Gran Turismo 7: Latest news and discussion thread

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That's definitely put me off of quail eggs.

Not that I've ever had quail eggs before, but still, that definitely isn't changing now.
 
I ran it through a translator (not Translator San).

Unlike chickens, it is difficult to distinguish between males and females in quail, so there are males mixed in with the quail used for egg collection (normally only females are needed)... In other words, there is a certain probability that they will be fertile. When I heard that there were eggs, I bought 24 quail eggs at the supermarket and heated them in an incubator.

Then, 17 days later, two quails hatched.

cute.
TLDR: Kaz brought two chickens to life.

Not exactly something that gets the hype train rolling, but I guess it can still be taken as a sign of progress over at PD.
 
Update news!



...Just kidding. It's bird news. :lol::lol::lol:

These baby chickens will be later employed by PD to decide whether or not the company should drop any information about content updates, in an effort to make their PR pace consistent.
 
But this isn't the case at all. Even in custom races the AI still sucks. I set up a mock NLS race where I had Gr3s and Gr4s on grid with me being in a Gr4, and the leading cars dropped 16 seconds in their lap times from the first lap to the third. The AI doesn't maintain a decent pace, adjusts their speed to make things "fair", drives with blinders on, and is in no way any sort of realistic competition.

I came in third place absolutely blasting past 7 of the Gr3s with no fight put up by them, and I was hot on the heels of the first two down Dottinger straight. With another lap I would have won the race.

I did another one recently with the Trueno AE86 (stock on SH tires) in a custom race starting from the back on the 'Ring, and I passed every one before Adenauer, completely stopped at Ausfahrt and waited for every car to pass, then passed them again in the next few corners. Watching the replay back the AI slowed down to like 30mph and were waiting for me. This is on professional difficulty. Pretty pathetic.

Sophy is the closest thing we have to real competition in game, but it can't be used in custom races, and is very limited in where it can be used.

Custom race AI is never competitive.
Have you set boost to weak?
 
Ngl, Kaz posting about quails when the community is hoping for car silhouettes is pretty funny
 
Well those quail do have racing stripes. There’s that at least.
 
Ngl, Kaz posting about quails when the community is hoping for car silhouettes is pretty funny
It probably means what many said: It's holiday time, forget the update. :)
 
Has anyone noticed how much worse Sophy got since the initial GT7 one-make preview?? I ran a few laps around Nurb24 with the most difficult Sophy and was shocked how bad it is. It displays the same patterns of the regular ‘old’ AI: decently fast pace until you get close to it, unwillingness to fight over the position, overractive behavior around the player, phantom braking, brake checking, etc… I don’t get it, it was incredible in the preview. I can’t believe it’s so much worse. I don’t think I’d even be able to tell the difference now without knowing which is which. What might be the reason behind this?
 
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Has anyone noticed how much worse Sophy got since the initial GT7 one-make preview?? I ran a few laps around Nurb24 with the most difficult Sophy and was shocked how bad it is. It displays the same patterns of the regular ‘old’ AI: decently fast pace until you get close to it, unwillingness to fight over the position, overractive behavior around the player, phantom braking, brake checking, etc… I don’t get it, it was incredible in the preview. I can’t believe it’s so much worse. I don’t think I’d even be able to tell the difference now without knowing which is which. What might be the reason behind this?
Generative AI has terrible degradation, especially with artificial data ( i.e. not using unlimited automatic real time replays as data sets from all players online and offline ), It has only gotten worse now for over a decade, but hype and fools rush in...
 
Generative AI has terrible degradation, especially with artificial data ( i.e. not using unlimited automatic real time replays as data sets from all players online and offline ), It has only gotten worse now for over a decade, but hype and fools rush in...
Yeah you’re right, but I thought it only applied to language models. If that’s the case with any kind of generative AI, we might not see such a groundbreaking revolution after all.
 
Has anyone noticed how much worse Sophy got since the initial GT7 one-make preview?? I ran a few laps around Nurb24 with the most difficult Sophy and was shocked how bad it is. It displays the same patterns of the regular ‘old’ AI: decently fast pace until you get close to it, unwillingness to fight over the position, overractive behavior around the player, phantom braking, brake checking, etc… I don’t get it, it was incredible in the preview. I can’t believe it’s so much worse. I don’t think I’d even be able to tell the difference now without knowing which is which. What might be the reason behind this?
Are you taking into account that only the first 3 (or 1/3, don't know for sure) cars are the "real Sophy"?

The last 1/3 of the grid is "Sophy on easy", mid 1/3 the medium, and first 1/3 is the hard/real Sophy.

So you will see bad AI behavior from several cars in the grid, maybe most of them, despite them being Sophy.
 
Yeah you’re right, but I thought it only applied to language models. If that’s the case with any kind of generative AI, we might not see such a groundbreaking revolution after all.
No we won't. It's hype, but it will have huge negative impacts with the obscene ignorant stochastic parrot buy in. I've been working with autonomous learning models since the turn of the century and non-happy path realities, which people actually generally handle reasonably, still unravels the 'magic' of monstrously large weighted neural graphs. Anyone on the affected side of their use is going to have a bad time. The only hope is massive data collection. Without every race replay captured and accurately labelled ( collisions, mistakes, penalties, flagging, etc ) for model training, it's a quagmire.
 
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I agree.


It's as if it's Kaz's obligation to post updates every month, when in fact we don't even know what's going on behind closed doors.



Some people just don't learn, do they?
Maybe if there was enough proper content in the first place people wouldn't chase so many updates?
 
Maybe if there was enough proper content in the first place people wouldn't chase so many updates?
As in at launch? Or if accounting for cars/tracks alone - at GT Sport's launch, with regards to carryover content?
 
I agree.


It's as if it's Kaz's obligation to post updates every month, when in fact we don't even know what's going on behind closed doors.



Some people just don't learn, do they?
We don't know what's going on behind closed doors, but we can look at industry trends, i.e. hardware, events (TGS, SoP), and put together a reasonable guess at what PD is working on. I think back to PSVR2, support in GT7 was announced weeks before the system launched, then we learned PD had been working on it since GT7 was conceived!

It could be a similar situation with PS5 Pro, a substantial technical update, backed with new content, perhaps Spec III. At one point I did think GT8 would be announced in '25. But seeing how mismanaged Sony's studios have been this gen, resulting in so few 1st Party titles, Sony will see GT7 as a safe bet. Offer updates for the next couple of years and perhaps monetise it in some way.

One day GT7 updates will stop. But I believe we're still at a stage where any missed months should only increase expectations for a future update.
 
We don't know what's going on behind closed doors, but we can look at industry trends, i.e. hardware, events (TGS, SoP), and put together a reasonable guess at what PD is working on. I think back to PSVR2, support in GT7 was announced weeks before the system launched, then we learned PD had been working on it since GT7 was conceived!

It could be a similar situation with PS5 Pro, a substantial technical update, backed with new content, perhaps Spec III. At one point I did think GT8 would be announced in '25. But seeing how mismanaged Sony's studios have been this gen, resulting in so few 1st Party titles, Sony will see GT7 as a safe bet. Offer updates for the next couple of years and perhaps monetise it in some way.

One day GT7 updates will stop. But I believe we're still at a stage where any missed months should only increase expectations for a future update.
Some may disagree, but I think car packs would be one way for them to make more money and keep the game going.

Also to entice new players, they’re going to have to fix their in game economy. I’d recommend the game to friends but I know they’d be PO’d at me when they found out they’re going to have to invest a ton of hours to get the cars they want. I’ve had it since release, I don’t have all the cars. I have most of the ones I want. Start of summer I think I was at about 12 million, I’m at 19 million now. I race online mostly, some single player. The odd time trial, that’s it. I prefer racing with others and in this game, that pays peanuts.

I do not want to see GT8, I’d rather get some new tracks, proper physics changes and fixes, more cars and a ton of other stuff fixed within the game. I’ll never forget pretty much finishing GT5, then GT6 came out and it felt like I’d never see the light at the end of the tunnel. I have to earn all of these cars back again?!? You’ve got to be kidding me. What’d I do? Bought Project Cars and never looked back for years.
 
The Honda eMS and AMG time trial event rewards are here.

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Mate open your tickets I'm getting anxiety 😂
The roulette tickets? I stack them and open it when its 3 days before the end of the month (in case there's no update) or its update day.

The 2023 rewards meanwhile ;)
 
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A question for you GTP enthusiasts:
Do we know if the variable difficulty of the single player races (sometimes you enter a race multiple times and get very different performance from the top ai cars, different top contenders and different starting positions of the top contenders) is somehow being influenced by what car or tune you enter a race with?

I know ai has some kind of rubberbanding or activation when near the top. But sometimes i have the feeling it depends on what I'm entering with.

Or is that completely random and I'm imagining things?
 
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Define "single race" :D

In some of the non custom races the ai cars can "adapt" to your car/it's tune. I notice it usually in races with high pp cars
 
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