone Prototype CN0706 '67 (had way more grip than cars of the same era)
Ford Mustang GT '05 (to equal the '07 Mustang)
Ford Mustang Mach 1 '71 (had way more grip than cars of the same era)
Mazda RX-7 Spirit R Type A (FD) '02 (to balance with other RX-7s)
Alfa Romeo GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 '65 (had more grip than cars of the same era)
Jaguar XJ13 Race Car '66 (had more grip than cars of the same era)
Ferrari 330 P4 Race Car '67 (had more grip than cars of the same era)
Ford Mark IV Race Car '67 (had more grip than cars of the same era)
Chaparral 2D Race Car '67 (had more grip than cars of the same era)
Honda NSX JGTC (had more grip than the newer GT500s)
Toyota Supra JGTC (had more grip than the newer GT500s)
Nissan GT-R JGTC (had more grip than the newer GT500s)
Nissan MOTUL PITWORK Z (JGTC) '04 (had more grip than the newer GT500s)
Nissan XANAVI NISMO Z (SUPER GT) '06 (to balance with other GT500s)
Ferrari 512BB '76 (had more grip than cars of the same era)
Suzuki GSX-R/4 Concept '01 (had excessive grip)
Caterham Seven Fire Blade '02 (had excessive grip)
Another issue in Gran Turismo 5 is the super fast, near instant gear shifts in some manual transmission cars. I believe they made this change because Gran Turismo 4 had some pretty slow shifts especially in cars like the Cadillac Cien and Peugeot 908. I did my best (within the game's limitations) to make manual transmission road cars shift slower now, still faster than GT4 but not super fast/instant.
As a countermeasure to the slower gear shifts, the clutch/flywheel upgrades are now more effective but slightly more expensive, this makes them more useful in the game so you may want to apply them when customising the car.
Some AI opponent cars have been given visual customisation.
The wind/air turbulence sound when driving at high speeds has been made louder, closer to how Gran Turismo 4 sounds, which enhances the sense of speed through sound.
The Suzuka 1000km endurance race is now "Suzuka 1000km: Super GT X DTM", with DTM, GT 300 and GT 500 cars competing on track, representing the close relationship between both categories in real life.
The Nissan GT-R N24 Schulze Motorsport now comes with Racing: Hard tyres by default (it originally came with Sports: Soft by default).
As always, as I work on this mod, more and more engine sounds are being improved courtesy of @Lunard.
I'm having a lot of fun making this mod, and I still have plenty to work on. Thanks for the interest shown in Gran Turismo 5 Evolution.
Yes, though unfortunately Gran Turismo 5 is still not perfect on RPCS3, it has crashing issues when buying cars (with an annoying workaround) and it may crash randomly in championships and in the Gran Turismo Rally when going from one race to another or back to the menus (though this crash is rarer). It's definitely better than GT6 though.Will this be playable on RPCS3 when it comes out? I had a big failure installing GT6's Career Mod recently.
I do have plans to bring back more classic GT events, but that relies on my idea of bringing one-make events to the dealerships coming to fruition, which would mean adding lots of new one-make events from GT3 and 4, as well as some other older events. Adding one-makes to the dealership is a massive undertaking however, and it will take a long time to be put in the game, a lot of code will have to be written and even then we can't be sure it'll work.Do you have more plans of bringing back a little bit more old events from past GT games into this mod? As well as restoring Indy 500 but with the Formula Gran Turismo and the two Ferrari F1 cars as opponent cars?
Well hopefully so. I am also hoping to add another new endurance race titled as "Fuji 1000km" from Gran Turismo 4 on Fuji 1980s.Do you have more plans of bringing back a little bit more old events from past GT games into this mod? As well as restoring Indy 500 but with the Formula Gran Turismo and the two Ferrari F1 cars as opponent cars?
Fuji 1000km could be a good idea for this mod. It can be either on Fuji Speedway 90's or Fuji Speedway F; modder's choice.Well hopefully so. I am also hoping to add another new endurance race titled as "Fuji 1000km" from Gran Turismo 4 on Fuji 1980s.
Well hopefully so. I am also hoping to add another new endurance race titled as "Fuji 1000km" from Gran Turismo 4 on Fuji 1980s.
Thanks for the suggestion. I will not add Fuji 1000km because with the Endurance events, I'm prioritising tracks with dynamic time/weather, and I'm limiting the series to 9 Endurances, so I'd have to replace one of the already existing events, which I'm not interested. I find long endurances on static tracks boring since the surroundings never change.Fuji 1000km could be a good idea for this mod. It can be either on Fuji Speedway 90's or Fuji Speedway F; modder's choice.
In theory that's a good idea, but in practice, with the AI I have at my disposal, this won't be fun because the early game AI will be complete pushovers and it'll probably take until like the Professional Series for the racing to get serious. The early game struggle is an integral part of GT5 Evolution's campaign and competitive AI from the get go is crucial.I feel like regarding the AI, it should get tougher and harder and put up more of a fight as you advance through the game. As in, the difficulty of the AI should get harder as you progress through the series of events.
No changes to the physics simulation, but certain car specifications have been changed (see previous progress update post) that will change how they feel to drive.Also, will you make some improvements to the physics, as well as the damage (both physical and actual)? What about the graphics and even framerates, will there be something done about making them a little bit better? Sorry if some of what I said has already been addressed before.
I'm not sure it is, but it would be nice to make it possible. In case that gets implemented, I would certainly make some cars prize cars only, or even do like GT4 Spec II and make them buyable only after you win the event.Plus, there are enough guides and help out there for people to mod in their own events should they wish to do so.
I have a question @Erik Delgado as I'm not that savvy when it comes to Modding the code and scripting GT5 and 6. Do you know if it is possible to make the prize cars winnable repeatedly? I think that could add some real depth to the game and allow the dealerships to be trimmed where some cars can only be won. Like classic GT games before 5.
That also included the original Gran Turismo 1998, where about 20% of the 140 cars included in the game are prize cars, like 1996 RX-7 A-Spec LM, 1994 S14 Silvia LM, 1998 Chaser LM, and 1996 Viper GTS-R.Plus, there are enough guides and help out there for people to mod in their own events should they wish to do so.
I have a question @Erik Delgado as I'm not that savvy when it comes to Modding the code and scripting GT5 and 6. Do you know if it is possible to make the prize cars winnable repeatedly? I think that could add some real depth to the game and allow the dealerships to be trimmed where some cars can only be won. Like classic GT games before 5.
I also hope that GT5 evolution mods is as masterpiece as GT6 Career expansion mods.Oh man what I see is absolutely wonderful ! More events, more tracks, stronger opponents, difficult races with PP limitation, this is the mod I was dreaming of. GT5 Spec III is coming yay !
Thanks for doing this Erik Delgado
And also Red Bull Ring in Gran Turismo 5. I also still remember a lot about Gran Turismo 6 that without updates its constantly glitched out especially when finishing a race.Super excited for this, as I really enjoy GT5 & 6, but 6 still just doesn't emulate quite well enough (for me anyhow).
I wish there was a way to get Willow Springs into GT5.
I think Gran Turismo 5 Evolution Mod can be as tough as Gran Turismo 3, both on early and in late game. And its very good btw.As someone who's been playing GT5 since I was a child this mod has me very excited, as I've always never liked how the GT5 Master Mod was left unfinished, however I'm curious about a few things regarding the mod.
- Will all the modded content in the Arcade Mode still be included such as every car being available alongside the car sorting system?
- Will all the unused events from GT5's files such as the K-Cup II and Prototype Championship be used in the improved campaign mode?
- Will the LAN mode still function?
- Will the debug and special setting menus still be accessible?
- Will the mod be able to work on a modded PS3 with CFW/HEN the way the Master Mod does?
- Will you fix some of the problems the Master Mod has, such as removing the Course Maker themes that softlock the game and fixing some of the car categories in Arcade Mode's car searcher?
- Since you'll be using the unused Course Maker theme with the puddles and pylons in the GT Rally event, will you also have the unused co-driver voicelines pointing them out as you race?
Wish you the best and good luck with GT5 Evolution!
That's what I'm trying to achieve, GT3 style difficulty.I think Gran Turismo 5 Evolution Mod can be as tough as Gran Turismo 3, both on early and in late game. And its very good btw.