Gran Turismo 7: Latest news and discussion thread

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That’s not stopping the development. We’ve seen SOPHY have updates. If PS4 was effecting development, we wouldn’t see it at all.

Remember, GT7 was PS5 exclusive. PSVR2 saw minor improvements. I mean, that’s why there’s a PSVR2. PS4 isn’t stopping development of that.
But it could slow down the development. Gt7 has no doubt been hold back thanks to ps4. I think we would have different beast if it was a ps5 exclusive like it was planned before the ps5 shortage. That’s not to say gt7 has been bad by any means. And it has shown to be a huge success.
 
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I doubt we will see anything about GT8 before PS6 reveal. Maybe it will be crossplatform between ps5 and ps6 but definately Sony will keep it as a big hit for ps6 presentation, and we are not sure if it will cone until the end of 2028.
 
Regarding DLSS 5, if you wanted to apply it just for the extra photorealism, PD are one of the studios best poised to get this quality level manually anyway. Their cars and lighting are already elite. The environments need some work to reach a photorealistic/realistic track level, but if they dedicate themselves to it, we could see a good uplift there.
 
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I'm going play the part of thought provoker for a minute and change the subject completely; does anyone else recall the Red Bull X series, mainly the Fan Car? Well, I was doing some research on the McMurtry Speirling and I found a video by Driver61, and I was shocked at thought of how much downforce a fan car could lose if the underfloor wasn't sealed properly.

McMurtry's solution to this was to make the floor itself smaller to reduce the effects of uneven elevation on the track. With this in mind, I started to wonder if the X2014 Fan Car's design was even feasible, because it has such a large diffuser paired with extremely low ride height, contrary to the Speirling. I know this is just a "fake" car, but I thought this was interesting considering that we haven't seen this car since GT6, although this probably has nothing to do with it anyway.

Apologies for the rant, but I can't help but think about the technical stuff sometimes :D
 
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Why are we soo obsessed with "realism"? It's getting boring because soo many games look soo similar now. We have all this technology to create all sorts of stuff, yet we choose to go with realism instead of style. In the early days of gaming, there wasn't much wriggle room in terms of design so there was less visual variation from title to title. As time progressed and console technology improved, games became more and more distinct from each other. You'd think that things would've improved further in this regard but there has been something of a convergence when it comes to visual style.
 
Why are we soo obsessed with "realism"? It's getting boring because soo many games look soo similar now. We have all this technology to create all sorts of stuff, yet we choose to go with realism instead of style. In the early days of gaming, there wasn't much wriggle room in terms of design so there was less visual variation from title to title. As time progressed and console technology improved, games became more and more distinct from each other. You'd think that things would've improved further in this regard but there has been something of a convergence when it comes to visual style.
I agree, and this is why I think GT7 has the best graphics of them all. The graphics aren't just plain "realistic;" GT in recent times has had vibrant, colorful graphics without overdoing it like DLSS 5. If you look at the PS3 era games, GT5-6 look completely different to ones like Codemasters, but nowadays they do all have a similar feel. Yet somehow GT's graphics seems to be just that 🤏 much more likeable to me than other games, undoubtedly due to PD's persistence with refining their graphics over the years. Just my opinion 🤔
 
That’s not stopping the development. We’ve seen SOPHY have updates. If PS4 was effecting development, we wouldn’t see it at all.

Remember, GT7 was PS5 exclusive. PSVR2 saw minor improvements. I mean, that’s why there’s a PSVR2. PS4 isn’t stopping development of that.
I believe it is in fact impacting further development. Custom Racing does not currently have the same Sophy we see in the PS5-only Power Pack.
 
One thing that crossgen can realy impact is numbers of cars during race. We will never get LMU car numbers with ps5 cpu (wonder how many cars will have ps5 LMU version), but also something very bad with PD servers. At beginning of gt7 we had 20 cars in sports mode and they had to limit it down to 16.
 
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I'm going play the part of thought provoker for a minute and change the subject completely; does anyone else recall the Red Bull X series, mainly the Fan Car? Well, I was doing some research on the McMurtry Speirling and I found a video by Driver61, and I was shocked at thought of how much downforce a fan car could lose if the underfloor wasn't sealed properly.

McMurtry's solution to this was to make the floor itself smaller to reduce the effects of uneven elevation on the track. With this in mind, I started to wonder if the X2014 Fan Car's design was even feasible, because it has such a large diffuser paired with extremely low ride height, contrary to the Speirling. I know this is just a "fake" car, but I thought this was interesting considering that we haven't seen this car since GT6, although this probably has nothing to do with it anyway.

Apologies for the rant, but I can't help but think about the technical stuff sometimes :D
That's fine. Sometimes we need a break from reality.

...wait..:sly:

Why are we soo obsessed with "realism"? It's getting boring because soo many games look soo similar now. We have all this technology to create all sorts of stuff, yet we choose to go with realism instead of style. In the early days of gaming, there wasn't much wriggle room in terms of design so there was less visual variation from title to title. As time progressed and console technology improved, games became more and more distinct from each other. You'd think that things would've improved further in this regard but there has been something of a convergence when it comes to visual style.
I don't know. People on pc have lots of variety that may be closer to realism than on console.

On console, there are clear graphical divisions between games. Some games are feature driven and take hits on graphics. While others prefer graphics over features and some can balance the whole game. I've never played it, but Drive Club gets a mention for that balance of graphics and style.

I believe it is in fact impacting further development. Custom Racing does not currently have the same Sophy we see in the PS5-only Power Pack.
See the post below.
Both Sophy are exclusive to PS5. I don’t see how ps4 is impacting ps5 exclusive feature

@tonidavid5 notice the Power Pack SOPHY is yet another evolution of SOPHY. So, PS4 could not have negatively impacted SOPHY development. Remember, we got the first SOPHY for quick races. Then, 2.0. Then, 2.1 for Custom Races. PD continues to update to a newer version. 3.0 is solely used as an incentive to buy the Power Pack. Plus, we're going to see a next version in the December update.
 
There would be some logic in having the final GT7 content update set the Collector Level cap at a round 100, rather than 90.
Yes, that would be reasonable. Like they could add some secret cars and extra missions for only if you reach the required collector level(60,75,90,100,etc). Even add some special engine swaps in the mix.
 
But it could slow down the development. Gt7 has no doubt been hold back thanks to ps4. I think we would have different beast if it was a ps5 exclusive like it was planned before the ps5 shortage. That’s not to say gt7 has been bad by any means. And it has shown to be a huge success.
GT7 would maybe have never been released if it didn't came out on PS4, or wouldn't have been upgraded so much without the money coming from PS4 players.
Just enjoy what you have :)
 
The GT8 discussion seems moot because it's going to be 90% of GT7. The single player experience will be overhauled and they will need some time to be able to reserve some content for it, so the current dump of content probably puts the game 1-2 years out. Competitively online it works so I don't think they are in a rush to change much, but Sport mode is largely carried over from GT Sport anyway..
The single player campaign in GT8 must be either mostly the same as in GT3-GT5 [but obviously no level cap for participation in different levels or at least make it linear not exponential like in GT5] with a combination of the Power Pack DLC in GT7. But with much more options, at least after we unlock a race by ending up top 3 or winning it.
 
The single player campaign in GT8 must be either mostly the same as in GT3-GT5 [but obviously no level cap for participation in different levels or at least make it linear not exponential like in GT5] with a combination of the Power Pack DLC in GT7. But with much more options, at least after we unlock a race by ending up top 3 or winning it.
There's a lot of things in GT7 - the car choices, the returning fictional track modifications, the Power Pack, even the Cafe to a certain extent - where you can hear PD say "we hear what people liked about our classic games, but we also don't want to just make the same thing we made 20 years ago".

I think anyone expecting GT8 to just be GT(4x2) but retrofitted for the current car roster is going to be disappointed, they clearly want to keep trying new things.
 
I thought the game had been translated into all those languages. That's great news for the players.

They'll be able to better enjoy the excellent career mode in Café.
 
I thought the game had been translated into all those languages. That's great news for the players.

They'll be able to better enjoy the excellent career mode in Café.
The game is (at least in polish) from day one.

The post is about magazine about physics etc beyond alex available in game.
 
Sorry to take off topic but we got an update I think last night or this morning? Anytime I turn on my headphone pulse 2 they are getting interrupted by it seems my wheel T-GT-II? It sounds like an interference signal never ever happened before. My wheel makes a strange noise if I have the headphones on as soon as I turn them off the noise stops and the wheel runs fine. Same for my head phones.. if the wheel is not on the headphone sound perfect. Does anyone know what’s causing this?

Edit: I fixed it just rest the PS5.
 
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The single player campaign in GT8 must be either mostly the same as in GT3-GT5 [but obviously no level cap for participation in different levels or at least make it linear not exponential like in GT5] with a combination of the Power Pack DLC in GT7. But with much more options, at least after we unlock a race by ending up top 3 or winning it.
Yeah I guess the discussion is largely fueled by nostalgic people wanting something similar to the older games, but to me (speaking from nostalgia lol) the layouts worked really well. The Cafe in GT7 should have absolutely been a side quest, not the main quest. But something along the lines of GT4s career made the most sense to me. It gave you the feeling of progression while allowing you to go off on tangents of Missions, Manufacture races or one makes, or allowing you to do enough licenses to get you to the big leagues. The licenses in GT7 are just a side quest without much emphasis on their use.

Coupled with the weird use of World Circuits it could've just been organized better imo. But the did try something new, and it was just quirky.
 
GT7 would maybe have never been released if it didn't came out on PS4, or wouldn't have been upgraded so much without the money coming from PS4 players.
Just enjoy what you have :)
It was mainly released on ps4 because of the ps5 shortage. It was planned as ps5 exlusive before they change it. I did not say the game is not good, but we could have an even greater product as ps5 exclusive.
 
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