Gran Turismo 6 AI is scripted

Try the GT-R one-make in IA around the 'ring - they definitely aren't hard scripted in the way the OP seems to mean it. I've run that race quite a few times, mostly due to skidding from contact with the grass and so restarting. I've seen the same cars in front of me do different things quite a few times, make different attempts to pass the car in front of them too, so they don't just react to the player, but also each other.

You can also see the difference in each lap more clearly with the one-lap races at the end of each license. You know when you passed the AI car, yet when you run the next attempt, your ghost has been passed by the AI already - this is different each time.

Okay, it's not ideal enough for most players, but as has been pointed out, other than using player templates then very little of the AI out there is truly good.
 
Doing a mini endurance yesterday, I decided to go a long for the ride in one of the A.I cars up front during the replay. It made me realize that the A.I is not so bad at all. They really push the car to the limit like in no other GT so far. And you can even see them modulating the throttle and the brakes. Even if I managed to win these, they are too stressful for my taste, but I do admit that A.I is impressive in high end S Class races.

The only thing that ruins it for me is that there is too much contact between the A.I and you. That didn't happen in GT5. If the A.I in GT6 at least was more aware of your presence while getting in a corner, exiting it or when running through your racing line (again, like in GT5), then I wouldn't mind the A.I.
 
I seriously almost quit GT6 yesterday... I spent 6 hours trying to beat the Kart 100 series... Autumn ring was fairly easy... but GT Arena was awful... no matter how fast you went, the lead car always stays about half a second ahead of you... lap two, you can set the world record time and the rabbit will still pull away by two seconds from you... it was frustrating... I can't believe I wasted 6 hours of my life on that... the Kart Space track is just ridiculous... I've completely given up on it... there is no way in the world you can go as fast as the AI around that middle bend... ridiculous... the kart races are just retarded... hands down worst thing in the game...
you n me both on the karting thing anyway, I soon realised that if you go slower and tighter than the AI on the corners then almost drift or coast? (as in don't accelerate) round the last tight corner you actually pass them if not catch them up on the straight, and yeah I know it sounds wrong - but it worked for me.
 
For the first time ever in GT6, i've noticed that a lot of the AI will actually crash quite hard with a very small amount of contact. Also, very interestingly, they can take each other out a lot of the time. But by far the most interesting thing with GT6's AI is some cars losing it on their own - i've seen high powered AI cars fly into the wall sideways all on their own. It's certainly programmed to move in a certain way, but I think for once the player and the physical environment can have a huge effect on what happens to the AI. I'll try and get pictures of AI disasters tomorrow.
 
The AI is not scripted. I have had to restart races and the cars do not repeat the lines that they took before. If you want scripted go play a game thats for really young kids. I read somewhere online (yeah I know)that a Hot Wheels(?) Game had the cars crash in the same spot each time the same race was played over. It could of been something other game tho. I know someone will find it.
 
Whenever I mess up and return to the track, AI cars are going to crash my car... :-(
They should avoid you, as in brake as long as you don't fire straight back into their midst. I've seen it a few times and if you rejoin the race carefully, they'll move over the other side of the track (if big enough) and you can all get back on with racing.

@hsv010 yes indeed, I've seen AI cars come off track at Spa and other tracks, as well as do unexpected things.
 
After years of intense GT playing, i came to the conclusion that AI in GT franchise does not exist. That explains several things:

1 - You can't select any difficulty
2 - If you hit someone he will not be affected (no spin, no change in the course, no slowdown) and will carry on as if nothing happened
3 - They ALWAYS do the same things, expecially on challenges. They move in the same way every time you do the race/licence/challenge.

I'm pretty sure that if i would make a race and end it in last position, the other cars will do the very same things over and over again without a change.
Really? So you are saying the AI arent human after all. I thought they were computer code that made the car drive in a certain way like all other games and if that scripted code didn't exist the cars would be on the track but not move.
 
I seriously almost quit GT6 yesterday... I spent 6 hours trying to beat the Kart 100 series... Autumn ring was fairly easy... but GT Arena was awful... no matter how fast you went, the lead car always stays about half a second ahead of you... lap two, you can set the world record time and the rabbit will still pull away by two seconds from you... it was frustrating... I can't believe I wasted 6 hours of my life on that... the Kart Space track is just ridiculous... I've completely given up on it... there is no way in the world you can go as fast as the AI around that middle bend... ridiculous... the kart races are just retarded... hands down worst thing in the game...
May I ask if you watch your own replays? I find that knowing what, where, and how I'm doing it wrong will improve my racing in this game a lot faster than trial and error.
 
There are several sets of drivers/cars for each particular event. They will all follow a particular reaction pattern influenced by the cars near them, and in relation to where they are on the track. (If P, then Q.)
As an example - at Indy, in Like the Wind:

Set 1:

Rabbit way out in front, two clumps follow in stages, as well as a 'blocker' that lags the field (this last driver even blocks the rabbit) and they will try to block you or run you off track, as well as particular rivalries built into some of the AI cars. This is the fastest race.

Set 2:

Follow the leader. Rabbit out in front, followed in a line by the rest; this set plays the game of overtake. If you don't overtake them right, they will make passing hard for you. Medium hard race.

Set 3:

Two separate clumps divide up and stick together racing each other till the last 2 laps - then they break up into smaller clumps - including the rabbit and a drafting partner that magically will appear at the last lap. Easiest race if you pass the two sets of AI swiftly right at the beginning, and make time so that the rabbit doesn't catch you at the end.

Within the three scripts (how else are we going to tell them how to react? :D ) are many smaller and unexpected reactions based on your behaviour.

Remember - things can feel familiar, and repetitive - but there is only so many different things that can happen. No one is going to stop their car and throw a helmet at you; that hasn't been scripted in yet. :)
 
I can't remember the track, but I spun out on a downhill stretch after cresting over a hill. I watched the replay and the AI behind me locked his brakes and went around me. Looked great in the replay. I just wish the AI had a consistent lap time. In the National A One Make BMW 1 at Nurburgring GP/F track, 5 laps, there was an 8 second speed up on lap 3 of one of the AI. The rest of the laps were about the same. I would like to match the AI for a good race, but they wont run at a consistent speed.
 
It really makes me wonder if Polyphony Digital's excuse of not having grid starts due to performance issues is really covering up the game's poor AI drivers. PD could pad out the grids using standard cars for improved performance for instance.

As GT currently stands it's like playing Ridge Racer on the Playstation/arcade all those years ago.
 
Is not just how scripted it is, the major problem to me is that the inertia is not working in them as it should in an impact with you. The AI is like a train, they feel "heavy" once you accidentally hit them, and no matter what you are the only one that looses control.
You have to hit them really hard and on purpose to barely move them.


This is how the interaction should work with the AI´s...even while being scripted and all:

Next Car Game (even while being arcade because of the absence of FFB, the physics are coherent for all cars), also check that epic crash at 1:57:



PS: Race07 and GTR2 have the best AI´s (they even respect flag regulations, they make you light signals if you are a lap behind and stuff like that), and now Game Stock Car 2012 and 2013 are amazing too.
rFactor 2 is also really good but they need to work with collisions a little bit more, yet inertia is almost perfect in an impact and such. For me the best hardcore simulator hands down.
 
It really makes me wonder if Polyphony Digital's excuse of not having grid starts due to performance issues is really covering up the game's poor AI drivers. PD could pad out the grids using standard cars for improved performance for instance.
Arcade races in GT5 are all standing start, and have the hardest bots in the game, on par with the better bots in GT6.

I like these bots. I've honked and flashed them, and they've responded to me, which was a nice surprise. But I do wish they were more consistent, and didn't let you win most of the time. I usually use a lesser car to make it more of a challenge, and in the I-B and above series you can have some nice races with the bots. But it's more often that a second place bot will haunt my six than pass me if it could, and if you get a lead of more than a second, they do tend to give up.

I'm hoping that one of these updates will include a Hardcore Mode Kaz mentioned briefly in one interview, or that the bots will at least get a tweak.
 
I have no doubt that if you stayed behind the AI cars for the whole race, they'd run an identical race every single time. I've done races several times and been in about the same position at the same place on the track and seen the AI car ahead of me make exactly the same "mistake" both times. Just another thing that makes it easy - you know he's going to swerve right so I pass him on the left.

At least they're not anchored to the track like railroad locomotives as they were in GT5. One of them spun me out in a corner at Spa the other day, so I waited until the start/finish straight and went full throttle straight into the side of him as he was making the turn. Sent him about 100 yards off the track into the wall :lol: I taught that computer program a lesson he won't soon forget!
 
One of them spun me out in a corner at Spa the other day, so I waited until the start/finish straight and went full throttle straight into the side of him as he was making the turn. Sent him about 100 yards off the track into the wall :lol: I taught that computer program a lesson he won't soon forget!
I swear I've gotten retaliation at least once or twice lol :lol:
 
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