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- Tatooine - Outer Rim Territories
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Dunno, but I remember in the early games BMW seemed pretty stingy. Gran Turismo 2 didn't allow you to even change their wheels. GT3 only had one BMW in it at all, and it was one of the few brands that didn't gain any new models in GT Concept.Something I noticed while going through what cars get dirt tyres in this game: There isn't a single BMW that takes them, not even the 1989 M3s that are bases for a rally car. Even Ferrari, known sticklers about car representation, allow a couple of their old cars to do so.
Anyone know if that's true of the older games too (meaning it's likely a BMW licensing thing)?
How i wish to have all those JGTC cars in GT7 (not the 'fake" ones)Looks like the All Japan GT Car Championship special event type is coming back.
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That would be fantastic. Would be great if they can expand interior customisation and give us some lightened racing steering wheels if not interior trim removal (I understand that would be very time consuming though and probably not feasible for GT7). Even if it’s maybe 50-150 cars with the steering wheels for GT7, would be really cool to give a more racing car feel.I mean having a Racing Fuel Tank upgrade for road cars would be nice. Fuel economy is perhaps the biggest weakness with tuning up road cars into race cars, versus actual race cars. That's probably a contributing reason why the All Japan GT Car Championship events have no fuel depletion at all.
They really should just implement the old "Racing Modification" option (I realize this is more likely for the NEXT game), giving the cars bigger wings/splitters/diffusers, and a bigger fuel tank, in the process. Allowing you to take a road car and effectively turn it into a full race car, capable of competing in the 800+pp range. If this also stripped out the interior (visually), it would be icing on the cake. Especially for those of us lucky enough to have PSVR2. Currently, most road cars have a 700pp limit, competitively (I realize some can do much better than that, but we're talking averages here), due to the lower downforce. Anyway, just a thought. As you were.I mean having a Racing Fuel Tank upgrade for road cars would be nice. Fuel economy is perhaps the biggest weakness with tuning up road cars into race cars, versus actual race cars. That's probably a contributing reason why the All Japan GT Car Championship events have no fuel depletion at all.
I'd argue that, fuel tank and interior aside, the visual upgrades from GT Auto are a more in-depth/personalised way of doing the exact same thing that Racing Modifications used to do. Especially considering we have the luxury of a livery editor too these days.They really should just implement the old "Racing Modification" option (I realize this is more likely for the NEXT game), giving the cars bigger wings/splitters/diffusers, and a bigger fuel tank, in the process. Allowing you to take a road car and effectively turn it into a full race car, capable of competing in the 800+pp range. If this also stripped out the interior (visually), it would be icing on the cake. Especially for those of us lucky enough to have PSVR2. Currently, most road cars have a 700pp limit, competitively (I realize some can do much better than that, but we're talking averages here), due to the lower downforce. Anyway, just a thought. As you were.
This is what I'm saying. They need to add the "Racing Modification" (i.e Homologated Template, as you put it) to increase the ceiling (as it were) for weight, downforce, and hopefully also fuel capacity (although, that's more of a hope, than any kind of realistic expectation). As the current modifications include adding wings/splitters/diffusers, thus allowing for a limited amount of downforce adjustment, the "Racing Modification" option would need to be a step up from what the aforementioned allows, as far as a tuning ceiling (think Gr.3 or better). Otherwise, it would serve little purpose. The fuel tank and interior would be lovely, but I'd at least be happy with the weight/downforce improvement, over standard tuning options, currently available.I'd argue that, fuel tank and interior aside, the visual upgrades from GT Auto are a more in-depth/personalised way of doing the exact same thing that Racing Modifications used to do. Especially considering we have the luxury of a livery editor too these days.
Maybe they could have some kind of homologation template where it applies all modifications in a set for you, as an alternative to selecting each part individually.
If a fuel tank upgrade is included to make it viable, those homologation templates could even be officially registered as Gr.4.
If that happened I bet the Gr.4 category would have a massive boost in popularity, due to the insane increase in car variety in a grass roots racing kind of way.
11 days to go until the update drops.
Does kinda feel like it's been dragging on forever. Even a relative lack of activity on this thread since Tuesday, as there isn't much to talk about news-wise.
They could just remove Gr.4 / Gr.3 / Gr.B and "Road Car" fake cars from brand central and put them in a new Racing Modification option. And while we're at it, put back the VGTs in their own menu, like in GT6.Bring back Racing Modifications from Gran Turismo 2!
I’ve had a similar idea before, there could be like a homologation workshop in GT World separate from Brand Central where eligible cars like all the fake Gr. 4/Gr. 3/Gr. B cars can be converted from road car form into race or homologated road car form.They could just remove Gr.4 / Gr.3 / Gr.B and "Road Car" fake cars from brand central and put them in a new Racing Modification option. And while we're at it, put back the VGTs in their own menu, like in GT6.
I think it would be better to make the events more restrictive than to add a specific racing modification feature. On the developer's end, they would also need to figure out how they would handle the tuning part /upgrade paths for these cars as well.They could just remove Gr.4 / Gr.3 / Gr.B and "Road Car" fake cars from brand central and put them in a new Racing Modification option. And while we're at it, put back the VGTs in their own menu, like in GT6.
It'd mainly be a thing for Gr.4 level & older cars, since modern race cars Gr.3 & up tend to be bespoke from the factory and not truly built from road-going counterparts. GT4 as far as I'm aware is a lot closer to road car conversion, but some might still be factory-bespoke.This is what I'm saying. They need to add the "Racing Modification" (i.e Homologated Template, as you put it) to increase the ceiling (as it were) for weight, downforce, and hopefully also fuel capacity (although, that's more of a hope, than any kind of realistic expectation). As the current modifications include adding wings/splitters/diffusers, thus allowing for a limited amount of downforce adjustment, the "Racing Modification" option would need to be a step up from what the aforementioned allows, as far as a tuning ceiling (think Gr.3 or better). Otherwise, it would serve little purpose. The fuel tank and interior would be lovely, but I'd at least be happy with the weight/downforce improvement, over standard tuning options, currently available.
That being said, bringing back the "Racing Modification" would entail creating a new body template and/or "kit" for all 498 cars (soon to be over 500). Which is a daunting task, and thus I don't expect any of this until the next game. I just don't. As lovely as it would be, it's really just pie in the sky thinking, at this juncture.
Imagine only being able to get a Veyron Gr.4 by first purchasing a 2m credit Veyron!
Yeah, like I could see un-grouped racers like the one based on the Civic Type R (EK) being a good example, or the Mazda Roadster (NA) Touring Car.Some cars should have that option and others should be separate cars.
Maybe this is just for a GT4 mod or maybe something more. Who knows.
Maybe this is just for a GT4 mod or maybe something more. Who knows.
Maybe this is just for a GT4 mod or maybe something more. Who knows.
Don't think about it too much, what he's probably talking about is bringing back the blue seen in the GT Concept version of the Zonda S 7.3. It wasn't in subsequent GT games at all so restoring this into a GT4 mod is probably what he's highlighting here.
Ah so it's a paint colour option. Edited my post to include this clarification.This is part of my GT4 mod and has absolutely nothing to do with GT7.
You can do this sort of thing in Racing Lagoon.If they really wanted to get wild, and this would be a ton of work, but imagine if you could select the group for which you want the car to be upgraded to.
Gr.B, Gr.4, Gr.3, Gr.2 - even a modern day Le Mans Hypercar using the styling cues from the road car with a super stripped down/custom interior using a custom steering wheel of choice.
Would be so cool. Tons and tons of work but it’d be mad rocking up in a EK inspired Hypercar or even a massively upgraded Gr.2 body shell based on the road car.
Maybe the upgrade is to grouped performance levels, but there’s an option to make the car part of that category or not. It’d be classed as a racing car but not a Group B/4/3/2/1 car unless you choose that designation.
Maybe have that be something you can toggle at will once you have the upgrades.
Probably wouldn’t make sense to have this for every car, especially if you build a classic car to modern racing standards visually - although I think it would look very cool. Maybe a fairly wide selection of cars from 1990s onwards would be eligible for the upgrades.
And if you want to include older cars, give them period accurate racing kits. They would probably make Group 4/3 at most performance wise, and the older cars (pre-90s) might need a new class.
Probably won’t happen but it would be really cool, and it’d be a fun way to really let you bring your favourite car further.
EDIT: @MIE1992, just saw your message, we were thinking on similar lines haha. That system would be great imo. Would love if you could expand it all the way to Gr.1 too.
You can do this sort of thing in Racing Lagoon.