Gran Turismo 5 Evolution Mod Showcase 1: Improved AI and Tyre Wear

  • Thread starter Thread starter Erik Delgado
  • 2 comments
  • 654 views
Messages
2
Brazil
Brazil
Hello! This is the first video showcase for Gran Turismo 5 Evolution, a mod that improves the single player GT Mode experience in GT5. This mod is based on Gran Turismo 5 Master Mod by Nenkai, most of its changes apply here too. Below is a summary of the improvements found in this mod.
  • Redesigned GT Mode events, changing many late game single race events into championships, re-arranging their order, adding more races, making them longer, changing the list of opponents, and much more;
  • More races with dynamic time/weather;
  • Integrated DLC and PS2™ tracks (restored to the game by GT5 Master Mod) to the main campaign;
  • Increased track variety and improved cohesion (e.g. utilising tracks from the event's region);
  • Enabled tyre wear and fuel depletion in every race;
  • Improved Engine Sounds for hundreds of cars (ported from the Gran Turismo 6 Spec II Mod by Lunard);
  • Changed race starts to have mostly standing grid and double file rolling starts;
  • Improved the AI to make them more competitive;
  • Increased the maximum number of cars from 12 to 16;
  • Added the snow weather condition to certain races throughout the campaign;
  • Changed prize cars awarded throughout the game;
  • Added PP and tyre restrictions to most events;
  • Tuned opponents cars to be around the PP limit of the event.
A more complete changelog will be available closer to the release of the mod and more video showcases are planned in the future.

Gran Turismo 5 Evolution Mod Showcase 1: Improved AI and Tyre Wear
 
This sounds really great, please keep us updated!

If most of the changes are included, can you list which are not?
While this is still a work in progress, meaning nothing is set in stone, the main Master Mod change I'm planning to omit from Gran Turismo 5 Evolution is having every car available in the regular Dealership, as I feel it makes the Used Car Dealership less relevant. I am aware of the issues with the UCD, such as cars like the Formula GT being extremely rare, and I'm thinking of ways to rectify this issue without including it in the regular Dealership.

I'm currently working on AI balancing, race by race, so once I'm done with that, I'll tackle the dealership situation. As you might expect, testing every race and balancing the AI for each one of them is very time consuming, but I'm already at the Extreme League, so I'm almost done with that phase.
 
Back